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 Brand New OC Character Thread 3

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jz96

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PostSubject: Re: Brand New OC Character Thread 3   Sun Apr 23, 2017 3:34 am

Name: Sandy Pyrtinker (remake)
Race: Earth pony, Mare
Age: Mid-twenties
Mane: Dirty blonde, Blown back style
Coat: Earth yellow
Cutie mark.:  A black and white eye with a cog as the pupil
Extra details that aren't needed but are nice to add: The eye represents her talent of observation as the cog represents her knack for gizmos.
Distinguishing Features: Her bandage up right foreleg, Her yellow iris, and her daisy pendant.
Specialty (eg. special spells, unique powers etc.): Observation, she can pick up on small details and patterns that most could not see. Also, heightened hearing for eavesdropping and telling for the presence of others. She is also highly skilled with tinkering and mechanics. Incredibly smart and lastly, she is very skilled in close combat, (her favorite style being muay thai.)
 
Weaknesses: Very low communications skills, she tends to get lost in her own thoughts, suffers from night terrors in which she could attack if someone tries to wake her, gets jumpy when someone touches her and could attack in reaction, lacks the ability to have empathy.
Occupation: Detective, Investigator, adventurer.
Gear: A small toolkit, hatchet, a spyglass, notebooks, a magnify glass, (redesign as a monocle.)
Lone Shot”:
 

 
History: Sandy was born and raised in a small town located in the badlands. The town was responsible for taking care of old and outdated tools and equipment that the rest of Equestria had no need for (not exactly the prettiest’ town, but home for lots of techs.)  Ever since she was a filly, Sandy always had an knack for gadgets and gizmos. Always finding opportunities for learning and reading, even when it involved her dismantling something that wasn't hers and putting it back together before being dragging her to the sheriff office. (She rarely was in the cell, but they just had to keep her out of more trouble.) During her many visits to the sheriff's office, she builds a close connection with the local police force. To the point, they started giving her mock cases to solve. One day while she was in there, she received a case file like she normally did, but the newbie, accidentally hoofed the filly a real case about a raider group that kept attacking them.  Using the details from file and photos, Sandy was able to give them an estimated guess on where they were and earned her cutie mark.

At the age of seventeen, Sandy was at home working on her "lone shot" gun, (which she made from some pipes, an old B.B, gun, and a balloon pump) till she heard a gunshot from the kitchen. When she got there her mom was dead on the ground and her younger brother was being held by some masked ponies. In a fit of rage, she charged at them just to get shot in the shoulder and got a table kicked on top of her. The masked ponies left with one of them saying, "Sorry about your fate, Sunshine" before they left they set the house ablaze. The town managed to extinguish the fire but was unable to capture the arsonist. As for Sandy, the table managed to cover most of her body from the fire. However, her arm got badly burned beyond the possibility of healing. She spent a few weeks in the clinic before she was let go. Homeless and without a family, she went back to the charred remains of her house, grabbed her "lone shot," and her mom’s pendant. and set out to find out who did this to her.

It wasn't too long before she was taken advantage of. She was kidnapped and was used as a servant/plaything for a mob. (She was abused a lot, mainly for backtalk and trying to escape, this was also where she got her flinch about being touched.) After about two years as a servant, she and the rest of the servants were rescued by a group of mercs.  (this is also when she met Gale.) After the incident, she decides she had to learn to defend herself. She took her time to train in close combat while she traveled with a mercenary/archeologist group. She also self-taught herself from some book on combat styles. Afterward, she went back to solving cases for a living while continue with her investigation to find her brother and her mom’s killer.
 
Personality: She doesn't talk much as she kind of finds it pointless when it's not needed. And when she does talk, she normally talks very bluntly. She doesn't normally like ponies close both figuratively and physically since she sees herself as a bad pony since she can't feel like others and hate the feeling of others seeing that. She is willing to work with others or attend events if she sees a purpose or a learning experience behind it.
 
Current Home: Whichever cheap motel is close, or if she in Vanhoover, Sickle's house.
 
Misc.: She was in a band for five years and could play the guitar and cello.
She keeps a spare roll of gauze and medicine on her just in case something happens to her to her bandaged arm.
She finds stupidity the most annoying part in interacting with others.
She likes reading, tinkering with some gadget and practicing her close combat.
She does not like sweets.
Sandy's mom's killer is her dad. She picked up on that when he called her "Sunshine." However the dad is also smarter than her and knows how to remain out of her sights.

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Pick-a-mare: Sandy, Nightingale Dream Sickle and one dude: Cresent Keeper.
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PostSubject: Re: Brand New OC Character Thread 3   Wed Apr 26, 2017 4:58 pm

Name: Sandy Pyrtinker (remake) wrote:

My my, a more intense but comparatively a more coherent backstory than your first attempt if memory serves. The rough merc and part-time musician out for revenge is approved, JZ.
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PostSubject: Re: Brand New OC Character Thread 3   Wed May 17, 2017 11:30 pm

Name: Northern Wind

Race: Pegasus, Stallion

Age: 23

Mane: Short-cut mane resembling the pony equivalent of a buzz cut, half dark blue and half violet.  Colours each take up half of the mane, neatly split down the center vertically.

Coat: Short-cut, dark grey coat.  His coat would be clean and well kept.

Cutie mark: Silver diamond shape, similar to a kite with a thin black outline.  A golden coloured star is in the center of the diamond.  The section under the star is coloured black while the section around the sides and top of the star is coloured red.

Distinguishing Features: Tip of left ear is chipped off and there's a large burn mark underneath his left eye; the red coloration obvious against his grey coat.  The wounds would appear to be old.  His wings would be considerably large for his size and seem well maintained.

Specialty (eg. special spells, unique powers etc): North has, as expected from his occupation, training and skills in combat and enforcing Equestrian Law.  He wouldn't be exemplary in his combat capabilities, but would be classified as "above average" by his superiors.  North's primary skill for which he excels at is his flying ability.  While he is by no means incredibly fast (in fact he's only slightly faster than what would be considered normal) he is exceptionally good at maneuvering mid-flight even when wearing the heavy armour given to Royal Guards.  He is able to turn almost on a dime even when at full speed and has proven more than capable of dodging around incoming objects.  These skills also allow him to deliver strong, effective attacks from the air if the situation warrants.

Weaknesses: North has a tendency for getting easily carried away, acting on his emotions rather than logic or protocol when situations get out of hand or if a situation becomes stressful.  This can and has led to him getting into messes that have been difficult to get out of.  He knows this and has been, unsuccessfully, trying to rectify this issue.  He is also easily distracted, and struggles to focus when disinterested.  A semi-achilles heel to his flying ability is that he far less effective and efficient in maneuvering and fighting when grounded.  He is also currently struggling under significant amounts of stress which only furthers his other problems.

Occupation: Currently a member of the Equestrian Royal Guard, originally a part of the group guarding the Princess' Castle, but is in the process of being transferred to a different location outside of Canterlot.

Gear: Standard set of Royal Guard armour, painted gold, though lacking the plume on top of the helmet.  He'd also carry a short spear and have a small, diamond shaped shield attached to the back piece of his armour, in between his wings.  The shield would be a mix of gold and white with a copy of Celestia's Cutie Mark in the center of it.

History: North had a rather normal life throughout most of his childhood.  He was the son of an officer in the Royal Guard (Mother) and a factory worker (Father) and spent his early years in Canterlot where he attended school.  While he struggled to pay attention and this often led to him skipping on certain assignments, he still finished school with relatively high grades.  In his off time he'd hang out with his best friend or spend the day flying around the city, training his wings.  Given his parent's occupations, and the fact that they were usually busy or away, he was able to "get away" with more than most.
He had always admired his mother's career and upon finishing school he enlisted, along with his best friend, into the Royal Guard.  The training was more difficult than he anticipated and he often considered if he should just quit.  He eventually decided to stick it out till the end and finished his training, becoming a member of the Royal Guard.  
Fresh out of boot camp, he and his friend were sent to Ponyville to guard the visiting Princess Celestia.  Normally new recruits would never be given such an important task, but a recent issue left the guards that accompanied the Princess understaffed.  All they had to do was stand outside and keep watch; a task for which they managed to fulfill even despite some big distractions.  Following their first successful "mission," they were redeployed back to Canterlot for normal patrolling of the city.  
North remained as a normal city guard for a while, performing his duties with moderate degrees of success.  A major issue in which North was distracted from his duties and failed to stop a thief put him on the chopping block.  As his superiors tried to decide whether or not to axe him from the Guard, for which his mother did her best to defend North’s position, the Changling attack on Canterlot occurred.  In the midst of the chaos North was able to pull himself together and successfully organize fellow Guards in evacuating civilians and defending sections of the city, pushing the Changlings back.  During an intense battle he was severely injured moments before the Changlings were blasted from the city.  
Following his actions he received commendations and a promotion for the actions he took during the battle and his past transgressions were quietly dropped.
During this time he was also in a relationship with a mare he had run into during off-time in Ponyville.  They remained together for 3 years before splitting on bad terms.  Though they’ve forgiven each other, they have drifted away and don’t talk often anymore.  The stress from this shift in his life lead to him getting into a heated fight with one of his superiors.  His best friend and now officer managed to convince the brass to simply transfer North out of Canterlot and to another location instead of punishing him.  An agreement was struck and he was given a pardon due to his past actions and connections.  
Presently North is struggling to keep his spirits high and is attempting to find a new direction to take as he waits for his new orders.


Personality: North is generally an optimistic, caring individual, though the recent events have strained his ability to remain as such.  He generally has a happy-go-lucky demeanor and tends to joke around and remain lighthearted during most situations, but is capable of becoming serious when a situation reaches a certain level.  As stated above, his emotions have a tendency to flare up, causing him to act irrationally and recklessly which more often than not ends up coming back to bite him in the flank.  He struggles most with his anger and sadness.  While he seems to trust easy and create friendships fast, he often is wary of everyone he meets until certain criteria are met.  This means that while he will be nice to just about everyone, he won't put his trust in them.

Current Home: Currently living in the Royal Guard barracks in Canterlot.  He does not currently own his own home, so, excluding his living quarters in the barracks, is effectively homeless.

Misc: North’s history is still being fleshed out so that’s why some things may seem more vague than others.
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PostSubject: Re: Brand New OC Character Thread 3   Thu May 18, 2017 12:38 am

Sif wrote:
Name: Northern Wind

I'm a fan of this character. Here's a stamp of approval, just for him. Smile

Feel free to continue to edit and form the history; if anything major changes, just inform me so I can glance at it.
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PostSubject: Re: Brand New OC Character Thread 3   Thu Jun 08, 2017 10:52 pm

Name: 'Zed'

Race: Earthpony

Age: 31

Mane: Jet black in colour, short trimmed; entirely hidden under helmet.

Coat: Light grey in colour, short trimmed though a bit disheveled around the neck due to mostly wearing a scarf.

Cutie mark: Two snakes wrapping around a sword with wings adorned at the tip of the sword.  The sword blade is silver, the hilt brown, the wings the same color as his coat, and the snakes are a blood red color.

Distinguishing Features: ‘Zed’ is rarely ever seen without a medical mask over his face.  Wearing it exclusively when out in the wastes and performing his duties.  His face would have several noticeable scars, though no fresh wounds.

Specialty (eg. special spells, unique powers etc): ‘Zed’ is an exceptional surgeon and doctor, having been extensively practicing surgery and medicine for over ten years.  He can patch up any injury from a bullet wound to a missing limb.  He also has extensive knowledge of diseases and viruses, though has not had as much experience in dealing with such ailments.  He also has combat training and can utilize guns and close-quarters melee effectively in combat.  He also has, due to his forays into medicine, knowledge into several fields of science, though obviously focused mostly around those relevant to medicine.  

Weaknesses: ‘Zed’ currently suffers from a rather severe case of PTSD and depression.  This causes him to be rather cold and distant at times.  He currently is battling a drug addiction brought on from him “attempting” to fix his pain using his own medicine.  Due to this, he seems perfectly normal while on the drugs, though breaks apart when not.

Occupation: 'Zed' is currently a combat medic and surgeon in the NCR (New Canterlot Republic) and has served since he was 18.

Gear: He wears a slightly modified version of the standard NCR Trooper armour with reinforced kevlar plates for the front and back of the torso.  On the upper parts of his forehooves he’d have two identical stark white bandages, each with a big red cross painted on them.  He’d wear a standard, metal, Brodie style helmet on his head.  He’d also have his signature medical mask, though, unlike the cloth counterpart it’d have a more sturdy, plastic front.  It would look similar to a rebreather, though it doesn’t recycle air.  He’d have three weapons: A Service Rifle, a 9mm pistol, and a combat knife.  The rifle would be draped at his side, the pistol back by his rear legs, and the knife in the same position, but on the opposite leg.  He’d also carry a rather large bag filled with medical supplies, tools, and books.  A stretcher would be on top of the large bag on his back.

History: ‘Zed’ was born shortly after the formation of the New Canterlot Republic following Littlepip’s successful attack on Neighvarro.  He was raised in the new capital of the republic, Junction Town, where he had a notably comfortable life with his mom, dad, and little brother.  Thanks to the safety and organization provided by the newly created republic, ‘Zed’ was able to become educated, where he developed his interest in medicine early on.  His father had served with the NCR army since before it officially became an organized military force and, following in his footsteps, ‘Zed’ enlisted as a Combat Medic.  
Shortly after finishing his training, ‘Zed’ was sent to the frontlines against a large Raider Group called 'Nikki's Sixes.'  The group has been terrorizing nearby settlements and was threatening to push deeper into NCR territory.  While there he experiences first-hand how brutal Raiders are to their fellow ponies both in combat and from patching up wounded soldiers.  In an attempt to cut off the head of the group, the NCR forces organized a large offensive against the homebase of the group.  The operation proved to be a failure as the compound the group was set up in was more defended than anticipated.  ‘Zed’ and other survivors from his squad were captured and held hostage.
‘Zed’ was tortured for several days, only managing to keep himself alive through improvised medical treatment.  The rest of the prisoners, barring one other, died as a result of the treatment they received.  After two weeks of constant torture, an NCR assault on the compound broke through.  In the chaos ‘Zed’ and the other survivor managed to pull themselves together, overthrow a confused and, frankly, stoned raider, and escaped through the crossfire.
Upon returning to safety, both of them received ribbons for their ordeal, though little else.  The ordeal severely impacted ‘Zed’s’ mental health.  He knew he needed to fix it, but refused to let anyone know for fear of being discharged.  
He struggled to keep it in check for years as he continued to tend to wounded Troopers and the occasional settler or NCR citizen.  He poured himself into his work and studies as they provided a solid distraction, though losing patients only made his position worse.  It reached a boiling point when he received news that his little brother, who had recently joined up as well, was being sent out towards a known “hotspot” for raiders.  He tried to get himself transferred out with him, but was denied as it was considered “too risky” to send someone with his medical knowledge.  
He spent the next few months, writing to his brother as much as he could and continuing to argue with his superiors to get him sent out there.  His requests were repeatedly denied and he was constantly on edge.  He then received the news he was dreading.  His brother was severely wounded in combat and they didn’t have the resources to patch him up.  He succumbed to his wounds while being taken towards the nearest capable field hospital.
‘Zed’ cracked, attempting suicide though he failed.  He realized that if he died many others might follow due to not having him to save them.  He wasn’t dumb though, he knew his problems weren’t going to go away or get better, but he couldn’t risk being pulled out for treatments and therapies.  Using, rather flawed, logic he began taking med-x to dull his pain.  Eventually becoming addicted to it.  The med-x helped him stay focused and give him the facade of being ‘healthy’ so he continued his life as a Combat Medic.  He continues to refine and improve his skills, though there is a strange increase in med-x usage now.
Currently, after a lot of persuasion and false threats of leaving if his demands weren’t met, he Wanders around between NCR combat zones and bases with a small medical team, healing wounded troopers and anyone else along the way.  

Personality: ‘Zed’ is a very ‘no bs’ kind of doctor.  He finds ponies who pretend to ‘know’ about medicine and healing to be incredibly annoying, often quietly insulting them.  Otherwise he’s quiet when asked questions about himself, but enjoys talking about other things to pass the time.  He keeps himself busy and distracted with his work, primarily, as being an incredible medic and surgeon is his top priority in life.  He also refuses to give up on any patient, no matter how grim their situation is.

Current Home: ‘Zed’s’ home is in Junction Town, the capital of the NCR.  He is currently deployed away from home near the current expanding frontlines on the edges of NCR territory.

Misc: This character is intended specifically for Fallout themed roleplays.
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PostSubject: Re: Brand New OC Character Thread 3   Fri Jun 09, 2017 2:59 pm

Sif wrote:
Name: 'Zed'

Well, hot damn. This is some solid work! Approved! Smile
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PostSubject: Re: Brand New OC Character Thread 3   Fri Jun 09, 2017 3:30 pm


Name: Jae Hammel
Race: Human
Age: 17
Hair Color/Style: Crimson, Flat Top.
Skin Color: Albino
Tattoos.: Gurren Lagann Tattoo, below his left shoulder.
Extra details that aren't needed but are nice to add: Jae typically wears a heavy, UV radiation dampening cloak, beneath it he wears blue jeans, black shoes, a red t-shirt.
Distinguishing Features: N/A
Specialty (eg. special spells, unique powers etc):

Mechanical Knowledge: While he may not be physically powerful, when it comes to mechanical innovations, or electronic gadgets, Jae is fairly skilled when it comes to building devices for himself.

Intermediate Skill with a Katana: Jae has an intermediate level of skill with a katana. Of course this skill comes from obscene levels of practice he’s been doing for seven years.

Indomitable Will: His will power is obscenely strong, which is what allows him to use the Gauntlet without passing out after making constructs.


Weaknesses:

When it comes to fighting without gadgets, let me out: Jae is not a highly skilled fighter when it comes to not using weapons, or high tech gadgets. Should it come to a fight that required him to be unarmed, he’d most certainly lose most likely.

No Currency: Jae doesn’t have the bits to build mechanical inventions yet, and while this may be a temporary weakness, it is still one that could make even buying food somewhat difficult for him.

Tendency to push himself too hard: Jae is a workaholic when it comes to building mechanical devices for himself.

Risk of Sunburn: Without proper protection, such as a heavy outfit or sunscreen or a combination of the two, Jae is more at the risk of sunburning than an average human would be, because he possesses albino skin.

Risk of Skin Cancer: A risk of Skin Cancer is also possessed by Jae because of the albinism that he has, a greater risk than what others would have.

Flight Sickness: When flying by means of the gauntlet without a construct, Jae gets a bit nauseated to say the least.

Afraid of Heights: Jae is also afraid of heights.



Occupation: Inventor
Gear:

Katana: A katana that causes terrible burning wounds to evil creatures/beings and cannot harm the innocent/good, inflicting harmless wounds or doing practically nothing at all.The sword was forged by divine however, and has special properties. While the Elements Cleanse, purify or banish the sword is also capable of cutting through the magic of anyone who attacks the wielder. The sword is semi-sentient, in that it can choose those who can wield it, and will not allow those who are unworthy to maintain possession of the sword. The sword also provides protection against mind control, or mental manipulation magic of any sort. The sword also has another ability, that allows the wielder to be protected by a suit of armor the sword will manifest if an opponent the level of a deity should decide to attack the wielder. The armor will protect him by negating the bulk of the magic of such beings when it is directed offensively against him. It can’t totally protect him, and won’t protect him at all if the individuals attacking him are righteous. The sword was made by a set of three deities, though in Equestria it derives it’s strength from the purity of the heart of the wielder. Should they fall to corruption, the blade would vanish and seek out someone to counter them, until they became balanced once more, at which point the sword would return to their hands.

Gauntlet: A Gauntlet obtained from a mysterious merchant. Jae is not sure how the device works per say, but knows that it is capable of constructs, energy blasts, and tractor beams. The Gauntlet has a biometric scanner so only he can be the one to use it, and is tied to him. At present this makes him able of the things a Unicorn who was basically skilled would be able to do, plus some extras. The gauntlet runs off of his will power and as long as that stays strong he can use the Gauntlet. Of course it can also charge off of the magic of Equestria, as well. The gauntlet DOES have a Flight Mode, but Jae hates to use it.

History:

When Jae was born, he was born with a rare skin pigmentation known as “Albino” which caused him many complications during his life. For one, the rays of the sun were like torture and so even as a young child, he was made to apply dozens of substances in order to prevent the rays of the sun from harming him. As he grew older he became determined that he was going to do something about his problem, but he didn’t know what he could do about it. Jae started reading up on a lot of fields of science, in hopes of researching a cure for his condition, or at least something that could make his life easier than it was.

However life often throws an individual curveballs, Jae attended one of the conventions for bronies. It was there that he encountered a mysterious merchant. Ten at the time, his parents were called away for work and left him there. The merchant offered to sell him a way to leave his world, and the stigmatisms that came with being albino behind. Accepting the offer, he purchased the Power Gauntlet, and a Samurai Sword for himself.

Once he had both of them, Jae woke up a few days later in Equestria at a bunker that had been created by the Merchant for him to live in. For seven years, he lived in the bunker and practiced his skills with the sword, and the gauntlet obsessively to say the least. Now 17, he’s decided to come out of the bunker and explore the world to see what he can find out.

During that time, he’s dyed his hair crimson.




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PostSubject: Re: Brand New OC Character Thread 3   Sat Jun 10, 2017 12:31 am

Cyberstrike wrote:
Name: Jae Hammel

And, here's official approval here as well after already giving it the nod in our conversation in the Google doc.
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PostSubject: Re: Brand New OC Character Thread 3   Fri Jul 21, 2017 5:33 am

Name: Snowflake

Race: Pegasus

Age: 20

Mane: Dark gray

Coat: White

Cutie mark: Snowing cloud

Extra details that aren’t needed but are nice to add:

Distinguishing Features:

Specialty (eg. special spells, unique powers etc):
She may be young, but she’s great at tinkering and using energy weapons.

Weaknesses: See Personality

Occupation: Private in the Enclave (former)

Gear: Enclave soldier’s uniform, Enclave power armor, modified energy pistol

History: As a filly, she admired the exploits of the Grand Pegasus Enclave. She eventually was able to join them, and started out well. She got along with one of the Quartermasters, and acquired an energy pistol from him, which she loved tinkering with and modified. Of course, her optimism and naivety got on her squadmates’ nerves, and during one patrol, they staged an accident and kicked her out into the Wasteland.

She was left injured, both physically and emotionally, and was found by a group of Steel Rangers near Manehatten. While initially hostile, after hearing her story, they patched her up. They nearly took her equipment, but the elder decided to let her keep her stuff. Since then, she decided to head out into the Wasteland, since going back to the Enclave would more than likely end with a branding, then an actual exile. While most of her little meetings in the Wasteland since then typically have ponies pointing guns at her, sometimes she'll make a friend.

Personality: Unusually cheerful and unwavering in her optimism. Also very naive and trusting. She also tends to be a bit on the talkative side. These traits tend to get on most ponies’ nerves. It does mean she is more willing to try diplomacy over violence though, which can end in friendship, if only temporary.

Current Home: Anywhere she’ll be accepted.

Misc: Specifically meant to be a Fallout Equestria character, but knowing me, there’s no telling what antics she could get up to.

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PostSubject: Re: Brand New OC Character Thread 3   Sat Jul 22, 2017 8:13 am

StrawberryGamer wrote:
Name: Snowflake

But is she a special Snowflake?

StrawberryGamer wrote:
Misc: Specifically meant to be a Fallout Equestria character, but knowing me, there’s no telling what antics she could get up to.

The pwr of Sunneh compels me. Approved.
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PostSubject: Re: Brand New OC Character Thread 3   Thu Aug 03, 2017 10:20 pm

Name: Magma

Race: Unicorn

Age: 19

Mane: Slightly spiky, mostly colored violet except a cyan streak going down the middle.

Coat: Light Red

Cutie Mark: A lightning bolt in design but is evaporating into flames with a cyan blue and blue purple in color.

Distinguishing Features: He is often mistaken for a mare when he is really a stallion due to his femboyish body.

Specialty (eg. special spells, unique powers etc): He has a special ability which allows an aura to surround him which doubles his potential in everything, physical strength, Intellect and magic as he uses it his eyes change color from pink to crimson red. symbolizing his mind slowly shattering and he becomes more reckless and powerful not caring for anyone or anything anymore. while his mind is shattered his magic capabilities become almost limitless every minute, meaning he can do almost anything if enough time passes.

Weaknesses: When his mind is shattered he can only be stopped if he is knocked unconscious or someone uses magic to restore his mind back to normal.

Occupation: He takes Odd jobs where ever he is.

Gear: Doesn't really have any gear aside from his normal outfit of a sleeveless hoodie and shorts.

History: Magma was born in an Amazonian village far away from Equestria in the outer lands that most ponies never explored. the village was made up mostly of females and all the males what few there were also looked similar to the females in body type they were treated as slaves practically for reproduction. Magma's mother was taken away along with several others by a mysterious cult trying to call upon a god to purge the land and make it right which required several virgins to do so. however due to her being pregnant with him and the ritual went wrong with it killing everyone except her and the god placing Magma with the curse of having a different side to him that could destroy everything. growing up his mother doted on him as she arises to Queen ship and soon when he turned of age wanted to mate with him to bring upon a new super race of ponies. he fled his him and ended up in Equestria where he drifts from town to town in fear of his Mother coming to find him.

Personality: Is fairly easy going and usually nice, he is a bit reluctant sometimes but is easy to get along with.
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PostSubject: Re: Brand New OC Character Thread 3   Sat Aug 05, 2017 3:59 pm

DHeroRedMagma wrote:
Name: Magma
History: Magma was born in an Amazonian village far away from Equestria in the outer lands that most ponies never explored. the village was made up mostly of females and all the males what few there were also looked similar to the females in body type they were treated as slaves practically for reproduction. Magma's mother was taken away along with several others by a mysterious cult trying to call upon a god to purge the land and make it right which required several virgins to do so. however due to her being pregnant with him and the ritual went wrong with it killing everyone except her and the god placing Magma with the curse of having a different side to him that could destroy everything. growing up his mother doted on him as she arises to Queen ship and soon when he turned of age wanted to mate with him to bring upon a new super race of ponies. he fled his him and ended up in Equestria where he drifts from town to town in fear of his Mother coming to find him.

Other than some serious grammatical and punctuation work on that history, this looks good. The power at expense of sanity schtick is relatively well-balanced for being a first attempt, which I commend you for.

Approved.
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PostSubject: Re: Brand New OC Character Thread 3   Wed Aug 16, 2017 6:40 pm

Name: Gallivanter or "Galli"
Race: Earth Pony
Age: 25
Mane: Yellow
Coat: Clay
Cutie mark: A ruined building
Extra details that aren't needed but are nice to add: Seemingly always smells a bit like charcoal or fuel. Galli swears the fact he has a flamethrower is a coincidence.
Distinguishing Features: Has a small, crescent shaped scar on his right cheek. A mark left by a grenade trap that turned out to be much less effective than its creator probably would have liked. Has green eyes.
Specialty (eg. special spells, unique powers etc): Has a good eye when it comes to telling the difference between total junk and "treasure". He's also quite good at bartering for goods and such.
Weaknesses: Prone to using rather... unsubtle methods of entry whenever the way forward isn't conveniently open (in true Steel Ranger fashion) unless someone else has another idea. He's also pretty unwilling to dump the mountains of cra-- I mean "treasure" he can amass (after all he might need that half empty pot of two century old glue for something).
Occupation: Steel Ranger Knight
Gear: Steel Ranger power armour, flamethrower, army fatigues, the cylinder for a revolver that must hold some very big bullets.
History: Gallivanter spent much of his life living on the small farm he was born on just outside Manehattan. Even at an early age he had a thirst for adventure. Wandering around the farm, poking around in the nearby ruins (with appropriate supervision), anything that might lead to treasure and whatnot.

In an attempt to satisfy his obsession with "adventure" and "treasure" in a way that wouldn't inadvertently get him killed, his parents purchased an Daring Do book from a travelling merchant. This had the wholly unintended effect of deepening his passion along with making him want to obtain the rest of the books about his newfound personal idol.

As an adult Gallivanter went into the ruins of Manehattan to join up with the Steel Ranger Contingent in the city, figuring that joining them would be his best chance to uncover some of the many secrets of the Equestrian Wasteland. Over the next few years he proved to be a competent ranger with a talent for telling the difference between useful pre-war technology and your average wasteland junk.
Personality: Gallivanter's adventurous spirit has left him with a passion for exploring the ruins of pre-war cities, old raider hideouts, and caves scattered throughout the Equestrian Wasteland to see what secrets they hold within. When it comes to other ponies Galli is more diplomatic than most as far as Steel Rangers go but their spotty reputation has led to him mostly just avoiding those outside the organisation on the road.
Current Home: Spends most of his time moving around in search of new places to comb through but visits his parents' farm often enough that it's still more of a home than any Steel Rangers stronghold.
Misc:

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PostSubject: Re: Brand New OC Character Thread 3   Thu Aug 17, 2017 11:04 pm

Jammex wrote:
Name: Gallivanter or "Galli"

A Daring Do fancolt with a flamethrower. This won't turn out badly at all. Smile

Approved.
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PostSubject: Re: Brand New OC Character Thread 3   Wed Sep 13, 2017 8:18 am

Name: Zera
Gender: Female
Race: Ghost/Pegasus in life
Age: 64 Looks young in her spectral form, perhaps mid to late twenties in appearance.
Mane: Translucent Light Blue, very flowing. Almost mist-like.
Coat:Translucent Light Blue
Cutie mark.: Circus Top, sometimes fades away with her flank in exchange for a ghostly tail.
Extra details that aren't needed but are nice to add: Very translucent, literally somewhat see through but still possesses form. Can till she's still there.
Distinguishing Features: Possesses a ghostly blue glow. Sometimes possessing a whip-like ghost tail.
Specialty: Zera is a ghost who. wields traditional Ghostly Powers. Can phase through most solid objects, turn invisible, and even flew... She's more unique than the average mare~ Her final ability being the accursed power of possession, being capable of taking over either inanimate objects or living beings. (Will need player permission to take over other OCs) When using possession on a living being, it could often drain her of her energy and tire her out. Once she uses too much energy, she shall be expelled from the body to recharge. To stay within a body without exerting energy, the victim must be willing to allow themselves to serve as a vessel.
Weaknesses: Magical energy blasts can hurt her ghostly form. Rock salt circles can keep her away from certain areas. Tossing rock salt at her could even seriously harm the poor soul, causing her great pain. Some ceremonial spells meant to help spirits pass on could potential send her to the other side. She can only enter owned property if she is invited or if she is in possession of a living body.
Occupation: Acrobat in life, now she's just a bum.
Gear: None
History: As a young girl, Zera was always attracted to the circus scene. She loved the many mystical beasts brought to be seen, the charisma of the showsmen, the sweet aroma of cotton candy and kettle corn in the air... But most importantly, she loved the many acrobats and tight rope walkers. The trapeze men and women and their death defying acts. The circus... Was her true calling. Once she was finally old enough to leave her home in Canterlot, she would follow the circus to pursue her dreams for the circus.

She would train with the acrobats, some of her favorite people in the entire circus top. The Ring leader however, was quite the unsavory character. He would work her hard, pushing her to her near breaking point. She would stretch out her joints, jump through rings of fire, defy gravity itself on the trapeze... But nothing was ever enough. He would keep raising the stakes, making everything far more dangerous. Taking away the safety nets often and even when they were left up... It would often be lit aflame. Zera and him both knew, the crowds didn't come to watch her defy death... They were simply waiting for her to crash and burn.

One night would simply be the end for Zera, falling to her doom from the tight rope. Her body would have died that day night... But for whatever reason... Her soul would remain. She was vengeful now, killing off the ringmaster to free the Circus from his tyrannical rein. Her soul would fail to pass on however, bound to the land she roamed. The many years she spent merely being a legend that few would believe. Almost always straying close to nearby carnival's and the like... Always being that little miracle that would spare a life.
Personality: Zera is generally kindhearted for the most part, lending help when needed. She must never be crossed however, for she's a firm believer in an eye for an eye. She shares a fondness for both the carnival and anything theatrical or charismatic. She loves to be around those who really steal the show, capable of holding attention from many eyes. She would occasionally get jealous however, mischievously raiding their bodies for a bit just to return to the lime light for at least the littlest of whiles.
Current Home: Hermit
Misc: N/A

(Been busy in life, couldn't make character right when I joined.)
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PostSubject: Re: Brand New OC Character Thread 3   Thu Sep 14, 2017 4:32 am

Zera The Candy Clown wrote:
Name: Zera

Tragic, and certainly something different, but a good idea and doesn't break any rules that I can think of. Approved.
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PostSubject: Re: Brand New OC Character Thread 3   Sun Sep 17, 2017 3:29 am

Name: Mara Lynn

Race: Nightmare. A race of creatures that afflict and devour the nightmares of other creatures. These beings are the ones the Moon Goddess defends her sweet ponies from.

Age: Lived over a hundred years or so.

Hair?: Mara doesn't particularly have hair. She more accurately has a white mist that flows from the top of her head.

Body: Dark grey.

Extra details that aren't needed but are nice to add: Mara is humanoid in appearance, her lower torso upward resembling a mature woman clothed in what appears to be a torn up white dress. This dress being part of her actual body. Her teeth are very jagged and crooked, pitch black in appearance. From her mouth, a long, slender, black and white tongue will occasionally pop out and hang from her mouth. Sometimes it will flicker, dance, and even snap at individuals in an attempt to frighten or even intimidate. Her four foot long arms will usually dangle to her sides, her four fingered claws clenched into loose fists. She lacks conveniental legs, possessing a ghost like tail in exchange for the limbs. She lacks any need for them, simply being capable of floating around and about to wherever she wishes to be.

Distinguishing Features: Black, rigid markings run up both of her arms that lead directly to her upper back. Her eyes' sclera is a light gray shade, her pupils a bright white while her actual eyes are a dark black.

Abilities: Nightmares have a plethora of abilities, this list simply composed of what Mara herself can do.

°Levitation- Exactly as it seems.

°Boundless Form- Mara is capable of shapeshifting into any creature of mass and size relatively close to her own or smaller. Not a very complex power.

°Ominous Presence- Anyone within Mara's general location will be prone to having a nightmare if they happen to fall asleep in her presence.

°Veil of Darkness- Mara has the capability to create dark orbs of energy within the palms of her hands. She can launch them from a distance and put whomever is hit by one unconscious.

°Sleep Walker- Mara is capable of taking on a semi-gaseous state to enter the body of a sleeping victim. She is capable of resting within their dreamscape, witnessing their nightmare as her being slowly devours it. Alternatively, she can seize control of the victim's body until the nightmare is over or another being is capable of confronting her within the dreamscape. Her victim shall bear the same eyes as her, a ghostly grey mist flowing from them. She will be incapable of using either the victim's or her own powers while in control. Upon exiting a body, there is a very small chance that her victim shall suffer the rare aliment known as sleep paralysis. Occasionally suffocating to death.

Weaknesses: Nightmares are only capable of functioning while the Moon is out. Whenever the Sun comes up, they shall become dormant and completely fade from existence until the Moon returns. They require nightmares to survive. If they can not feed upon them, they shall painfully starve to death and fade away from existence to essentially die. They may have been a very rare race of creatures but they became note worthy enough to earn a spell specifically made to ward them off or seal them away. Quite a number of scholarly individuals may have access to this particular set of information. Mundane dream catchers can be forged to ward them away. Keeping them around oneself will prevent any Nightmare from using their powers upon them. A Nightmare will be completely incapable of laying a finger upon these objects. Magically charging these mundane objects with energy can permit these objects to become vortexes, capable of sucking these creatures up to seal them away. Any creature can set these Nightmares free if they so wished, requiring them to simply touch the dream catcher and wish for it to be so.

Occupation: None

Gear: None

History: Mara was born from a Nightmare much like herself, her mother birthing her into the world once she herself had neared the peak of her lifespan. Mara would grow up on her own, knowing very few other Nightmares. Her race was constantly being countered against, preventing them to feed and thus cause them to dwindle down in number. Her race was dying, Mara having to live out the beginning of her life mostly alone. Much like an instinctually creature that simply wished to survive.

Many years would pass, the little Nightmare growing older and wiser. She was more than just a beast, possessing knowledge that matched her years. She would hardly eat every night, spreading out her feeding habits over great lengths of time. This way, she would avoid drawing attention to herself from both the mundane creatures and even those whom lurk within dreamscapes like herself.

She would occasionally cause sprees of constitutive sleep paralysis within towns and cities alike, not intentionally of course... But it would often draw unwanted attention. Feeding would only become more difficult over time, the last straw being when she confronted the wrong Unicorn. The blasted pony would seal her away, becoming a short of local hero to the little town she had once stalked as one of her main feeding grounds.

She would then be kept within a sealed tomb, awaiting the day some random adventurer would venture into her dwelling. Ready to bargain to be set free, willing to pay nearly any price or repay the debt for her release. Her hunger growing greater each and everyday, continuing to starve to the nearing point of death.

Personality: Mara is a very mischievous creature, often enjoying the thrill of frightening others. She isn't particularly very trustful of others being very reluctant to converse or interact with others. When she does however, she'll mostly likely be under the guise of a different form... being very cautious and quick to dodge answering any unnecessary questions about herself.

Mara isn't bloodthirsty, wishing to kill her victims she preys upon. She instead is very indifferent. She may cause some psychological damage upon the victims she curses with intense nightmares... And even accidentally suffocate people without meaning to... But she won't lose her head over it. She does these things because she has to in order to survive. Others may be affected drastically by her actions but she must do such things in order for her own best self interest.

Although Mara can be very selfish, she will always keep her word. Whenever she is pushed into a deal, which is usually unlikely, she will stick to it. Never falling back or breaking her word.

Current Home: Hermit

Misc: N/A
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PostSubject: Re: Brand New OC Character Thread 3   Sun Sep 17, 2017 4:38 am

Velvet wrote:
Name: Mara Lynn

Something completely different from the normal fare. Approved.
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PostSubject: Re: Brand New OC Character Thread 3   Mon Nov 13, 2017 1:32 am

Name: Jade Bloom
Race: Unicorn
Age: 21
Mane: Green and brown
Coat: Teal
Cutie mark: A book and potion vial
Extra details that aren’t needed but are nice to add:
Distinguishing Features:

Specialty (eg. special spells, unique powers etc): She is gifted with alchemy and is a good shot with her musket. She also knows quite a bit about magic.
Weaknesses: Magically, she is quite inept. The best she can do is minor levitation, but has enough control to perform her alchemy and use her firearm.
Occupation: Adventurer, mercenary, alchemist.
Gear: Scoped musket, alchemy set, miscellaneous ingredients
History: Jade Bloom was born with a very limited magical reservoir, meaning she was unable to use most spells outside of levitation. With her weak magic, she decided to pour her time into magical theory in school, hoping to find a way past her limitations. While she ended up very knowledgeable about most types of magic, she wasn't able to overcome her limited magic.
So after that, she turned to alchemy, having come across it during her studies and found it useful. Alchemy typically was more of a Zebra thing, but since it was a decent alternative to unicorn magic, she took a liking to it.
After a while, something else caught her eye: firearms. The relatively rare weapons were interesting to Jade, who felt she needed some sort of different hobby. She got a musket and spent a lot of time practicing with it. Then she got an idea. She could use her skills in alchemy, knowledge of magical theory, and her musket to help others in need. So she decided to be an adventurer.
Personality: While confident out during an adventure, when not adventuring, she can be quite awkward. She usually prefers meet with ponies in small groups, and doesn’t like parties of more than 5.
Current Home: Hollow Shades
Misc: She hates monsters that have DR

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PostSubject: Re: Brand New OC Character Thread 3   Mon Nov 13, 2017 1:53 am

StrawberryGamer wrote:
Name: Jade Bloom

The pwr of batbuttgunslinger compels me.

StrawberryGamer wrote:
Misc: She hates monsters that have DR

I'm sorry. Sad


Character approved. ^_^
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PostSubject: Re: Brand New OC Character Thread 3   Wed Nov 15, 2017 4:19 am

Name: Light Touch

Race: Unicorn

Age: 30

Mane: Deep Rose Red

Coat:Pastel White

Cutie mark.:

Extra details that aren't needed but are nice to add: Light usually has her hair done up in a bun, occasionally with a pen stored in it, and wears glasses

Specialty (eg. special spells, unique powers etc): Light is an incredibly proficient spellcaster, with some ability in all domains, and a specialization in telekinesis and magical fields. She also is a fair hand at calligraphy.

Weaknesses: Beyond her magic, Light is your average unicorn, with no physical ability to speak of. Overly dependent on magic, and prone to underestimating opponents from years of dealing with students.  

Occupation:Magical Theory Professor

Gear: Apart from a satchel with numerous pens and notebooks, and a stress ball, nothing else.  

History: Born in Manehatten, Light attended Celestia's School for Gifted Unicorns as a child, and proceeded to attend Manehatten University upon her graduation, where she obtained her Doctorate in Universal Magical Theory, and teaches as an Adjudicate Professor at several schools across Equestria. Currently, she is seeking a permanent position at Celestia's School for Gifted Unicorns while she works what few positions she can across the country.  

Personality: Light initially presents as a complete professional to potential employers and students. In her off time, she's a mildly serious pony, who has a bit of a hard time winding down, but with enough effort is quite warm to those around her, if mildly condescending at times. She's a bit of a romantic, but is currently putting those feelings on hold until she settles down in an area for good.

Current Home: Wherever she's currently teaching, usually an apartment. When not employed, she lives with her parents in Manehatten.
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PostSubject: Re: Brand New OC Character Thread 3   Wed Nov 15, 2017 5:49 am

Light_Touch wrote:
Name: Light Touch

Not seeing anything wrong, and plenty right. Approved. Smile
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PostSubject: Re: Brand New OC Character Thread 3   Thu Nov 16, 2017 10:08 am

Name: Lady Bronze Ponigsberg

Race: Unicorn

Age: 28

Mane: Alternating gold-brown and pinkish-brown stripes, done up in a pompadour.

Coat: Faded orange, cut short enough to show off her figure but not particularly abnormally short.

Cutie mark:

Extra details that aren't needed but are nice to add: She has gold, almond-shaped eyes and usually wears a perfume with a faint, vaguely citrus-y smell.

Distinguishing Features: She has the tall, thin build of much of Canterlot's nobility, being almost a head taller than even most stallions.

Specialty (eg. special spells, unique powers etc): She is highly skilled in herbalism and healing magic. She also has moderately-advanced telepathy, being able to clearly project her thoughts to and read the thoughts of ponies she is in close proximity to and send and detect general emotions up to a few miles away if she knows the other pony's general location and has a personal connection with them.

Weaknesses: She's mostly unskilled in combat, having some basic knowledge of self-defence but lacking the ability to fight off anything more dangerous than the average mugger. She lacks almost any understanding of social etiquette, usually saying whatever is on her mind and doing whatever she wants, regardless of the situation or probable consequences, which isn't helped in the least by the fact that she's often drunk.

Occupation: Officially, she's a wandering apothecary. Unofficially, she makes most of her money in her red-light district hotel rooms.

Gear: She wears a large amount of gold jewelry - a diadem, a large choker, a band on each upper leg, and shoes. She also wears a hot pink velvet cape and a black leather belt embroidered with gold thread. Several pouches on the belt hold a few days' worth of travelling rations, her vital herbs and potions that she can't just purchase as needed, several silk hoofkerchiefs, four pairs of hoofcuffs, a gag, and a stash of gold bits and jewels. Also on her belt are a sabre and a dagger with elaborate, gold-plated hilts. She wears a black whip tied around her waist just above her belt. Her "perfume" is actually an impermeable layer under an herbal aphrodisiac that is absorbed through the skin.

History: Bronze grew up in the city of Ponigsberg, an independent port city on the northeastern edge of Equestrian territory that has served as a haven for political dissidents ever since the founding of Equestria. It was originally established as a border fortress by the Unicorn Tribe, and it ended up being just far south enough to remain habitable after the original pony homeland was ravaged by the windigos. Lord Copper Ponigsberg I was placed in command of the fortress by King Bullion, and he granted himself the title of Earl and named the fortress after himself when King Bullion abdicated his throne in favor of the Royal Sisters. Copper I offered protection to any ponies who refused to acknowledge the Royal Sisters as the rightful rulers of Equestria, and a small city slowly grew around the castle. The city operates under a somewhat loosened variant of the ancient racial caste system practiced by the Three Tribes, though the Ponigsberg family has refused to marry non-unicorns and non-ponies are strictly banned from entering the city. It has maintained its independence for all these years due to a mix of its inhabitants' extreme stubbornness, the strength of Ponigsberg Castle's fortifications, and the Royal Sisters not considering it enough of a threat to be worth the effort of subduing. Bronze is the first child of the city's current Earl, Copper Ponigsberg III, and the older twin of the heir to the city's throne, Viscount Brass Ponigsberg II. In stark contrast to the hyper-militarism and ultra-conservatism of most of her city, she proved from an early age to be a fun-loving party girl and was caught having flings with numerous sons and daughters of the lower nobility. Her father sent her to finish her foalhood under the strict supervision of the priests of the city's ancient and obscure ancestor-worshiping religion, where she gained her knowledge of herbs and magic. However, the priests were unable to quell her rebellious spirit, and she was finally stripped of most of her inheritance and exiled from the city just over two years ago after being caught in flagrante delicto with two ladies-in-waiting. Ever since, she has wandered Equestria, managing to maintain a decently comfortable lifestyle through her two main areas of expertise.

Personality: She is generally cheerful and constantly flirty, willing to spend a night with many ponies for fun and almost any pony if bits are involved. She has a very underdeveloped brain-mouth filter, which tends to make ponies uncomfortable around her, particularly when she publicly mentions what she thinks of their prowess in bed. The few aspects of her personality that she shares with her family are tendencies towards psychopathy and sadism, and she enjoys manipulating ponies - by more than one usage of the word - when she has enough self-control to. Perhaps fortunately for most ponies she meets, her general lack of self-control coupled with her regular drunkenness means that such instances are quite rare.

Current Home: A hotel in whichever city she is currently staying in.

Misc: At one point in her travels, she ended up "servicing" a small cult of cannibalistic dark magic users. Thanks to her telepathy, she managed to escape before suffering any damage she couldn't use her herbs and magic to heal. In the process, she discovered that a) she likes being the sub almost as much as she likes being the dom, and b) blood and black magic really turn her on.
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PostSubject: Re: Brand New OC Character Thread 3   Fri Nov 17, 2017 6:02 am

TathemRelag wrote:
Name: Lady Bronze Ponigsberg

A few slices short of the full pizza, but I support different. Smile Character approved.
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PostSubject: Re: Brand New OC Character Thread 3   Thu Dec 07, 2017 3:45 am

Name: Toffee M. Scotch
Age: 27
Race: Pegasus
Mane: Dark Brown, short and messy
Coat: Light Brown, clean
Cutie mark: A Golden Wrench
Distinguishing Features: He always wears his fathers dark black leather jacket and a pair of aviator sunglasses. He has a piercing in his right ear, usually with a silver earring in it
Specialty (eg. special spells, unique powers etc): Although he doesn’t have many special talents, he has a few. Most notable are his tolerance for alcohol, his skill with machines, his knack at speech, and his skill with a pistol
Weaknesses: Where do I begin? PTSD, Depression, and anxiety to start. Alcoholism has to be his biggest though. And he is fairly bad at stealth.
Occupation: A mechanic, inventor, and con man.
Gear: His main gear consists of his fathers leather jacket, a pair of sunglasses, an engraved flask, a switchblade (with a dark red stain on the blade), a wallet with photos of family and the orphanage he grew up in, and his most prized possession. “Luna’s Pennance,” a custom built revolver. It is made out of silver and features Luna’s cutie mark engraved on both sides of the grip.
History: Toffee was the second child of the family, born in Manehatten’s Helpinghoof Clinic. Nothing notable happened for the first few years of his life. His older brother would mess with him, and his mother would always be there for the two. He didn’t see his father much due to his position as a Royal Gaurd. Everything changed a week after his sixth birthday. His mother had picked him up from daycare and was walking back to the apartment they were staying in. On the way back they went through a dark alley where they were cornered by a group of thugs. They robbed his mother, not before stabbing her with a switchblade and running off. His mother screamed for help, but it came too late. Toffee, trying to help in the mean time, pulled the knife out and threw it in his bag. This would later become one of the last mementos of his mother. The next few years all felt like a blur. Their father was dishonorably discharged from the Gaurd after he was found being drunk on the job. Home life became a living hell. Their father would drink all night and beat his sons if they bothered him. Toffee’s brother, Caramel, started looking out for his little bro, making food and taking them to school and such. Around Caramels 15th birthday (I just noticed I haven’t mentioned his age compared to Toffee and I’m doing this on mobile so I’m not editing this now, caramel is 2 years older) their father died from suicide. He jumped from the roof of their apartment. The brothers were now transferred to the orphanage, where Toffee started to turn bad. He started drinking and stealing, he was even in a gang for a small time. Caramel gave his brother an ultimatum, either he stopped doing these things, or Caramel would leave. He chose option 2. Caramel was legally allowed to leave at this time, being 17, so he did. This only fueled Toffee’s addiction. When Toffee finally became too old to stay at the orphanage he rented an apartment with his inheritance, and the rest is history.
Cutie Mark History: Toffee got his cutie mark after fixing the sink on one of his fathers drunken rages
Personality: Um... depends? He is prone to mood swings so his personality tends to change with the amount of booze in him.
Current Home: Although a bit of a drifter, he owns an apartment in Manehatten
Misc: Best Pone
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