A rather Unlucky Future Resident's Guide to the City State of Canterlot
Hello lucky pony! It looks like you were chosen to make the journey to the city/state of Canterlot. This will be your guide to surviving your new life with Hell nextdoor. First, let’s start with the parts of town that have no entrance fee, and that are not hidden from the public eye.
● Marebones Road: The place for the investigative types. There are plenty of secrets hidden here, you just need to dig deep and find the truth for yourself.
● Veilgarden: A section of artists, artisans and sin. Creative types usually go here, and there’s plenty of ways to indulge yourself or find inspiration for your next work.
● Watchmaker’s Hill: Sadly, the watchmakers didn’t have the foresight to realize that building facilities next to a giant marsh that has Zee water in it was a bad idea. All sorts of tough types go here. Smash heads, fight in bars, try and keep the peace, get paid.
● Spite: A marketplace that’s smaller than the Bazaar, but less heavily guarded. A popular destination for the shadowy type of criminal right out of the gate.
Now then, you have to work down here to earn your bread, so having a job and a career certainly helps. You’ll be starting from the ground up, and there are four types of openings:
Enquirer: Low end investigative journalist trying to work their way up in the world. Resistant to Nightmares.
Gear: Notebook, spyglass and pen
Payment: Whispered Secrets: secrets that may describe hidden areas in Canterlot or can be pieced together to look even further into the mysteries.
Acolyte: An academic or a low ranking member of the church. Resistant to Nightmares.
Gear: A tome of knowledge relevant to their field
Payment: Glim: purple crystals that can be used in many different academic and cartographic pursuits
Aspiring Artist: An up-and-coming pony of an aesthetic bend. Resistant to Scandal.
Gear
Writer: 40 Manuscript pages, A notebook, Fountain Pen
Musician: Instrument of choice
Painter: Paintbrush, paints and 10 canvases
Anything Else: A simple set of tools matching your profession
Payment: Jade Fragments: green crystals, usually traded by artisans and archaeologists for favors or artifacts
Pickpocket: A shady pickpocket who helps out other criminals and takes on contracts. Resistant to Suspicion.
Gear: Cutpurse mittens, pocket knife
Payment: Moon Pearls: pearls that show the position of the moon
Tough: A low end mercenary scraping the bottom of the barrel for work. Usually taking hunting contracts or breaking up bar fights. Resistant to Wounds.
Gear: 1 weapon of choice, 1 armor of choice
Payment: Rosy gold: red gold that can only be found in Hell and the surrounding area.
Let’s talk about dress code and armaments, shall we? Jeans and other such clothing are only befitting of hoodlums and ponies who get arrested. Basic dress code (if you want to fit in) is a collared shirt and trousers for stallions while mares wear a collared shirt and a long skirt. Visible armor is considered bizarre at best, and carrying around large weapons is considered strange outside of Watchmaker’s Hill. Consider carrying something more concealable outside of Watchmaker’s Hill.
Alternative Payments: Echoes aren’t everything down here. There are differing types of payments, each with their own uses. These range from Whispered Secrets, to Incendiary Gossip, to some of the stranger ones like Silk or Glim. Each kind can be sold off for Echoes, however, each one has its own special uses:
● Whispered Secrets could be used to find a hidden location, traded in for Cryptic Clues or get you a lead on a case
● Rosy Gold and Moon Pearls can be used for bribes
● Glim can be used to gain cartography based items
● Jade Fragments can be used to gain relics and such, or be used in bribes
● There are plenty of other items, but listing all of them and their uses would take too long. There’s probably a book that explains them out there.
Now then, there are other guides out there, they cost about an Echo for each one, make sure to pick one up if you see one. They are: A Daring Consumer’s Guide to Infernal Contracts and A Devil’s Guide To Not Being A Scandalized Brigand. Since you have the 2 for 1 guide to hell, A Young Demon’s Guide to Permits is included below.
A Young Demon’s Guide to Permits
● Power Permits are items that give access to a pony’s power that they had before coming into hell. Since hell runs on contracts, paperwork and fine print, permits came into existence due to the existence of living ponies in hell. There are five tiers of permit, from I to V.
Menaces are the little things in life that bite you in the ass later on. There are four kinds:
● Suspicion: How much the authorities think you are a criminal. Failing at committing crimes will get you the unwanted attention of the Constables.
● Wounds: Self explanatory.Getting stabbed, shot, slashed, beaten or in general anything harmful will raise this.
● Scandal: What ponies say about you. Normally negative. Doing “immoral” things or making a fool of yourself raises this, as does having rumors spread around about you.
● Nightmares: Usually leaves you unable to sleep, and may drive you insane if left unattended. Seeing horrific or unnatural things will raise this.
Welcome to Fallen Canterlot. I’ll be your GM for the day. Let’s cover the basics before getting into rules. First off, this is Anthro. Second, make sure that you won’t drop out in the future, I’d like all my players to stick around. Third, there are firearms, basic flintlock firearms, but firearms nonetheless. You may sign up to two OCs. Link their sheets so that I can look them over, not everyone is getting in.
Everyone starts with 50 Echoes. Spend them wisely.
Rules
● One post per GM post. If you’re interacting with another player, keep the posting slow so other’s don’t lose the thread.
● There’s always a solution. Always. Sometimes, even the simplest solution will work.
● You are not starting off being able to use your powers. This does include MPD for MPD characters. Unless you’ve sealed other beings into your body and they are the other personalities. If you want your powers back, try and find a permit. PM me if you want to know the permit level you’ll need. Generally speaking, if I can use the power to break the game, exploit a loophole to make myself untouchable, or it’s extremely vague on how it works, it’s going to be beyond tier 3 and tedious as all hell to get.
● Don’t worry about keeping track of menaces and other things, I’ll be doing the technical stuff from behind the scenes. Just remember to keep inventory, or you’ll be very sorry. If you gain points in one of the menaces, I’ll inform you in my GM post.
● Remember that everything has a consequence.
● Have fun!