This here thread is for those combat enthusiasts here in our group! This was originally in the Fimfic group but thanks to Doomande's suggestion it was now copy-pasted here for people to use.
We all have posted or seen other people post some sort of combat-related things in the group, but sometimes things haven't been unified and some people have gotten confused over how this or that can be done by this or that OC.
So this thread here is to unify our OC's combat capabilities and let the other roleplayers know what they're getting their hooves into!
Here's a list:
Fighting Stance: What does your OC look like when in a combat situation? Does he/she stand proud and tall? Does he/she hang her head low, ready to pounce on the prey?
Weaponry: What does the OC use to fight his/her battles with? Does he/she use her horn as a stabbing device? Does he/she use magic blasts that leave nothing but scorch marks in their wake? How does he/she defeat the opposition?
Special Skills: Does the OC have any special manouvers that they make us of during battle? What do they call these manouvers? Show us why your OC stands out!
Ultimates: What does the character's most powerful moves look like? Let us know how they truly crushes the opponent's resistance and allow them to move in for the kill.
Fatalities: When forced to kill in the most gruesome of ways, what does your OC do? Does he/she hammer the victim to a bloody pulp or torched by a fireball? Sent to the moon? Will they have to taste the rainbow and be turned to stone? Give us an idea!
For example, here is my OC Oathbound and his skillset!Fighting Style: Oathbound's fighting style is that of the close-combat specialist, though his weapons have the range to fight against those he cannot physically reach. He also moves actively around, better to dodge his blows and see the effects his weapons will have.
Weaponry: Oathbound wields two or more magic-created axes that he wields with telekinetically deadly prowess. At will he can make the axes multiply and merge back together when overwhelmed, though the axes lose power as he has to control more of them.
Special Skills: Oathbound has several skills at his disposal.
Vanish: Oathbound causes one or more of his axes to disappear in wisps of light, leaving his remaining weapons empowered due to the magical effort he can now redirect to them. This is also how he disarms himself after the fight is over.
Spawn Axe: Pretty much speaks for itself. Oath creates an axe that will hover around him until his magic commands it to do otherwise. The axes act like the real thing, can be stopped by physical obstacles like stone or wood. They can reach a range of about 20 hooves length from Oathbound before they vanish automatically, their source of power no longer able to feed the axes the energy they require to maintain form. They can also reach great speeds, about the same speed as a hurling ball at full speed (A hurling ball is one of those balls at the ends of chains that they throw in the olympics, for those who don't know).
Teleport: One of the more complex spells known to unicorns, Oathbound uses the spell to cross distances quickly when in combat. His axes do not teleport however.
Axe Flurry: Oathbound launches his opponent into the air before striking with multiple axes that strike once before disappearing. He strikes with about six of them. As the attack proceeds the opponent is suspended in the air, though pegasi can still move normally - however they make bigger targets of themselves thanks to their wingspans - while Oathbound is able to move around to prepare a followup strike.
Magical Amplification: Oathbound uses his magic to power up his strength in whatever parts of his body he wishes. He then uses this extra power to whatever ends he needs - usually his hooves for extra punching & kicking power when he can't depend on his axes.
Ultimates: Oathbound calls upon one single ultimate.
A Matter Of Heart: Oathbound's axes go behind his target and smash with full force into their back with their pommels, shattering bones. As they stumble forward, he bucks the target in the ribs, shattering those as well.
Fatalities: Oathbound has several fatalities at his disposal.
The Exile's Wrath: Oathbound's axes flare up before becoming slightly larger. Then he proceeds to use them to slice his opponent into numerous pieces in a split second, leaving the victim only a single moment before his body falls apart, now nothing more than gore and pieces of meat. His axes then disappear and he hangs his head low as he prays for the soul of the one he just killed.
Celestial Judgement: Oathbound summons up magical power into his amulet which he charges up. After a moment he fires a beam of celestial energy that hits the opponent in the chest area, making him/her slowly melt away as the heat of the sun itself burns his/her flesh and bones. The bubbly soup also vaporises thanks to the intense heat, leaving no indication to the victim's presence, save for the smell of burning flesh and fresh blood.
And here we are, the very first combat move list introduction! Feel free to post your own or suggest improvements to the list! Use the list below for easy filling.
- Code:
-
[b]Fighting Stance:[/b]
[b]Weaponry:[/b]
[b]Special Skills:[/b]
[b]Ultimates:[/b]
[b]Fatalities:[/b]