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 Fallout: Secrets of the Big Empty (Reboot)

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ObsidianPony
StrawberryGamer
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StrawberryGamer

StrawberryGamer


Posts : 644
Join date : 2014-03-19
Age : 27
Location : The Equestrian Wasteland

Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitimeSun Jun 04, 2017 9:11 pm

In the years before the Great War, Princess Twilight had commissioned a research facility for the hybridification of science and magic to better Equestrian life.

This facility, known as Big Mountain, or Big MT for short, drew the brightest and best Equestria had to offer. And while under Twilight’s supervision, it brought along great scientific and magical progress towards a brighter future.

Sonic emitters, space age alloys, DNA hybridization, force field particle research, Auto-Doc advances in cranial, cardiac, and trauma surgery... the hopes and dreams of a century became realities in the electronic forges of Big Mountain.

The nucleus of this research was the Dome, a huge stone facility that held the labs of every science and arcane knowledge known to Equestria. It was a think tank where no problem could not be solved, where no question could not be answered.

Once the Great War began though, things turned dark.

Twilight was forced to abandon her role as supervisor of Big MT, and left the job to a group of extremely gifted unicorns.

Shady projects and research started being conducted, using dangerous substances and modified DNA. Tests were carried out using sites such as the famous Sierra Maredre; and even Stable-tec allowed their experiments inside a couple Stables.

The experiments continued to grow until they threatened the safety of all of Equestria. Unfortunately, as things were nearing the tipping point, a bigger threat emerged: the bombs.

In the aftermath, Big Mountain went silent, the fate of the facility and it’s scientists unknown. It faded into obscurity, then into a legend among the Wasteland.

And so, the great stone in the middle of the Big Empty lay untouched, filled with countless technological wonders... But should those those wonders ever be uncovered, and what are the consequences of doing so?



A few rules.

1: One OC per player. You can have two, but you must discuss it with me or else.

2: You can bring equipment with you. However, I must know all the equipment you plan on giving your character. If you want a pipbuck, you must give me a good reason why you should have it. Not everyone gets one.


  • 2a: No more than three weapons, with ammo for any guns. Please try and be reasonable with ammunition amounts.

  • 2b: Also, armor. I need to know what you’ll be wearing. You all get a backpack to carry anything you can’t holster or pocket.(seriously, where does all that shit go? Fallout hammerspace?)

  • 2c: Lastly, if you want chems or other aid items, let me know. The more you tell me, the easier it gets for everyone.

3: It really pays to explore. Treasures are everywhere and mysteries lie in wait to be solved. Just be careful, dangers are constantly present and you are being watched.

4: SPECIAL stats are not important. However, tell me what specialties your OC has. Anything else is optional, but helps. Don't worry about perception checks. Maybe.

Last note, if you have any troubles with equipment or anything else, check the Fallout wiki. http://fallout.wikia.com/wiki/Fallout_Wiki Or ask me. Both work.
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http://www.fimfiction.net/user/StrawberryGamer
ObsidianPony
Admin
Admin
ObsidianPony


Posts : 1203
Join date : 2014-03-19
Age : 28
Location : Liverpool, England

Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Re: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitimeMon Jun 05, 2017 9:34 am

Signing up Purse Cutter

Armor: Lightweight Leather Armor, Deactivated Explosive Collar, White Glove Society Suit (In backpack), Prostitute Outfit (In backpack), Rebreather (In backpack), Purple Berret

Weapons: Silenced 10mm Pistol (200 rounds), Switchblade, Scoped 44. Magnum (50 rounds), Plasma Defender (broken, no ammo)

Chemicals/Consumables: 2 Nuka Cola, 5 Stimpaks, 1 Stealth Boy, 4 salsbury steaks, 1 apple

Other Items: Pip-Boy (broken), Talon Company bounty for herself, 640 caps

SPECIAL Stats:
S: 3
P: 8
E: 2
C: 10
I: 7
A: 9
L:8

Particular Skills: Lockpicking, Stealth, Hacking, Speech
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https://ocroleplay.forumotion.co.uk
Wild Card

Wild Card


Posts : 949
Join date : 2014-03-19
Age : 25

Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Re: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitimeTue Jun 06, 2017 2:37 am

Signing up Wild Card.

Armour: Dapper Gambler Suit (black, low-grade ballistic weave), Tuxedo Hat

Weapons: "Lucky" (77 rounds), Silenced .45 Auto Pistol (150 rounds), Switchblade

Aid: 7 Stimpaks, 2 Stealth Boys, 15 Purified Water, 2 bottles of Wine, 10 Caravan Lunches

Other: Pip-Buck (Gambling sure does pay off), 10,000 caps (Gambling really pays off)

SPECIAL Stats:
S: 3
P: 3
E: 5
C: 7
I: 5
A: 7
L: 10

Particular Skills: Stealth, Speech, Small Guns, Gambling
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DualThrone
Admin
Admin
DualThrone


Posts : 1663
Join date : 2014-03-19
Location : Sherwood, OR

Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Re: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitimeTue Jun 06, 2017 5:54 am

Name: Verde Tin

Age: 26

Race: Unicorn

Description: Emerald-green coat, emerald-green eyes, white tail, white mane that's cut somewhat short.

Cutie Mark: A golden hammer striking a golden anvil.

Armour: Full plate mail.

Armor: Scavenged Stable-Tec Security Armor + Helmet

Weapons: .45 Automatic pistol [40 rnds], .45-70 Cowboy Repeater w/ Rail-Mounted 4x Scope [100 rnds], Machete, Crowbar

Aid: 6 Caravan Lunches, 4 StimPacks, 4L Purified Water, Makeshift Water Purifier, 2 Voldka, 1 Sterile Medical Kit

Other: Full Leather Pouch set of Machinist Tools

SPECIAL
Strength -6
Perception -5
Endurance - 6
Charisma - 4
Intelligence - 10
Agility - 8
Luck- 1

Skills: Guns, Medicine, Repair
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Syntavant

Syntavant


Posts : 92
Join date : 2015-10-21
Age : 26
Location : UK

Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Re: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitimeWed Jun 07, 2017 6:57 pm

Name: Razz Tazz

Age: 24

Race: Pegasus

Description: Hot pink coat, bottle green eyes, short pearl white mane and tail.

Cutie Mark: A brilliant white bass clef.

Armour: Leather armour covering parts of a thick red tattered coat with a high collar. Her scarf is missing.

Weapons: Wattz 1000 Laser Pistol (150 small energy cells), Combat Knife (Low Durability)

Aid: 2 Brahmin Wellingtons, 4 Desert Salads, 1 StimPack, 4L Purified Water, 1 Thin Red Paste

Other: 7 Broc Flowers, 7 Xander Roots, Harmonica

SPECIAL
Strength: 4
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 5
Agility: 7
Luck: 5

Skills: Survival, Energy Weapons, Repair
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Sif

Sif


Posts : 189
Join date : 2017-05-17
Age : 29
Location : US

Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Re: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitimeFri Jun 09, 2017 5:38 pm

Name: 'Zed'

Age: 31

Race: Earthpony

Description: Light grey coat, jet black mane and tail, dark brown eyes.

Cutie Mark: Two snakes wrapping around a sword with wings adorned at the tip of the sword.  The sword blade is silver, the hilt brown, the wings the same color as his coat, and the snakes are a blood red color.

Armour:  Modified NCR Trooper armour with reinforced kevlar plating around the torso.  Knee and arm pads.  NCR Trooper helmet.

Weapons: Service Rifle (6 Magazines, 20 rounds each, 1 mag of AP) with undersling GL and improved ironsights, 9mm Pistol (3 Mags, 12 rounds each, 1 mag of Hollowpoint), a combat knife, 3 grenades for the launcher, 2 frags.

Aid: 3 Doctor's bags worth of medical tools, 20 med-x, 15 Stims, 3 Buffout bottles, 3 mentats packages, 10 bottles of Purified Water, 5 MRES, Bandages, 4 packages of Plasma, 5 bottles of Rad-x, 5 packages of Rad-Away, 2 Fixer packages, 1 bottle of Whiskey.

Other: 'Zed' also carries a folded stretcher on his back.

SPECIAL
Strength - 6
Perception - 8
Endurance - 5
Charisma - 3
Intelligence - 10
Agility - 3
Luck- 5

Skills: Guns, Medicine, Science
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Fallout: Secrets of the Big Empty (Reboot) Empty
PostSubject: Re: Fallout: Secrets of the Big Empty (Reboot)   Fallout: Secrets of the Big Empty (Reboot) Icon_minitime

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