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 Choices (Adventure, AU)

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Ician

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PostSubject: Choices (Adventure, AU)   Fri Sep 30, 2016 1:18 am

There exists, in every tale, a thousand choices of gods and ponies alike; a thousand choices that lead the flow of history down little currents and streams. Sometimes the shifts are small. For instance, on the day after she banished her sister, Princess Celestia chose not to hold court. Petitioners were turned away, the business of state temporarily ground to a halt. Small, in the big scheme of things. But sometimes small shifts add up. Like how, the next day, court did not resume. Or the next. Or the next.

Turn a flow enough and the important things will change. In every corner of Equestria, ponies stepped up nobly to fill the governmental void Celestia left behind. It gave her the time she needed to pull herself back together. But time and tide wait not even for the gods, and when she returned she returned to an Equestria ruled by the noble ponies.

It was not a problem, at first. But time and power can corrupt even the most noble of souls. Responsibility became entitlement, altruism greed, and protection oppression. Hundreds of years down the road, Celestia’s one decision turned a utopia into a nightmare.

This year is the year of the thousandth Summer Sun Celebration. Celestia has done her best to do what she knows is needed, even if few other ponies remember. The funny thing about choices, though, is that sometimes they change even the things you think they won't. And with only a few months until the longest day of the thousandth year, there is only so much time to get it right. If there is even a right to be gotten.

But this is not her story. At least, not yet. The Summer Sun Celebration is not today. Today, instead, is a day for the nobles. A wedding; for the powerful Duke Blueblood, heir to the lordship of Canterlot province, and the third daughter of the lordship of Rock Ridge - Pinkamena Diane Pie.

Choices have turned the world upside down for a thousand years. And they will do it again today.




Guess who’s back? I’ve been reminiscing lately about the good old times I used to spend on the forum, and surprise surprise! I decided I wanted to start a new RP project like the old ones I had. It's been a while, though, and I'm not sure what activity’s like nowadays, so this is as much of a test of interest as a signup.

Like my old ones, a key component of this RP is player agency - there’s no railroading, no forced storyline. I have my plans, of course, as any GM is wont to, but any sufficiently smart or unpredictable player can thwart both my plans and the plans of any villain or hero I control (depending on who you decide fits either role, you’ll also find there’s less of a black and white morality than usual). Your choices can lead the flow of history down a different path; the plot will bend and adapt to accommodate that.

A few things you need to take note of if you decide to post a signup:

1) Links to your character sheet please. I'd like to know as much about your OC as I can.
2) Just a single OC per player. This isn’t a hard and fast rule, though; if you want to be an exception, and have a good reason, just PM me and I'll see what I can do.
3) This thread has violence in it. Ergo, by signing up you also agree to all the Terms and Conditions.
Terms and Conditions:
 
4) All site rules apply, such as no auto-hitting, no using OOC knowledge, etc.
5) This is something I didn’t do for my previous RPs, but I have learned through experience that I absolutely have to set down this rule: do not post characters that are too overpowered. I do know that the site has its standards of OPness when accepting character sheets, but I also know that the average OC can wipe the floor with almost any ‘normal’ Equestrian pony, no question, hands down. This, in itself, is not a problem; it is a normal characteristic of heroes to be stronger than your common mook. However, there is no story without challenge, and if you can accomplish anything or kill anypony with the flick of a hoof then something is wrong. I have to assess every signup on a case-by-case basis, so I can’t set down hard conditions of what qualifies as OP and what doesn’t, but here are a few telltale signs that your OC might be too powerful for this thread:
- If they can kill a squad of, say, twenty veteran knights (assuming medieval weaponry and gear) in less than five seconds, using only their innate powers / gear and minimal preparation.
- If they have powers with no range, time, or magnitude limit.
- If they have time-influencing powers. I realise there are exceptions, depending on how it’s balanced, but this tends to be an indicator of OPness.
- If they can beat Princess Celestia in an impromptu duel.
- If they can be hit by twenty crossbow bolts, slashed through the chest, poisoned, burned, stabbed in the back, and survive. (A bit over the top, but you know what I mean.)
- If they can travel significantly faster than sound.
- If they can blow up a building on a whim.
- If they have absolute mind-control powers.
- If they have defenses that cannot be broken with any amount of conventional weaponry or magic.
Of course, there are always exceptions to the above. If you think your OC is fine, just put it in the post and notify me.
6) Make sure your OC fits the setting. For instance, none of the show events have happened yet, so if your OC’s backstory is based on one of them, then you'll either have to choose a different character or adjust your lore to fit the setting.
7) I may not be able to manage a very large game, so I might have to deny some signups if there are too many players. (Though I'm probably getting ahead of myself here.)
8 ) To prevent the game from stalling because one or two players don’t post for ages, there will be a limit on how much time you can take to post after every GM post (I haven’t decided precisely how long it will be, but from experience it’ll probably be a week or so). If you don’t post by then, your turn will be temporarily skipped and I will post the update. If need be, I will have to take control of your character for just that one turn, but I’ll try to avoid that if possible. Like, if the party is in a fight, I’ll just knock you out till the round’s over or something.
9) If you have any other questions, feel free to PM me. I'll answer them as best I can.
10) Have fun.

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Zen

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PostSubject: Re: Choices (Adventure, AU)   Fri Sep 30, 2016 2:31 am

Wow, it's been a while, but here's the first attempt at signing up for this. I'll try to sign up with Riese, my giantess. I will admit that in theory, she could possibly take out a group of twenty veteran knights in less than five seconds, but that'd probably only happen if they were all standing right next to each other and she managed to crush all of them by tripping and falling on them all. We can also weaken the magic canceling if it seems a bit much.

Alright, so take two is using Sonata, my thestral musician and archery enthusiast.


Last edited by Zen on Fri Sep 30, 2016 4:15 am; edited 1 time in total
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jz96

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PostSubject: Re: Choices (Adventure, AU)   Fri Sep 30, 2016 3:19 am

Sounds like fun, now the question is who to pick.
My vamponies would break half of those rules. So they are out.
My ice mage Dream Sickle. More a happy type and preferences not to be in a fight but, knows how to handle herself if things go south.
or my huntress. Sandy pyrtinker. More of a brainy type and would not mind punching in a few heads that get in her way, her gear might be too much, but we could get rid of those or nerf them.
I could roll with ether one so. I'll let Ician make the choice. The friendly unicorn with the power of snow, or the mean earth pony with the power of punches.

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Pick-a-mare: Sandy, Nightingale Dream Sickle and one dude: Cresent Keeper.


Last edited by jz96 on Sun Oct 02, 2016 12:53 pm; edited 1 time in total
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The_Pariah

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PostSubject: Re: Choices (Adventure, AU)   Fri Sep 30, 2016 7:40 am

Well, I mean, I'm obviously in. I'll be signing up Lady Anja and Shadow, because A, they're cute, and B, I haven't really ever used them.
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WiserOdin032402

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PostSubject: Re: Choices (Adventure, AU)   Sat Oct 01, 2016 6:19 pm

Alright, time for something different. I'm going to play Lagnia and sell some doors with knobs to ponies with hooves. And spices...but mostly doors.

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Xereth

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PostSubject: Re: Choices (Adventure, AU)   Sat Oct 01, 2016 6:34 pm

Oh, nice to see you back!

I will be signing up either good ol' Griff or Wyvorn, in case Griff may break one of the rules. (He ain't that OP afaik)

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Dragon Soul

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PostSubject: Re: Choices (Adventure, AU)   Sat Oct 01, 2016 9:12 pm

Hmm, who to choose for this...

I think Dusk Hammer might be the most fun to play here. So, I'll go with him.
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Sharp

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PostSubject: Re: Choices (Adventure, AU)   Sun Oct 02, 2016 5:31 am

Once more unto the breach, my dear Ician.

Link to Accentria's sheet. As discussed, the character will be aged up to around her early twenties.

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Star Sentinel

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PostSubject: Re: Choices (Adventure, AU)   Sun Oct 02, 2016 5:40 am

Oh! Oh! Ician is back! This is great. You're always fun.

I'll sign up with Sacred Knowledge. Partially because I haven't used her in forever and need something interesting to play to get back into the RP groove.
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Ician

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PostSubject: Re: Choices (Adventure, AU)   Sat Oct 08, 2016 9:22 am

Okay, so, I'm really sorry to the people I can't accept, but because of time constraints and exams that I'll be facing soon I need to keep this thread smaller and more manageable. I've limited myself to five players for this thread, which are:

Zen
Pariah
Dragon Soul
Sharp
Star

I'm really sorry, Wise, Arry and jz, but I really can't let this thread get too big. The last time that happened... well, I learned my lesson since then. I would love to have you in, but I can't make the same mistake again. Sorry...

I feel like Fluttershy right now.

Anyways, the thread itself should be coming up soon, probably hopefully possibly maybe. I'll post again in this thread once it's up with the link.

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Ician

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PostSubject: Re: Choices (Adventure, AU)   Sat Oct 08, 2016 4:12 pm


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