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| | Initiation into knighthood | |
| | Author | Message |
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Zen
Posts : 2340 Join date : 2014-03-20
| Subject: Initiation into knighthood Tue Jan 12, 2016 5:22 am | |
| Long ago, when the Equestria was young it faced constant dangers and threats. Monstrous beasts, nightmarish abominations, and even a deranged god threw themselves at the young nation. It's rulers, deities of the sun and moon, stood strong against these forces, but they were only two in number, and the forces that threatened Equestria were many. Wanting to stand with their princess, ponies from all three races donned armor, honed their sword and spell craft, and joined the fight against those that would threaten Equestria and it's ponies. These brave souls, paragons of martial and spell combat, became the first rune knights and champions to the common pony. Their efforts combined with that of their princesses proved enough to defend the nation in it's infancy, driving back the threatening horrors and bringing about a time of peace and prosperity with which new towns came into being and the population flourished.
The brave Rune Knights though haven't become lax in their vigil, and as the nation grows, so does the need for more knights to keep it's borders safe. That is where you brave souls come in. You have joined the ranks of initiates to the Rune Knights and have endured the rigorous training they subject you to. There were maybe a hundred of you when you all started, and now at the brink of graduation there are only you few that remain. The final mission of the Rune Knights though is without a doubt to be the most dangerous task so far. This group of initiates, and only the initiates, are to head to a series of caves near the new city of Trottingham. It's rumored to hold a monster and the initiates are to either prove the rumors false, or remove this threat to Equestria.
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OOG: Alright, well fun little intro aside, this is my newest little idea for a game. Now you may be wondering a bit about the description part of this thread. Well as I've ran various games on this site, I've seen most slow down considerably the longer they last, and so I've chosen to instead of making another massively long game, to make a series of smaller threads that are all linked together in a rough chronological order. This in turn opens up the possibility for new players to enter and old players to leave with considerable ease, though one obviously stands to get the most out of this thing if they stick with it through the entirety.
So yes, this is the first thread in the chain, and it'll be pretty much a dungeon crawl. Expect combat, possible death although I do intend to keep the gore to minimum. Also I feel I should mention that this will be something of an Elder Scrolls crossover, so everyone will be starting with basic arms, armor, spells, and gear related to the 4th game Oblivion. Questions, Concerns, Signups, all go below. OH! and it's likely anthro. | |
| | | Lorthalis of Crows
Posts : 718 Join date : 2014-05-17 Location : Where the heart is.
| Subject: Re: Initiation into knighthood Wed Jan 13, 2016 4:14 am | |
| Signing up Faerie Fire (Nyx).- Class Made Using Character Creator:
Max Level: 49.5 (?) Encumbrance: 150
Health: 60 Magicka: 150 Fatigue: 155
Save URL Name: Class: Gender: Race: Birthsign: Specialization: Attributes: Major Skills:
Faerie Fire Fey Noble Female Breton The Thief Magic Agility, Speed Mysticism, Conjuration, Alteration, Sneak, Athletics, Acrobatics, Blade
Abilities:
Resist Magicka (constant: 50 pt. Self) Shield (daily: 50 pt. Self for 1 min.)
Attribute/Skill Stats: Intelligence: 50 Willpower: 50 Personality: 40 Agility: 45 Alchemy: Mysticism: Conjuration: 15 40 40 Destruction: Alteration: Restoration: 10 35 20 Illusion: Mercantile: Speechcraft: 15 5 5 Security: Sneak: Marksman: 5 25 5 Speed: 55 Strength: 30 Endurance: 30 Luck: 60 Athletics: Acrobatics: Light Armor: 25 25 5 Blunt: Blade: Hand to Hand: 5 25 5 Block: Armorer: Heavy Armor: 5 5 5
Gear: Full Leather armor, a halberd, 30 lockpicks, and three magicka potions. Spells: Detect Life, Summon Skeleton, Turn Undead, Heal Minor Wounds, Flare, Open Very Easy Lock. | |
| | | WiserOdin032402
Posts : 1132 Join date : 2014-08-17 Age : 26 Location : Anywhereville, U.S.A.
| Subject: Re: Initiation into knighthood Wed Jan 13, 2016 4:13 pm | |
| Signing up Sacred Chime Gear: Iron Fullplate Armor, a mace, a tower shield, four health potions and four magic potions Spells: Absorb Health, Fortify Fatigue, Salve, Heal Minor Wounds, Minor Dispel, Protect Other, Protect | |
| | | Zen
Posts : 2340 Join date : 2014-03-20
| Subject: Re: Initiation into knighthood Wed Jan 20, 2016 6:43 pm | |
| Alright, I'm tired of waiting, so game on is HERE! and now. | |
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| Subject: Re: Initiation into knighthood | |
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