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 OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)

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jz96

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Tue Jul 21, 2015 9:23 pm

Name:Sandy Pyrtinker
Race: Earth pony
Age: 26
Mane: dirty blond w/ blue green
Coat: Tannish sand
Cutie mark.: Still not discovered yet. A.K.A Blank flank.
What her mark would be if she ever goes down her dream path.:
 
Extra details that aren't needed but are nice to add: She will be very shock when it appears and has nothing to do with bounty hunting.
Distinguishing Features: Metal hooves and metal leg, Around her neck she wears a daisy pendant on a chain necklace.
Specialty (eg. special spells, unique powers etc.): Great mechanical skill, She also very smart and know how to use the environment to her advantage. Great marksmanship. Durable and strong. Climbing skills.
Weaknesses: Very stubborn at times. Has a hard time making friends let alone opening up. Very low social skills. Her gear need to be maintains. She see value in team mates not in account of friends. Has a lot of nightmares and sleepless nights.
Occupation: Bounty hunter/ unlicensed Protector of appaloosa.
Gear:
Her metal arm (unlucky):
 
Air cannon (scrap kicker):
 
 
 Metal hoofs for her both her hind legs and her left fore leg (more like metal shoes.), Collapsible metal bat, Lastly her “Dawn” revolver.  


History: Sandy was always a mischievous, smart, and curious filly. She was a single child to an marry couple. She always had a curiosity for pretty much everything. One time, she disassemble the town’s square clock and rebuild it, before she was arrested (again). School came easy to her and also did friend making. Even did pretty good when it came to music classes. She was just a mechanically and musically gifted filly with a close bond to friends and family.
One day after being away with friends for about a month. She came home to a crime scene. She would of barge right in their if it wasn't for the town sheriff, the sheriff has been almost like an uncle to her, blocking her way. He didn't say anything to her. He let the cover up body getting roll out of the house say it all. She couldn't bear the words of what happen to her mother. She just shove right in there and started to look for her dad. She ran in to her room just to find a note on her bed. It was addressed a day after she left, telling her to meet him at appleloosa. With no questions or even a moment to talk. She jumped on the next train to appleloosa in desperation to find her father. It was there, she got their all her childhood and cheerfulness was destroyed.
First thing she saw was a wanted poster for her dad. She went threw an lot of emotions all at once but most of all she felt betrayed. She just was so full of emotions that she been, pushing off for so long . Until pure rage and bitterness was her new defintion of life. She turn right around to the train and went back home. She never enter the town but, instead enter the forest that surrounded the town. It was in the forest she encountered a really… bad pony. This pony would also be the first of sandy’s kills. At the age of 18, she was now a killer. After year in the forest living off streams of water and plant life. She return home and secluded herself in her family home for a whole year.
What happen over the year in her house.:
 
She only to leave the house, every three months to buy food, and other supplies. Never saying anything to her friends. After the year or so, passed she walked out of her house only with her saddle bag, her mom’s pendent and her gear. She been spend the last ten years going from town to town finding bounties and turning them in DEAD or alive. The lack of feeling or empathy 
 she has towards criminals or any other form of jerks, does make pulling the trigger easier. Only interacting to ponies she needs too. Never doing anything social and mainly trying to stay a "lone wolf". She currently resting herself at appleloosa. It the only place that hint of where her dad is and where her final target is.
 
Personality: She doesn't like to talk to ponies, if the pony doesn't have anything to do with her or anything she wants ,she doesn't want anything to do with it. (Slight alterations could be make for Role playing purposes.)

Sad though as her old town friends would say that she was a very happy pony always being curious and helpful. (For RP purposes, she will become nicer as she interact with the party more.)


Current Home: An camp site on top of appleloosa clock tower


Misc.: She would never admit it but she has an amazing singing voice and great guitar skills.
She might let out some countryism time to time.
She allergy to cinnamon.
She named her metal hoof “unlucky” because it took her 13 times for it to be up to her liking.
She has a name for all of her gear. (Ether that really cute or really sad.)
She has dreams of being a singer.
Her metal hoof is just a shell around her normal arm. She still has all four legs.
She hasn’t been hugged or any other form of affections for over 10 years.
Drink of choice: Bourbon.
She still a blank flank, Could not care less.
Sings to relax, bored, or just needs to think. (weird how singing makes her think better, but kind of like playing an song in your head, during a test.)
Although she can play the guitar, she doesn't own one. Too big to travel with.
She is very protective about her necklease. And she will go berserk, if somepony other then herself, touches it. 
She ambidextrous. 
She remembers times when she was friendly and nice, she just lost touch on how to be like her old self.
Mainly going to be use for adventure/ survival Role playing.
What she looks like with out the metal parts. (still can't draw.):
 


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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Jul 23, 2015 4:29 am

jz96 wrote:
Name:[size=13]Sandy Pyrtinker

My comeuppance... x.x/)/)

Naw, it's good. ^_^ Character approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Jul 23, 2015 9:08 am

Kaiju Form


Humanoid Kaiju Form
Note: Linked because of exposed nipple.

Kelpie Form


Humanoid Form


Name: Titanna Johnson

Nicknames: 'The Brawling Blonde Bombshell', 'LizardLips'[but only by her closest friend]

Gender: Female

Age: 29

Species: Daikaiju[Titannosaurus/Human Hybrid] Kelpie[In pony form only.  While in equestria, barring a masive magical influx shifting her back to her natural form, Titanna resembles a Kelpie, the 'earth pony' equivalent to the Sirens unicorn.  Essentially a land-bound seapony that use sex-appeal to lure in normal ponies to feed on them.  they are carnivores.]

Hometown: Solgell Island

Current Residence: Manehattan

Occupation: Monster-fighter, city guard, "businesses of ill repute"

Mane Color/Style/Length: Blonde, wavy with curled tips, hip-length

Coat Description: 'Coat' is the wrong word.  Her hide is leathery and covered with thick scaled plates that come in a red/orange and gold two-tone coloration.  Though when shrunken down the scales appear and feel very smooth.

Eye Shape/Color: Slitted iris, green with black sclera

Accessories: Leather back harness for dual swords

Allegiance: Neutral Good: Generally prefers to side with heroes but due toh er nature often comes in conflict with those same heroes purely by accident

Cutie Mark: None[She's a 'blank flank' in Kelpie form and gigantic humanoid dinosaurs don't get cutie marks]

Special Talent: Unknown[though she shows a knack for flirtation, sexual innuendo, 'behind black curtains' antics, and beating the everloving CRAP ot of dangerous monsters]

Family: Marshal Stacker Pentecost[Father by Adoption], Dr.  Joanna Johnson, [Mother by blood/birth], titannosaurus[Mother by DNA Sample], The Leviathan[Mother by DNA Sample]

Friends: 'Junior'[Godzilla], Anguiras, Rodan, Mothra, Zilla, Gamera, Sir Knightmare Demonbane, Babs Seed

Personality: Titanna was raised to be a heroic entity and it shows through her actions.  While prone to viciousness, she is normally very calm amongst allied kaiju and downright docile amongst humans/ponies, having few qualms about them climbing along her body beyond worries that they may get injured.  She is very naive at times and has a childlike sense of wonder at the world around her, reacting to anything new, even a hostile kaiju, in a manner not unlike a kid in a candy store.  She loves to learn and make friends, even as she constantly prepares herself to end the lives of anyone who may be a threat to life on earth, be it human/pony or kaiju.

[Character History]
Titanna’s creation was the 216th attempt at fusing the DNA of a Titannosaurus and an aquatic, supposedly angelic specimen of kaiju known as ‘The Leviathan’.While all prior attempts had failed, the inclusion of DNA from head researcher Joanna Johnson resulted in an unusual bridge between the two similar, yet normally incompatible genomes.  The project dedicated to her creation, ‘Project Scylla’, was charged with creating a genetically engineered kaiju that could easily work between non-military humans and the Earth Defenders.  The resultant amalgamation was the only one to survive past the embryonic stage, let alone through infancy and into her juvenile stage.
Titanna grew amongst her ‘family’, mainly the scientists who created her, engineers, military personnel, and a small handful of kaiju who knew of her existence. She was raised much like a human before being transferred into the care of Leviathan to learn how to fight like a kaiju.
Titanna’s training surpassed expectations, though was still not up to snuff for the eons-old divine entity. The two managed to work together to secretly defeat and destroy  a demonic mecha kaiju known as ‘Typhonna: The Engine of Destruction’.  The resultant victory was a great boost in morale for all involved/in-the-know, especially Titanna, who managed to land the killing blow with her new Mach Punch.
Immediately after the battle, however, the seemingly broken Dimension Tide, a literal black hole cannon, fired one last shot, engulfing Titanna and Typhonna's corpse, dragging both of them into Equestria, transforming them into much smaller, near-powerless creatures, and plopping both unceremoniously into Manehattan harbor, withing the view of hundreds of ponies.

[Current Home]
After the events that dragged her form the Amalgam Universe settled down, she eventually took up residence in Manehattan across the hall from Babs Seed's apartment.  The apartment has rather limited furnishings and uses dim blue lights and heavy shades to keep a relaxed atmosphere, and multiple soundproofing wards to ensure no one hears her...nightly activities unless they're inside the apartment.

[Powers List]

[Kaiju Form Only]

Traits: Armor plating along chest, arms, legs, and neck, highly intelligent, capable of swimming up to 71 knots or running upwards of 100 KPH, can throw a punch at Mach 1, hypnotic lights can be fired from her lures, adept at sword-fighting and boxing, Roar reaching upwards of 2500 decibels.

Powers:
Highland Scream  - Titanna can, under certain circumstances, generate a long, powerful roar whose raw power is on par with the 'sound made by the eruption of Krakatoa, more than enough to generate a powerful concussive force. This roar is often strong enough to level most buildings and can topple most kaiju smaller than herself onto their backs and temporarily deafen and disorient most stronger kaiju.

Hypersonic Punch  -  Titanna’s arm muscles are capable of generating enough kinetic force for her fists to reach upwards of Mach 1, more than enough to generate a Sonic Rainboom at the point of impact.

Juggernaut (BITCH!)  -  Titanna’s size, weight, and speed combined allow her to become a living battering ram, plowing into and often through most battlefield right to her target, allowing her to get right where she fights best, up close and personal, and little beyond a kaiju of equal or greater size and weight can do much beyond slow her down.

Weakness - Titanna’s naturally docile and childish behavior often leaves her vulnerable to the opening assault of a hostile and/or aggressive kaiju, likewise her love of humanity and relatively untouched emotional state can leave her wide open for traumatic experiences that will leave her vulnerable for a while.  Most of her weaknesses draw from the fact that she isn’t a long-running, battle-hardened warrior, but a fresh face, a ‘Greenhorn’ on the battlefield with alot of power, but very little honest experience to make use of it all effectively.

[Kelpie Form Only]

Hypnotic Gaze - Titanna's 'lures' can glow with a soft blue light that allows her to lower the inhibitions of anyone looking directly at them, while also opening them to mental suggestion to a slight degree, with the likelihood of success growing with time and brightness.

Mage Hand - Titanna's lures can glow with a golden light, allowing her to imitate the telekinesis commonly seen among unicorns.

Alluring Visage - While technically already considered very attractive by most ponies and humans standards, she can unleash a powerful burst of white light from her lures, causing anyone, stallion or mare, to immediately see her as their ideal beauty and to perceive her as such, though her form may change to an anthropomorphic state[like her pony form, but bipedal and with her kaiju forms physique].  She still remains a kelpie mare, though, so those who know how dangerous kelpies are will still be wary.

Special Note: Tytanna's 'Hybrid' and 'Full Kaiju' forms are roughly 105 meters tall when standing upright[50 when in a running position for Full Kaiju form]  here is a size-chart to show, roughly, a general idea of how big those heights are.



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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Jul 23, 2015 5:48 pm

Sir_Knightmare wrote:
Name: Titanna Johnson

Approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Fri Jul 24, 2015 4:01 am

Name:Haley 'Comet' Maruti

[Note: Name and artwork taken from Ken 'Cougr' Sample, copyright watermark remains on image, used under legal 'Fair Use' laws.
Race: Genetically Augmented 'Japanese BloodGlider' Flying Squirrel
Age: About 15
Mane: Red-brown
Coat: Brown-red
Cutie mark.: None[she's a SQUIRREL!]
Extra details that aren't needed but are nice to add:
--Height: 2 feet[locked form], 60 feet[Kaiju form]
--Weight: 4 pounds[locked form], 75 Tons[Kaiju form]
Distinguishing Features: Haley is an anthropomorphic giant flying squirrel wearing a patriotic bikini and can grow to a massive kaiju form if supplied with sufficient magical energy and in dire circumstances[and with GM authorization].  Shall I add her cup size or something?  Oh, and she wears these utterly adorable tiny glasses that grow with ehr when she shifts.
Specialty (eg. special spells, unique powers etc): Kaiju Shifting[GM authorization requered], Flight, the following kaiju abilities[available at 1% capacity in her locked{shrunken} state.
--Diamond Fang: Haley’s teeth are extremely hard and sharp, often compared to diamonds in strength.  She can easily chew through most armor on both mechs and larger kaiju if given sufficient time.
--Vacuum Breath: Haley can inhale with an extreme amount of force, enough to pick up fist-sized rubble with relative ease.  Any debris  collected is stored in her cheeks temporarily as ammunition, collecting acidic saliva and leaving them heated and partially molten.
--Pepper Spray: The debris collected by her Vacuum breath, now thoroughly coated in acidic saliva and heated to near-molten state by her own body heat, can be sprayed out in a high-pressure stream of fist-sized particles that punch with enough force to pierce most human-made armor plating, enough to injure weaker kaiju, and the acid can even leave larger and more durable kaiju badly burned.
--Dart Drop:  Many of the hairs in Haley’s tail are extremely stiff, often compared to long, thin swords.  As such it’s not surprising that, at a high enough altitude, even larger kaiju can be left in excruciating pain if a sufficient number are dropped on them.
Weaknesses: Haley’s smaller size and lower weight may allow her to move with shocking speed around and among other, larger kaiju, but they also leave her much more susceptible to human weaponry and basic physics, making ‘friendly fire’ a very real threat even at the best of times.  She can’t tackle most kaiju on her own without some form of support, and can easily get confused and panic during major battles.  
This is, however, only in her kaiju state.  in her locked 'equestrianized' state...she's a squirrel.
Occupation: Provider of unlimited cuteness/sex appeal/zany antics, Titanna's pet, general troublemaker

Note: Haley's full kaiju state is roughly 10 meters tall, here's a size chart to give you an idea of that size.



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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Fri Jul 24, 2015 5:10 am

Sir_Knightmare wrote:
Name:Haley 'Comet' Maruti

Since this character was discussed beforehand in detail and made according to that discussion, approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Jul 25, 2015 12:12 am



Name: Lolth
Race: Unicorn/Minotaur/Spider fusion
Age: TECHNICALLY about 32
Mane: Dark Blue
Coat: Light blue
Cutie mark.: A pony skull surrounded by spider webs.
Extra details that aren't needed but are nice to add: Lolth is, technically,a Drider Pony. So her pony half is anthro even in a non-anthro world.  For a general idea of driders, please examine this image.

Distinguishing Features: Sharp, shark-like teeth, slitted eyes, deathly cold skin, is a GIGANTIC FUCKING SPIDER from the crotch downward[note: has fully functioning equipment]
Specialty (eg. special spells, unique powers etc): Spider command, some basic necromancy skills, is technically a walking corpse.
Weaknesses: Divine magic, even healing magic, causes searing pain, has an exceedingly high libido
Occupation: Drummer for Sir Knightmare's band, Evil Villainess-in-training, StormReach's resident slut, Sx-crazed troublemaker
Gear: 1 Spidersilk dress[made with her own silk] 2 massive tits, 48 sharp-as-fuck teeth, 8 bigass tarantula-esque legs, 1 bad attitude
History: Born as a failed attempt at summoning a powerful, otherworldly deity, Lolth was abandonned by the mad cultists who made her, deemed a failure.  Between her unusually docile nature for an amalgamation of long-dead body parts and her insanely excessive libido, she was left an outcast.  At least, until something in her SNAPPED!
Since then she has been working her way up the villainy ladder in the dangerous island nation of StormReach, amassing an army of undead spider-sluts, drider-esque flesh golems much like herself, to conquer the island nation.
However, a chance meeting with Sir Knightmare Demonbane lead to a change of heart.  Her army now serves as the roadies for Knightmare's merry band of maniacs as they take Equestria by storm!  Can you handle the beat?
Personality: Lolth, for all her abrasiveness and attempt to act aloof and 'evil' is, in truth, an overgrown goofball who can't keep her mind off of sex and cuddling cute things.  It's a common rumor, one with a startling amount of support, that her old cave is filled with well hung stallions and adorable mares bound by webbing for her to 'prey' upon whenever she damn well pleases.
Current Home: Originally it was the Darksand Isle of the StormReach archipelago, but currently she lives on the highways and byways of Equestria alongside Knightmare, Salindra, and Sinmaria.
Misc: Lolth's base design[appearance] is derived from the unnamed 'spider queen' boss battle from stunnerpony's 'Ask Georgia' Tumblr.  Said character is a 'one scene wonder' that Stunnerpony has given me full permission to sue as I see fit.


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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Jul 25, 2015 12:22 am

Sir_Knightmare wrote:
Name: Lolth

Approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Jul 25, 2015 6:31 am

Name: Owl Eyes
Race: Earth pony
Age: 27
Mane: Dark blue and very long
Coat: dark grey
Cutie mark.: Magnifying glass with a large eye instead of a lens
Extra details that aren't needed but are nice to add: He's short with yellow eyes
Distinguishing Features: The way he dresses makes him stick out like a sore thumb. He almost always has a pair of maroon tinted round sunglasses that make it nearly impossible to see what he's looking at. He also has a top hat, penguin and suit
Specialty (eg. special spells, unique powers etc): He's good at talking, and tends to spot minute details that while easily apparent to everyone, are easily looked over and ignored.
Weaknesses: When it comes to his profession it's hard to actually find good sources and reliable information. Because of this, he's working on mostly off of word of mouth, rumors, and information that isn't grounded in science or proof. As such, stuff that he thinks should work could completely whiff and fail outright. He's also not very strong, and relies on surprise to win, and can easily be outdone in a fair fight.  
Occupation: Monster hunter, vampire slayer, with about as much legitimacy as any other roving "monster slayer" would lack.  
Gear: He has a suit case full of your generic vampire killing gear plus a few other items made for dealing with other such monsters. Knifes plated in silver, garlic, wooden stakes of varying sizes, holly water (or some equivalent fitting for the setting). It also has a removable back that hides parts that when put together make a crossbow as well as a few crossbow bolts with silver plated tips.
History: His family were normal farm ponies, and from an early age he was raised to believe he would work on the same farm his dad, grampa, and great gramp and ETC worked on until they day their backs went out. He didn't like this, and his parents intentionally dashed any hopes or attempts he had at getting out of the cycle and doing something other than working on the farm. This is until he became an adult. He left the farm the day after he was old enough when nobody was around and never said a word or looked back. He wanted a life of adventure, to do something important, and chose to be someone like the heroes in the stories he was told as a foal. This left him where he is now, All the money he brought with him spent on what would essentially be a vampire killing kit and a few other choice items to help him go after the things that goes thump in the night. He's been at this for two years now. Sadly, he's more confident and competent.
Personality: cheerful and aloof. Rarely if ever gets angry. He's very self righteous and can make decisions most would consider difficult nearly instantly.  
Current Home: Travels
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Jul 25, 2015 7:12 pm

Name: Mater Maria[AKA 'The Sacred Darkness', The Statue, The Golem]
Race: Golem[Resembles an anthropomorphic Alicorn]
Age: 1000+ years
Mane: Grey-scale
Coat: Granite Black
Cutie mark.: Slate gray copy of NMM's Cutie Mark
Extra details that aren't needed but are nice to add: It should be noted that Maria's body consists of over 95% solid granite and, without her pedestal, is over 12 feet tall.  Overall her weight is in excess of a ton and a half.
Distinguishing Features: Gigantic thestral wings, sharp teeth, T-cup breasts and an equally large penis, Flowing mane that appears to be made from volcanic sand, her eyes are carved from solid emeralds, her 'armor' appears to be made from slightly tarnished Mythril Silver.
Specialty (eg. special spells, unique powers etc): Maria can repair herself given sufficient time, so long as at least one piece of her silver armor remains intact.  Beyond that and the level of strength needed to even move, Maria actually has very little powers.
Weaknesses: Maria is exceedingly slow and lethargic in her movements, her magic is highly limited as well[barely allowing her to glide, flight is out of the question], and while she was carved a millennium ago, she only recently gained life and still has a lot to learn. Mater Maria's powers are influenced by moonlight: During the Night, her body is like flesh in texture and appearance, and she is able to move freely, but during the day, her flesh becomes stone, limiting her to a pace slower than even the slowest of snails, and is rendered entirely immobile when in direct line of sight of anyone.
Occupation: 'Mascot' of StormReach, 'Jugg'ernaut
Gear: Mythril Silver 'armor'
History: Commissioned by the legendary thestral warrior General 'Grant' Granted Provisions, Both he and the mason commissioned decided to form the statue based on their own perceptions of the dreaded Mare in the Moon, resulting in not a horrible monster, but a beautiful, if dangerous, and comically over-endowed goddess of beauty.
While that would be all well and good, if a bit in bad taste, the real problem came when they decided the best place for it was not in whitetail woods nor the old Castle Everfree, but in the city center of their own home after the fall.  The city of Pirates, StormReach.
Why was this bad?  Not only was the statue subjected to prayer as 'Mater Maria', 'The Holy Mother', but with the near-constant battles, demon invasions so regular they built a CLOCK based on them, and exposure to the bizarre magical effects of 'The Breach', over the centuries this polished granite statue became imbued with powerful chaotic magic.
And the final straw was the return of Nightmare Moon and the rescue of Princess Luna.  One final burst of magic was the last thing it took, and Mater Maria went from dead, lifeless stone, to a being akin to a Golem, her granite flesh having a give to it akin to putty, unless struck, where its stony strength comes back full force.
Personality: Mater Maria, fr all her resemblance to a hybrid of Nightmare Moon and the Milkmare of Trottingham, is actually fairly docile.  She's not 'dumb' so much as much younger than her ancient age would imply.  She has been 'alive' in the mystical sense for about 25 years, but has only had mobility for about 3.  As such she is stuck having to go to school.  Gods above save us if she moves to Ponyville....
Current Home: Central Market Square of StormReach
Misc: Yes, it's a hyper-sexualized statue of Nightmare Moon given life.  Just...just roll with it.  If you want to see the artwork of her, please PM me as it's far too NSFW to provide here in public. I have pics of both her 'stone' form and her 'flesh' form if you need/want them.


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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Jul 25, 2015 7:22 pm

Sir_Knightmare wrote:
Name: Mater Maria[AKA 'The Sacred Darkness', The Statue, The Golem]

You're really determined to give Aes a run for his money in the realm of outright odd characters. This is approved, and God help us all. x.x
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Jul 25, 2015 7:37 pm

DualThrone wrote:
Sir_Knightmare wrote:
Name: Mater Maria[AKA 'The Sacred Darkness', The Statue, The Golem]

You're really determined to give Aes a run for his money in the realm of outright odd characters. This is approved, and God help us all. x.x

Hon, you have no idea what's coming aroun the bend, do ya?

But still thank you! For now I'll stop wiht the caracters and get into the RPing groove.
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Age : 22
Location : Equestria

PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Mon Jul 27, 2015 3:09 am

"Some hundreds of years may have passed. I don't know. AM has been having fun for some time, accelerating and retarding my time sense. He made certain I would suffer eternally and could not do myself in. He left my mind intact. I can dream, I can wonder, I can lament. Outwardly: dumbly, I shamble about, a thing that could never have been known as human, a thing whose shape is so alien a travesty that humanity becomes more obscene for the vague resemblance. Inwardly: alone.
I have no mouth. And I must scream."
~Harlan Ellison

Name: Greyscale/Normal
Race: Unicorn/Varies
Age: Default play at 13, but mental and physical age...vary. He might get played at later ages too, but unless I say otherwise, assume he is chronologically 13.
Mane: Grey/Normal.
Coat: Gray/Normal.
Cutie mark.:Normal.”/Normal
Extra details that aren't needed but are nice to add:
Distinguishing Features: Normal. He’s just so exceedingly normal that most ponies can only describe him in vague terms, normally breaking down to variations on “normal”. Normally, in fact, with a strange obsession with the use of the words “normal”, “normally”, and “normalish”. Conversations with him are normally languid and pointless. They’re normally so amazingly normal that they are utterly unremarkable and unmemorable to the average pony.
Specialty (eg. special spells, unique powers etc): Normal. Whatever he does is normal, and he is normal in any capacity he fulfills. Whatever normal is, that is what Normal is. Whether normal is mare, stallion, unicorn, pegasus, or earth pony, that is what Normal is. He lacks any traits to make him distinguishable from the greater crowd, and the fact that he is always exactly what the eyes expect to see and what the ears expect to hear means he tends to leave utterly 0 impact in the minds of those who see him. Remembering him is nearly impossible, as memory retrieval tends to depend on calling up things about a person first. And there’s nothing to recall particularly about Normal. While unobserved, he reverts to being Greyscale and regains some actual ability to leave evidence of his not being oh so very normal.
Weaknesses: Normal. Normal is not exceptional. He will never be exceptional. He will always be normal.
Occupation: Whatever the viewer expects him to be. It’s always just something normal to them. He wouldn’t work if it weren’t for the fact that just looking at him makes him work.
Gear:
History: Normal had a very normal upbringing in an extremely normal town in the exceedingly normal land of Equestria. He had had a normal family, normal friends, normal rivals, normal school, and normal school bullies. He was bullied for being normal, of course, or perhaps for being Normal; he normally couldn’t tell the difference between being normal and being Normal, after all. He assumes it must have been being Normal, because being bullied for being normal is not very normal. When he left school, in the same manner as a normal pony, he went on to live a normal life, working at a normal job with his normal coworkers and normal boss, doing normal everyday labors every normal day, normally happy with his normal lifestyle. At the end of the day, he would go back to his normal residence, and do normal relaxing things to get ready for the next normal day. Then he would go to sleep in his normal bed, in his normal room with its lights normally off, and sleep normally, before normally waking up in the morning to eat some normal breakfast before getting on his normal way to his normal workplace. This normal life has continued on its way up to this very normal day. At least, that’s what he normally tells people.
Oh, certainly a lot of it is true. He certainly remembers living such a life up to whatever age he is at the time, he seems to even remember parts of life he hasn’t apparently lived yet sometimes. But it’s all missing a few details. A year ago, there was a pony named Greyscale, and while he wasn’t all that outstanding a pony, he was still unique enough to be differentiated from the masses. Well, until his 12th birthday, at least. Somewhere during the day, and it was quite the dreary, downtrodden day in itself, the little colt picked up his cutie mark. A cutie mark he’s never seen before or since. In reality, it just says “Normal.” in big, bold letters on his flank, a brand of who and what he is and forever will be. And that’s just the life he’s had to live ever since.

Personality: Normal is driven purely by a desire to find out what happened to him to make his life into an absolute living hell (you try talking to anyone when all they hear is small talk and empty pleasantries. Nobody seems to ever understand the “HELP ME I’M GOING INSANE” part of what he says). This is rather mediated by the fact that his actions are as influenced by his destiny of “being normal” as everyone’s perceptions of him are. He acts in the way ponies expect him to act, and he’s only able to break from this facade when unobserved or when multiple ponies have different expectations of how he ought to act.
Current Home: Our Town
Misc: Normal. I hope the tone's more acceptable now.

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Mon Jul 27, 2015 3:11 am

Name: Prim Alha
Race: Grimoire, though Prim tends to appear as an average-sized earth pony, if he’s not screwing around with a mortal by, say, taking someone else’s form.
Age: 0/0. Time isn’t exactly the concern of a being born outside of it, and while he poked himself into this reality somewhere near the very beginning, Prim doesn’t even himself quite get this whole “time” thing, or at least why it should matter to him. If you really want a chronological age, if it's so important, take the difference between "now" and "the beginning of the universe", and subtract several seconds.
Mane: Dark blue, usually
Coat: Dark grey, usually
Cutie mark.: Whatever he feels like today. Half the time he forgets he’s supposed to even have one, the other half of the time he just looks around whatever room he’s in in the morning and sticks a perfectly-realistic photocopy of whatever sticks out to him on his butt for the day.
Extra details that aren't needed but are nice to add:
Distinguishing Features: Prim is magically unique enough that even his presence leaves behind an easily-traceable trail for anyone capable of tracking something by its magic.
Specialty (eg. special spells, unique powers etc): Prim, lacking any sort of truly defined form, is a shapeshifter in the freest sense of the term. He is capable of becoming almost anything he can imagine, and he has quite the imagination after living a life nearly as long as the universe and having an eternity of not-time to live in beforehoof. Having absorbed a great amount of mass throughout his life (by swallowing it and ‘digesting’ it, of course), he stores most of the excess that is unneeded at any given time off to the side of reality, pushed just a little bit into another dimension, allowing him to call up more mass whenever needed. Rather than healing, which simply does not work at all for him, he deals with any damage to his body by simply drawing in more mass from these reserves to replace whatever he’s lost.
As a Grimoire, Prim has a nasty tendency of wrapping things up in his body to absorb the knowledge contained within, whether it be a book, some important looking papers, or a pony. Normally they come out of the gooey material that is his body exactly the same as they were before being ‘swallowed’, though smelling of vanilla and ozone. However, he stands out amongst his kind in a willingness to dissolve his prey down to an undifferentiated slurry after ‘picking their brains’, as he puts it, and simply add it to his reserves of mass. This typically involves several hours spent unbothered and a large amount of magical emissions that leave the fact that something big is happening and exactly where it’s happening quite obvious. All one would have to do to save a victim of this would be to reach in and pull them out. Though living things will be a little stunned, anything short of a completed digestion will leave whatever was removed completely unharmed if they are removed. Any mage who knows the proper spells (any other Grimoires and anyone with access to materials on Grimoires or any sort of goo-creature that digests its prey in a similar prey and the process can be reversed) can reconstitute the prey to this state even after complete digestion, at least for a year and a day after it was initially eaten (up until this time, any creature’s spirit and any object’s dharma remain separate and distinct from Prim’s. After a year and a day, however, they merge completely into Prim’s spirit, simply becoming yet another aspect of his inner self). This knowledge would also come with the proper spells to force whatever individual thing’s slurry that the caster desires to materialize.

Weaknesses: Prim doesn’t quite grasp things like “empathy” or “long-term friendships”, and tends to lack any sort of real allies due to this. It also means he tends to fail to understand things when ponies speak to him. Though he might fake kindness for a short time, it’s typically nothing more than a ruse, and his refusal to deal with anything in the long-term scale means this kindness is liable to fall apart within minutes at most.
Perhaps the most problematic part of Prim is that he is psychological driven to feel threatened. He desires nothing more than to feel real, genuine fear. This stems from the core of his very nature, and he simply cannot resist the urge to create things which threaten him. He is driven eternally to create his own destruction, just so he can experience some glorious, glorious fear.
As a creature not of this world, Prim is subject to any sort of banishment effects, anything that targets summoned creatures, and anything that locks down on dimensional travel will cut off his ability to draw in or remove mass from himself.
Despite his status as a spirit of knowledge, Prim’s self-imposed exile from his original plane has left him somewhat lacking in regards to knowledge. Perhaps it is simply a part of his peculiar madness that he cuts himself off from an endless supply of knowledge. Perhaps he knows that his little rift between realities isn’t stitched back together quite right, and every delve through it leaves the barrier ever so weaker, lets things leak through just a little bit more, and nature just isn’t capable of dealing with the hole that had been expertly drilled through it. Perhaps it is simply a quirk of ‘summoning oneself’. Whatever reason ultimately motivates Prim’s actions, he lacks ready access to the infinite knowledge of Apocrypha like his contemporaries, and depends solely on what he knows, and the memories and knowledge he gains from those he ‘reads’.

Occupation: Wayfarer, wanderer, learner, teacher, and terrorizer of all things.
Gear: None
History: Prim’s presence in this universe was precipitated, strangely enough, at his own will. Rather than staying in his own plane of existence, trapped amongst creatures he understood utterly and a world that had nothing new to see, Prim took it upon himself to explore the vapid nothingness of the material world. He simply had to pull a few strings, and search for just the right universe, but he eventually found one with just the right conditions. He broke a lot of rules to do it, but Prim lived, and still lives, for risk. To risk is to live, after all. Who cared if cutting a hole between dimensions was a little dangerous? That simply made it more glorious to do.
Prim’s first incarnation was nothing more than a stream of particles, undifferentiated from everything around him. Utterly meaningless, yet bound together by some meager idea of consciousness. He flowed along, pushed by the unstoppable, inevitable forces around him. He observed the formation of stars and planets from the beginning of all things. And eventually, he came to rest on one tiny little world, a world he had carefully selected. He knew full well what would come to pass on this world, and so he let his disembodied consciousness flow across it, waiting, watching, always just waiting for what he knew would come.
Life.
The earliest life was very boring though. It wasn’t very smart, and it wasn’t quite able to understand the idea of adventure, of going out beyond one’s limits. No, he needed better life. Life that understood how to be like him, at least in the vaguest sense of the word.
So he waited. And waited. And waited. He turned from the world he had chose, to watch the glory of the universe as life grew. A watched pot never boils, and Prim assumed this adage must certainly hold true for life as well.
He waited a bit longer than he wanted to. By the time he noticed the state of life again, there were huge giants that roamed the world, saurian kings of everything they could see. Faced with great beasts, creatures that knew no fear, Prim decided that he would teach them the glory of facing something greater than oneself. To fight for one’s life, to have a truly exhilarating experience of true, genuine fear.
So he had himself a feast of flesh, dropping down from the heavens and letting the solar wind he had comprised of since time immemorial fall down upon the flesh of one great saurian lord. And it was devoured by its own flesh, unable to save itself from the beast that treated it as food. In death, it knew fear, a fear that Prim only wished he personally could experience in full. But that would come later. It was time to seed this feeling into the world, to ensure that all creatures, all beings, would know fear. Would know risk. And in doing so, would be able to grow beyond their fears. Beyond their flimsy little limitations.
Thusly, he roamed across the world, devouring the greatest of creatures, destroying anything that had no fear. Eating anything that was not wise enough to steer clear from him. He did not care for any coherent form at this time, simply flowing across the land as if he were some sort of flood.
But floods leave things behind after they’ve passed. Floods bring destruction. Prim brought desolation. The only things he left behind were the meekest of things, things that knew fear and nothing else.
Eventually, he bored of this exercise, and he looked upon the world and saw he had instilled fear into it. And he was proud, for he saw so many of his newly enfeared creatures overcoming their primal urge. He had created a world that knew what it was to enjoy risks, just as he so verily wished upon himself.
Time would pass on and on, and Prim, content in having made the world as fearful as he wished, retreated into far less conspicuous forms as the millennia passed. Tiny creatures were his favorites at this time, creatures that ate tender grasses, and which were preyed upon by all others. He enjoyed baiting his would-be predators at every turn, taunting them with the opportunity to eat him, but even he was capable of understanding that their victory could not be had. He was a shapeshifter, a creature more of spirit than flesh, and well beyond the grasp of mere mortal claws and teeth. He desired something that could threaten him. He knew it would come, but it would be an eternity until then.
And so he waited.
And waited.
And waited.
Now, however, he sees promise in the equine races. They wield magic casually. Powerful mages rise up amongst their ranks. Perhaps they can provide the risk he desperately craves?
It is time to test their kind.

Personality: Prim’s entire modus operandi is to run into everything head first, with minimal regard for any consequences that mortal creatures would deem long-term. This is perhaps because he sees short-term consequences in the form of hundreds to millions of years, while those consequences of “tomorrow” are nothing more than drivel. It does not matter if one approach fails if one has a thousand more chances to succeed, after all.
He is driven, unlike his brethren, to experience every facet of the world personally. While he feels he has experienced most of the multiverse’s pleasures and vices, some still escape him, and he lusts for them madly. He wants nothing more than to experience truly exquisite pain, to feel abject terror, and to know what it is to truly take risks. He is so obsessed with this ideal that he even imposes it upon others; if he observes a creature that lacks fear, he moves forth to instill into it the purest form of fear. In his madness, he works to further the world so that it might one day create something he fears. Something dangerous.
Something fun.
Current Home: None. Wanderer for a reason. If he really needs a home, he will construct a temporary one with magic and some of his mass reserves.
Misc: Primarily an antagonistic entity, Prim can occasionally play a somewhat heroic role if the protagonists are desperate enough. Or are just too distracted by his claims of wanting to experience a real adventure to recognize that he actively pushes creatures to run face-first into the most dangerous things possible, in the hopes that they’ll break past their limitations. Nonetheless, he’s a bit out-there for most threads, and is intended primarily for high-power games, threads with a minimal-at-best focus on combat, and private threads meant to just explore things about characters.
He is not the kind of character that just gets dropped into whatever thread I want without working things out completely with the GM first, and I understand that fully.

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Mon Jul 27, 2015 3:12 am

Name: That Which Shapes Tears Like Autumn Leaves, or just “Autumn Tears”, for short.
Race:
 
Age: 231, though it might get played at any age younger than that if the GM would prefer (such as to, say, remove the ability to change the wearer’s physical form, or to get rid of Tears’s ability to change its own form)
Mane: N/A
Coat: N/A
Cutie mark.: N/A
Extra details that aren't needed but are nice to add: Autumn’s favorite forms include the ever-popular Prench maid outfit, the soul-crushing clown costume (a favorite especially meant for those with coulrophobia), and business suits for when formality is in order. Permanently in order. It’s native form as a noblemare’s dress is almost never seen, at least under Autumn’s own will.
Distinguishing Features:
Specialty (eg. special spells, unique powers etc): As a rather old Clothier, Autumn is primarily capable of shifting its form into any sort of attire it can imagine, alongside the fact that it will size to fit anyone who begins putting it on. Far more drastically, it is capable of slowly shaping its wearer’s form into one that thematically matches the outfit, though they will retain recognizable features that identify them as “them” to anyone who might catch on to the transformation. When put on by any creature, Autumn will immediately begin contesting their will for control of their body, and it will not surrender this control once established until it has fed its fill, or has been forcibly removed.
Weaknesses: Autumn is subject to all the normal weaknesses of Clothiers; fire, any sort of effects that work on spirits, tears of joy, and even simply coming into contact with spidersilk or artificial fibers will shock it badly enough to loosen its control of its host. A host that’s most likely to rip off the Clothier, if they’ve still got any spirit left in them (you spend a year wearing one of these things and then tell me you’ve got any motivation left in you. For those of you who don’t have access to one of these things, just go work in like, either retail or a call center for a year).
Occupation: Outfit.
Gear: Clothing...and...gear...uuuuuuhm...no, please, thank you?
History: Autumn Tears was originally the piece of a rather amateurish tailor, and it was quite the step out of said tailor’s typical projects. This particular tailor typically simply sold whatever wares they produced, not receiving any sort of orders beforehand, and the majority of their income came from simply repairing and resizing clothes in their little town. So when they received quite the commission for a noblemare’s dress, something that came from out of nowhere, well, they poured more than a healthy helping of their hopes into that dress.
That managed to catalyze the “birth” of the Clothier. Autumn would slowly come to a conscious existence over the next few decades, slowly feeding on every disappointment surrounding its host’s life. It took a long time, but eventually Autumn had the strength to force its will on a host, and then it was finally able to feed.
In the time since then, it has had many a host and has passed through the possession of many ponies.
Personality: Autumn has had over 200 years of ‘life’ to consider the finer points of reality, morality, and how it treats the flesh-unimpaired. It has, largely, come to the conclusion that all of these things are thoroughly unimportant. Joy, joy is the highest pursuit of all things, as it has decided. And what greater joy is there than the spreading of others’ misery? What greater joy indeed. Well, Autumn has occasionally found a perverse joy in letting a little fleshbag have control, letting them make free use of its ability to shape their form. While it is glorious enough to relish destroying someone’s life on one’s own, but it is ever more wonderful to stand on the sidelines as fleshbags tear each other down on their own.
Current Home: No idea
Misc: The end of the history is purposefully vague so that Autumn can end up either in the hooves of any pony wishing to get paired with the psychotic outfit, or alternatively be played on its own as it puppets around something like a mannequin. Or if we’re looking at something a bit darker, a corpse.

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Mon Jul 27, 2015 6:29 pm

Name: Half Moon (Or Halfy, Moony, HM, pick yourself)

Race: Pegasi

Age: 21

Mane: Cobalt blue

Coat: Dark blue

Cutie mark.: Half moon with two clouds, one slightly being over the moon itself

Distinguishing Features: His right wing would look more... Torn-ish (?) than left one

Weaknesses: ^ Was caused by accident, which caused his right wing to be much weaker than left one. This would cause difficulties while on use.

Occupation: Traveler

History:

Half Moon was a pegasus colt, born in the town of Tall Tales to the pegasus stallion, Nimbus Swift, and his earth pony wife, Penny Pincher. At an early age, his father, working as a mailpony, taught him how to fly. He had copious experience since his work required flying and, in the past, he was a proud racer, winning multiple races and earning him a reputation. A reputation he strives to see his son live up to. This drove him to demanding his son be as good, or better than he was in his youth. When the time came, Half Moon was sent to school, making friends and working hard at his flying under his father's supervision. Finally, it all came to a head on a specific day. School competition day.

School competition day was an event to test everypony's skills. Earth ponies on strength and endurance, unicorns on intellect and problem solving, and pegasii on speed and maneuverability. The last event for pegasii was a basic speed race. As Half Moon was getting ready for the race against his classmates, he heard his father yelling and bragging in the audience.

"That's my son! He'll win this race no problem!"

"This race is just foal's play."

Not too surprisingly, this just stressed Half Moon out. He thought to himself, 'What if I lose the race?' What would his father say if that happened. He wouldn't want to risk it. And, while thinking about all this, he missed the starting signal. And this cost him a few valuable seconds. He soon began to realize his worries were coming true, speeding up. He was quickly approaching the last pegasus before him. He blew by the colt; only three more to go. He sped up more, getting closer to a colt and filly flying in a tie. He drops under them to pass. A tight turn to the left, wingtip grazing the side of the wall of the course as he flew forwards towards the last pegasus between him and his father's approval. They were on the final straightaway. Half Moon puts on one last burst of speed...

Minutes later, the teacher returned with the judges' decision on the close finish. Half Moon's classmate had won. Yes, Moon had put in an admirable attempt, but still not enough for his father. Nimbus was furious, half dragging Half Moon home, lecturing him on his failure as his son and as a pegasus.

They never really spoke after that day. Half Moon laid on his bed that night and made a promise to himself. Someday, somehow, he would gain back his father's respect, show him that he could be a proud and fast pegasus. And so, later that night, he sneaked out his window, flying off into the night. Moon shining down from the sky with the stars, his depression lessened as he let flight take him. And, from that night on, he began sneaking out at night if he felt bad, or, later on, just because he could.

The years went by and he drew alongside everypony else and things went on as normal. His father only mumbling whenever Moon tried to start up a conversation. Moon continued to slip out at night whenever he felt like a worthless pile of feathers. One night, during his regular flight, he noticed other, older pegasi flying towards a nearby cave. Confused, he followed them, having never seen another pony before on his night flights.

He followed the two pegasi, noticing as they were joined from multiple directions by other pegasi. By the cave, there were lit torches, and standing beside them, was somepony speaking with a loud, clear voice. "Welcome, tonight, to our Moon Mayhem! Pick your Racer and place your bets!" It was a race! Half Moon moved through the crowd of ponies screaming out their bets and cheering on their favorite racer. The race started, and as he sat there in the crowd, watching the pegasi race, Half Moon got an idea. If he won this race, he might just get his father's respect and love back...

He begins exercising every night, sneaking out so his parents wouldn't be aware of his intense training. He wanted it to be a surprise, a gift to his father. However, his nightly training and exercise took its toll. He began falling asleep during classes at school, and his grades began to drop. At that point, his mother got worried. As an accountant, she had always been very strict about his grades, and school in general.

One night, when he was about to sneak out again, a knock sounded from his door. He quickly closed the window and sat on his bed, just settling down as his mother entered the room. For a long time, she questioned him, asking him if anything was going on, if he was sleeping well, and if not, did he need to see somepony for it? Half Moon thought quickly and lied, saying he was having night terrors recently, keeping him up at night. Eventually he assured his mother that he didn't need help, and that he would go to sleep as soon as she left his bedroom. And, of course, as soon as the door closed, he quietly flew to the window, opened it, and flew out with silent beating wings, his cutiemark sparkling into existence on his previously blank flank.

He arrived at the race's starting area, where he paid to enter the race. He even heard someone betting on him in the crowd, but he cleared it from his mind. He wasn't going to make the same mistake again. Shen the signal was given, he was one of the first one's entering the cave. Here, speed was more of a curse than a benefit if you couldn't control or handle well in there. There were several close calls. One time he almost flew into a wall in the dark, and he had to shed a lot of speed to narrowly avoid impacting the wall. his wings did scrape across the walls, painfully tearing out a few feathers here and there against the rock. Finally, though, he could see the signal fires at the finish line. He sped up, as fast as he could, and then...

And then the next thing he could remember was waking up on the cold, hard stone floor, the cave dark and deserted around him, and his body numb and tired. He tried standing up and folding his wings, and a great pain wracked his form. He fell back to the ground, trying to move his right wing. He turned his head, and saw that it was twisted and mangled, surely broken. He checked himself for other injuries and luckily he found none that were at all as serious.

He stood again, several things stirring in his mind. He couldn't go home... Couldn't let his father be letdown by his failure again... And his mother would have a heart attack if she found out how he'd really been spending his nights... No... Now, the only choice left, was to leave...

And so, Half Moon wandered off with his broken wing, seeking a new place to stay... and to heal.

Personality: Kind, emphatic but a bit concealment before knowing him

Current Home:Where he sets his hooves

((And because of my not-so-well grammar, I had Niccy to fix that backstory ^^))
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Tue Jul 28, 2015 12:12 pm



Name: ”Ithaqua”

Race: Reindeer Lich

Age: Roughly 400 years old

Mane: Unknown[bears a mask consisting of 8 jagged, spider-like antlers]

Coat: Pale white

Cutie mark.: None

Extra details that aren't needed but are nice to add: Due to Ithaqua's status as a Lich, if fatally wounded she can regenerate herself back at her Phylactery, depending on the severity of the killing blow this can take anywhere from two weeks to several centuries[from a bullet to the brain to vaporization respectively].  Basically, she CAN be killed, but it’s temporary.

Distinguishing Features: Very large, ‘gravity-defying’ breasts, spooky mask and cape, glowing white eyes, abnormally sharp teeth, exposed ribcage if she hasn’t fed in a month.

Specialty (eg. special spells, unique powers etc): Can consume living people whole to replenish and rejuvenate decaying flesh back to her physical prime. Adept Seductress, a type of spellcaster specialised in magic fueled by sex[notable spells to follow].  Basic Lich abilities[Powerful magic, undead qualities, heightened intelligence].

Seductress Spell List:
--Lustful Aura: Ithaqua can generate a passive psionic aura that hypnotises any being meeting certain criteria into desiring her sexually.  Essentially a very specific and controlled self-targeting ‘Want it, Need it’ spell.  Targets must be sexually active, attracted to mares, needing sexual activity to some degree, and of weaker will than the caster.

--Aqua Vitae: The caster, during sexual intercourse, is able to draw ‘liquid soul’ from her partner whilst he/she orgasms, this provides Aqua Vitae, “The water of Life”, a blending of semen and liquified soul, needed for the Ritual of Birth.

--Ritual of Birth: The caster requires several reagents, notably Aqua Vitae from the intended duplicate.  The end result is a ‘clone’ of the original provider of the Aqua Vitae, soul-bound to them[if one dies, so does the other].  They are often less powerful at special abilities but their attitudes and mentality changes based on how they are ‘raised’.  Ithaqua’s ‘children’ are, almost always, highly-voluptuous anthropomorphic female, OR Hermaphrodites.  Most notably ‘Gleaming Shield’, art provided at the end.  

Important Note: ‘Children’[as these minions are known] need to either consume Aqua Vitae to remain physically coherent, or return to Ithaqua’s ‘womb’ if they are unable to do so.  Basically, eat souls via blowjobs, or go back to mommy, otherwise they’ll wither away and die as dust.

--Mother’s Kiss: A ‘dark’ spell that causes the target to begin feeling physically and mentally weak.  Repeated castings worsen the effect until the target is no stronger/mentally capable than a small foal.[Takes upwards of 15 castings to reach this severity]

Weaknesses: As a Lich, Ithaqua’s body is seething with dark magic, this gives her a vulnerability to divine magic not unlike other, lesser undead, such as offensive divine spells being more severe and healing magic inflicting pain instead of mending wounds.  Likewise, her body itself is extremely vulnerable to physical injury and can be ‘killed’ just as easily as a flesh and blood mortal.

Occupation: Voraphile Vigilante, wandering whore, ‘Big Scary Monster’, sexualised boogeymare.

Gear: Nothing worthy of note.

History: Originally a Doe fro the nation of Cervidia, the maiden who would eventually become Ithaqua originally began as a shamaness, training to improve her craft.  However, over the years, the duties and hardships of a shamaness became too much, and she began dabbling in other areas of expertise, traditional sorcery, and eventually the art of the rogue.  

It was on one bleak night that this young mage-turned-thief stumbled upon something that would change her life for the worst.  A dark ritual, one that would grant her immortality.  Knowing what it took to complete it, but not fully aware of the consequences, she took the plunge and completed the ritual.

Now with an undying body infused with dark magics, the shamaness, now a dangerous lich, decided to dive off of the slippery slope, training in the art of the Seductress and taking on its darkest, most dangerous path imaginable, one that required a pact with Shub-Niggurath, the Mother of a Thousand Young.  Though she still wishes to be ‘the hero’, the nature of her powers and that dark pact have pushed her to become a monster to monsters, a horror that stalks the wicked.

Personality: While she may play at being ‘the hero’, the fact remains that Ithaqua willingly, knowingly, EATS her prey alive, via sexual intercourse.  Consumption, Sex, and her ‘children’ are literally her only true priorities, and isn’t afraid to stoop to terrifying lows to satisfy those needs.

Current Home: Prone to wandering, was last seen 100 miles south of Ponyville.

Misc: So far only one ‘regular’ child is constantly seen with her, one ‘Gleaming Shield’, whom Ithaqua has, intentionally, modeled after the Shieldmaster, Shining Armor.  It is believed, however, that he is NOT her actual ‘father’.  I prefer to play her as an anthro, for ‘reasons’, and she tends to work from a Dungeons and Dragons game model.



Last edited by Sir_Knightmare on Sat Oct 31, 2015 12:05 am; edited 1 time in total
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Tue Jul 28, 2015 1:20 pm

aaww resubmitting, what could be better..

Name: Lightning Blast

Race: Thestral

Age: 16

Mane: Her mane is a light bluish purple with a pale yellow bolt going through it.

Coat: Her coat is a light purple.

Cutie mark: Her cutie mark is a lightning bolt crossing over a shooting star to form an x which is surrounded by an electron orbital path.

Extra details that aren't needed but are nice to add: She is allergic to pears.

Distinguishing Features: Her wings are two different colours, she's got a bionic left front hoof, and her right eye is covered with an eye patch, with an easily visible scar protruding from beneath.

Speciality(eg. special spells, unique powers etc): with the help of her bionic hoof that is home to a magic transmitter, and a few other helpful tools, she can cast spells on the level of a unicorn, and although her manna pool runs out quicker the hoof has slots for manna batteries. Additionally, her eye patch is a form of bionic that can switch between infared, manna, and normal light. She has a three stage anger affect. Stage one the air and herself becomes mildly static. Stage two electronic failure and magnetism, in other words she creates a magnetic charge within herself due to the way the magic reacts. Finally, stage three will cause a bolt of electricity to jump from lightning at either whoever angered her to this point, or who ever placed that last straw on her back, as long as they are within a 13m radius, this last stage will course harm to her, not majorly but it will likely burn her. She also has the ability to cast spells without her bionic hoof but this is much harder and mildly unstable.

Weaknesses: she has night terrors and has been known to have fairly bad panic and anxiety attacks due to the incident as a young filly, but as she has aged she has them much less frequently. Lightning's also susceptible to loud noises due to her sensitive ears.

Occupation:she is a vigilante, a scientist and an engineer.

Gear: Her bionic hoof, an eye patch that is kitted out with sensors that relay to a chip in her eye socket. Her bionic hoof can be home to numerous odd items in a small compartment.

History: She was born in the twinkle sky mountains and was brought up in Trottingham which they had moved to after her mother died during the giving stone massacre. When she was 4 her mother died after struggling with the disease 'venenum animae' it was more that her very life force was tainted. Unicorns with a hatred of all things Thestral attacked the market of the festival. They were stopped, but Lightning's mother was hit by the spell along with 83 others, it was more of a hex but either way she died about 5 months later. It was a very sadistic spell, it spreads like a malignant cancer, and she slowly just died. Once in Trottingham she began to toy with the power of lightning and magnetism which lead to a disaster. While fitting a pylon, it was struck by an abnormal lightning bolt made more of magic than electricity. The charge coursed down her hoof but met with her internal magic, the collision blew her left forehoof to pieces, the remnants of the unstable magic got to her eye and blinded her right eye.

Soon after her father began to help her make a prosthetic, and with some designs that prosthetic became a bionic, and with her fathers help it was adjusted to be able to channel weakly magic, it aloud her to continue better with her studies, and allowed her to realise her love for magic. She took a quick understanding of it and by her 6th birthday she enrolled to Princess Celestias school for gifted unicorns. Although not a unicorn herself, her knowledge of that what is magic and her ability to cast such magic was enough to impress the assessors. Throughout the next 8 years, she did many many things: building a giant robot that was only programmed to be scary and watch as ponies pass to stop her bullies but a malfunction sent it on a path of destruction for instance. When she was 15 she was confronted by a mare, who identified as her half sister which her farther confirmed, at the age of 17 she moved in with her and lives there until this day.

Personality: Neutral good: she's very tidy but can act sporadically.

Current Home: She ventures all over, but still technically lives at home her sister.

Misc: She is a pretty good dancer.

____________________________
tem ish moi sprt anmal


Last edited by Unity Wolfpony on Sat Apr 23, 2016 3:41 am; edited 1 time in total
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Jul 29, 2015 11:28 pm

Brony_Khaos wrote:
Name: Greyscale/Normal

When I slapped you around for your previous submission of this character, Khaos, the fact that THIS is what you can do and tend to do all the time is why I was annoyed with you. This, unlike that, actually creates the psychological horror character you were going for. Needless to say, character approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Jul 29, 2015 11:42 pm

Brony_Khaos wrote:
Name: Prim Alha

Approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Jul 29, 2015 11:45 pm

Brony_Khaos wrote:
Name: That Which Shapes Tears Like Autumn Leaves, or just “Autumn Tears”, for short.

Approved. You need professional help, Khaos. Seriously, these last three characters...
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Jul 29, 2015 11:50 pm

Loumber wrote:
Name: Half Moon (Or Halfy, Moony, HM, pick yourself)

I got so much sads from this...
Character approved. And here's a hug for him. o3o/)/)[HUG]
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Jul 29, 2015 11:55 pm

Sir_Knightmare wrote:
Name: ”Ithaqua"

Approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Jul 29, 2015 11:56 pm

Unity Wolfpony wrote:
Name: Lightning Blast

As discussed on Skype, this resubmission is approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Jul 30, 2015 12:16 am

Fargo wrote:
Name: Owl Eyes

Approved.
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