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 OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 05, 2015 5:05 am

The Notebook wrote:
Name: Lapin Blanc
Specialty: Much like her sister, you can't narrow Lapin's talent to a simple monotheistic ability.

You can't narrow her talent down to a single single god ability? o.O
...if there was a question, I'd approve this character purely for that, because I lolz'd and it was good. Very Happy


Approved. Smile You and Pariah did some really neat scheming on this pair.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 05, 2015 2:31 pm

Name: Atom Split

Race: Earth Pony

Age: 36

Mane: uncombed mane with a mixture of dark green and brown, Tail in a similar style

Coat: a light green tone

Cutie mark.: flask, half way filled with a blue substance surrounded by molecular model

Extra details that aren't needed but are nice to add: green eyes, medium frame, well trained due to time as a soldier and personal routine

Distinguishing Features: Often seen wearing a normal white lab coat and his saddlebag filled with various stuff ranging from books to chemical to minor first aid kit.

Specialty (eg. special spells, unique powers etc):

He is a trained special ops soldier of the germanian army known as Die Schatten (german for The Shadow). Through his service there he became well versed in various culture due to a lot of travel. Despite being an Earth Pony he became one of the leading professor of theoretical magic and also holds degrees as doctors in biochemistry and engineering. He also has a medical license.

Weaknesses: He still is a normal Earth Pony without magic and can sustain injuries like most of them do. In addition to this he tends to be very distrusting towards strangers. He also has the tendency to be easily distracted and forgot the direction of something he wanted to explain or where he wanted to go.

Current Occupation: Freelance Research Specialist.

Gear: He is still in possession of his old combat gear which was a concealing black garb with a same coloured hood, a large amount of throwing knifes and various daggers.

As for his possession outside of that, whether he has in his bag at the moment, in most cases nothing useful. Just theories and books.

History: Atom Split had no goal most of his life. With an age of 18 he enrolled for basic training as it was required in Germania, though he fully enrolled with 19 as a soldier. He then served for 2 years where at the end he was approached by a general in charge of a special ops unit known as Die Schatten. He joined and served there for another 5 years, where he learned various skills from medical care to explosive chemistry to stealth skills. After a mission failure and the death of most known Schatten members, Atom left the army and Germania behind to move to Canterlot where he became a student of theoretical magic at the age of 26. After three years he graduated top of his class to the surprise of everyone that knew him, due to being an Earth Pony. He started working for the Canterlot University as assistant while working on his doctor and later professor degree which he obtained at 32. Ever since then he got two more degrees as doctor of biochemistry and engineering and turned his medical training from his army times into a medical license.

Personality: Atom is a nice and helpful person towards the people he knows. Other than that, he tends to be distrusting towards strangers. He takes great pride in his skills and knowledge and is easily offended by being questioned about them. The only thing that still connects him to his home country of Germania is the fact that he once served there and he enjoys drinking amongst others.

Current Home: His laboratory a good bit outside of Ponyville. It consists of three floors and two basement levels, most of them filled with various science equipment as he does most of his research there. The house itself is in a chaotic mess as he juggles multiple projects at times.

Misc: Sugary Market is a acquaintance of Atom Split and Sharp C. Note is a friend he knows from his time in Canterlot.

He has a tendency towards dangerous experiments and is described as insane by various people.

His biggest interest is science and he attempts to convey his knowledge to other people.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 05, 2015 9:48 pm

Maxwell

Species: Canine, Leonberger/Tibetan Mastiff mix

Age: 32

The Leonberger

The Tibetan Mastiff

The Leonberger is a huge dog breed, meant to look like a lion. It's known to be a great swimmer and rescue animal in continental Europe. The Tibetan Mastiff is an equally huge dog breed known to have especially thick fur around its neck and shoulders to give it an appearance like a lion's mane. Many huge breeds owe their sizes to this dog being bred into their lines. Tibbies were bred to guard nomadic Tibetan tribes and their flocks of sheep.

So, what do you get when you cross the breeds?

You get Maxwell.

Maxwell is a huge, imposing beast of an anthro dog, standing at 7 feet, 9 inches tall and weighing a little over 240 pounds. He's colored black, with grey-amber fur over his limbs, and swaths of grey and white over his black fur around his back and chest. His body is thick and strong, with bulging muscles all over his body that bulge his thick, tough skin. His midsection is covered by a bit of pudge, with a bit of thin, insulating fat over the rest of his body. His double fur coat is incredibly soft and thick, due to his heritage. Maxwell's outer fur is long and thick, very slightly oily, while his undercoat is short and dense. This makes for a waterproof, insulated fur coat that can keep him warm and dry through whatever weather, no matter how rough. All this, combined with his size and thick body, makes Maxwell tough enough to handle whatever can be thrown at him. He also has webbed paws, thanks to being part Leonberger, which lets him swim incredibly well.

Pony form (for when he's gotta be MLP-friendly): Maxwell is an imposing beast of an earth pony, standing at least a head over most stallions, even standing a bit taller than larger ones like Big Macintosh, and with a much, much thicker muscle mass. He has fluffy black fur with tan-rust patches and, instead of a usual pony mane, more like a lion's mane, with extra-long black and tan fur around his neck, sternum, and collar bone. His tail is long and colored in swirls of black and grey, with spots of tan. His fur, unlike other ponies, seems to be double-layered, letting him stay comfortable and dry in almost any weather. His cutie mark is a large white canine pawprint.

Backstory (MLP-friendly): Maxwell grew up in a small, quiet town, a very rural little village far from the country's capitol, and the god-like diarchy that ruled said country. His rural life's daily chores and hobbies manifested as ways for the fluffy stallion to learn a multitude of useful skills. He learned to shoot his father's old 1866 Winchester rifle to get rid of vermin and larger beasts, and clean it afterwards. Max learned to care for the plants and few crops his family had, but his real talent and joy was working with the animals. From the dairy cows to the farm dogs to even the skittish rat-catching cats, he loved animals and animals loved him.

Maxwell's hobbies mainly consisted of things like hiking, nature-walking, fishing, and especially backpacking. The large pony loved nothing more than to fill his saddlebags with some things, strap his father's rifle to his back, and walk into the woods to camp out for a few days. Maxwell learned a set of survival skills during his camping trips, including how to start a fire, make a shelter, orient himself using the sun, a compass and a map, patch up a cut, sterilize and filter water, those sort of things. Even if he had nary but a knife or hatchet, he could make himself fairly comfortable out in the woods.

Maxwell's talent with animals didn't seem to extend well to mythical or supernatural beasts, however, like timberwolves or Ursas or manticores. For this reason, he always carries his father's old rifle when backpacking, as he couldn't rely on his talent with animals to always keep away aggressive wild beasts.

Eventually, Maxwell grew up and, after earning a master's degree in a veterinary college out by Manehattan, moved out to his own little home in Whitetail Woods, a small cabin just a few miles from Ponyville. He currently has the job of a veterinary assistant and technician, working weekdays and spending his weekends backpacking. Maxwell is friendly, though quiet and reserved, having never been one for long-winded conversations. However, there is someone he likes to occasionally talk to. Or rather, two someones: his Black Russian Terrier named Charlie, and his Caucasian Ovcharka female named Daphne. The large, strong Russian dogs are his constant companions, staying by his side and generally keeping him company while at work or at home, wherever he happened to be. The big, strong, smart dog breeds were also no stranger to climbing or the outdoors, and thus made perfect backpacking companions for Maxwell at the same time.

Equipment: Maxwell has his multitude of gear for backpacking whenever he's out doing so, and Charlie and Daphne wear vivid, highly visible red vests that have pockets on the side for Maxwell's emergency supplies. Should Maxwell ever get hurt, or lose his normal gear, the large dogs could come to him and provide him the supplies he needs to stay safe. His father's rifle always stays at home unless he's backpacking, in which case he would be carrying it. He carries a strong slingshot to take out small game, so he can feed his big dogs whenever they are out backpacking.

Though technically not equipment, Charlie and Daphne are very well-trained and disciplined to listen to commands, thanks to Maxwell's experience and skills with animals, and can be told to be aggressive or friendly or simply do nothing at all, or whatever else, and all at a moment's notice. Charlie has 140 pounds of muscle and a large, wolf-like head; the dog's power is similar to that of a Rottweiler's. Daphne weighs closer to 150 pounds, and is similarly muscled to her Akita companion.

Personality: Maxwell is a generally laid-back, easygoing person with a friendly disposition. His large, warm body is like a walking ball of fluff, and he loves to cuddle and warm up someone in need of a little cheering up. His sweet and gentle nature makes him great with kids, too. However, he's also very protective of those he cares about, and anyone attempting to harm those he loves will have to contend with him. His size alone can scare off most attackers, and his strength will back up his threats if they choose to continue threatening his friends. He's naturally territorial, and his guard dog heritage can make it hard to trust someone right away, though he's willing and able to love those that present themselves as easy to trust. He bonds to those he trusts and loves, and will be unwaveringly loyal to them forever, unless they do something that strongly goes against his personal morales. Even then, he wants to help them in their endeavors, not to abandon them if they fall from grace.

____________________________
"I'm not a psychopath, Anderson, I'm a high-functioning sociopath. Do your research."


Last edited by Craterfist on Wed Mar 18, 2015 12:29 am; edited 7 times in total
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Fri Mar 06, 2015 6:06 pm

Craterfist wrote:
Maxwell

While the formatting of the sheet isn't standard, it does cover all the necessary requirements after having verified the information. And while I find it slightly odd that the character has two very different-looking versions, they hardly conflict with one another outside of appearance given how he behaves in general. Character approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Mar 07, 2015 1:55 am

Tripl3M wrote:
Name: Atom Split

Approved.

Jet Edge wrote:
Name: Lily Heart.

Approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sun Mar 08, 2015 4:30 am

Name: Ippotis.

Race: Vespan

Age: 38.

Mane: Short, bright yellow.

Coat: Jet-black chitin with a fine layer of short black, heat-absorbent fur.

Cutie mark.: N/A

Extra details that aren't needed but are nice to add: His eyes are solidly one color, similar to some changeling drones, but his are amber with a small black pupil.

Distinguishing Features: He has a large black abdomen in place of his tail that is longer than his leg but a little thicker, and it is very prehensile, the chitin plates almost like an armadillo's shell, to allow for the flexibility of it. It is also tipped with a curved, dagger-sized stinger. His wasp-like wings. He also resembles a Wasp in most ways. His abdomen also has a splash of yellow over the top of it, very similar to the average wasp's patterns. The antennae on his head.

Specialty: As per the norm for males of his kind, Ippotis is strong enough to carry a manticore if he really tries. And he is Fast enough to be able to avoid a cobra's strike if and only if he was prepared for it. His chitin is tough as stone, and it is covered in short fur to allow him to keep a bit warmer during winters. He also has a paralytic venom within his stinger and his fangs.

Weaknesses: Heat and Cold are deadly to him if he experiences them for too long or in extremes, such as flame or ice-based attacks, and he is not the smartest, normally only capable of focusing on one thing in fights. Despite how strong and fast he is, he has almost no defense against magical attacks, making dodging his best friend.

Occupation: N/A

Gear: He only has a leather necklace with several dozen multi-color beads on it, something passed down from father to son within his family.

History: Ippotis was born in a village deep within forests to the east of Canterlot, hidden away from all but the most lost of ponykind. Ippotis grew up like most the colts did, fighting with others and generally messing around, but as soon as he hit twelve, his father started to train him to fight, to get stronger, and Ippotis did, growing to be his intimidating height and size, but that was average for all Vespan males, as they were there to protect others, especially the ones they loved. But years passed and Ippotis eventually left his village to go explore Equestria, not having found any reason to stay after a while. He now wanders city to city, forest to forest, trying to find something to do to keep himself happy and busy.

Personality: Ippotis is a very kind, gentle stallion towards anyone smaller than he is, but is rather neutral towards those bigger than him. He is also very loving towards anyone who can capture his heart, and is easily the most loyal thing around, willing to face down dragons for the safety of his lover. He only gets aggressive when provoked.

Current Home: N/A

Misc: He likes to hold others.

____________________________
lol!


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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Mar 11, 2015 4:47 am

BronzeFog wrote:
Name: Ippotis

And now we haz wasp-poni. Approved, hun, but please try to remain within the canon races as much as possible.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Mar 18, 2015 12:15 am

Name: Celerity
Race: Alicorn
Age: 24
Mane: Blue and Gold
Coat: White
Cutie mark.: Clock
Extra details that aren't needed but are nice to add: Due to it being a boon when tracking paranoid time mages, Celerity has gotten quite good with the disguise spell.
Distinguishing Features: Her stature is similar to that of S2 Luna’s, but with a horn more in proportion to a mortal unicorn’s body. Her eyes are silver.
Specialty (eg. special spells, unique powers etc): Celerity is very competent in combat. She knows a smattering of spells, both for combat and for tracking potential targets. Celerity has a high degree of skill with her sword and shield, and strong enough telekinesis to use both effectively. Her flight skills on the other hand, are very good. As a result of growing up during times of war, her Pegasus talents a very well developed, and via piggybacking on her sister’s magical talents she is competent enough there as well.
Her primary abilities however, revolve around time magic. While she does truly have much to herself, when abusers of time are involved she has a great many options. She can track instances of time magic, either through visions or phantom images of past events directly related to the offender. She is resistant to direct attacks from the offender, thought not entirely immune.  Should they attempt to affect her with a time related spell, she control to what degree it affects her, or simply dispel it entirely. Attempts to travel back in time to erase her will simply disconnect her until she can fix things, but she will remain in reality.  Abilities such as limited future sight will exclude her from the information they convey to their users.
Anytime she is killed or completes a mission, Celerity is warped back to the Temple of Time by the Altar. This method of recovery is nigh unstoppable, though it is possible some means to do this might exist. If she is rendered unable to complete her mission, she will also be warped back. Afterward, she will no longer be able to interact with that sequence of events. (for the purposes of individual RP's, she can be killed.)
During the recovery, the Temple will fix her, remove ailments, screen any items she might be bringing back carefully, and repairs her equipment. Should her equipment be damaged or destroyed in the field, she can perform an hour-long ritual to repair them. This ritual will cause any shards or fragments of her equipment to fade from existence as her equipment is repaired.
Weaknesses:  In addition, her all consuming need to stamp out time magic can cause her to overlook less obvious threats, and scorn potential allies.  Her most powerful abilities work directly against uses of time magic, meaning anything not directly associated with uses of time magic, regardless of their loyalties, will be unaffected by Celerity’s time based powers. Similarly, Celerity will have no resistance against them.
Once killed on a mission, Celerity can no longer fix or travel back to the paradox she was hunting. Time will have to do that once it relearns.
Occupation: After many  journeys through time and space, Celerity at one point had to remain in a time and place for an extended period of time. Needing spending money, yet lacking any bits, Celerity learned how to be a waitress at a Canterlot café. After her mission was over and she was dragged back to the temple, Celerity was allowed to keep those skills. Every time she has had a long assignment since, Celerity has made sure to take a job as a waitress in disguise. This has lead her to be quite good at it.
In addition, she hunts time magic.
Gear: Light barding, side-sword, a partisan, and a tower shield.  The armor is flexible to allow for maximum movement, and is enchanted to withstand high and low temperatures. The shield is enchanted to enhance Celerity’s telekinetic control over it, moving faster and providing a stronger hold for blocking attacks. The partisan, called Glatte Strom, is extremely durable and inflicts greater damage against objects or people involved in paradoxes. Like the shield and swide-sword it also moves much faster than it normally would or should be able to when wielded by Celerity.
History: Celerity and her sister, Falx, were born approximately 30 years before the events of the first Hearth’s Warming, and the unification of the tribes. Their mother was a Pegasus, and their father a unicorn. The family had fled to a secluded house in the Whitetail woods to escape the hostility between tribes when. the twins were only nine. The family lived in relative harmony for the next few years. Still, their parents knew they might one day be discovered, and trained their children in combat. Falx would learn unicorn battlemagic from her father while Celerity was taught Pegasus flying techniques and weather control by her mother.
While the combat training was a grim reminder of the outside world, the fillies rarely had to use it. Save for the occasional monster attack, life was peaceful. That all changed when the twins turned 19. A Pegasus scout spotted Celerity training by herself one morning. Unaware of his presence, she led him back home. The scout then slipped away quietly, and returned the next day with an armed patrol. They quickly surrounded the house, demanding the surrender of the “horned scum and deserters”. The couple led their children through a secret entrance in the floorboards, managing to surprise the patrol by appearing outside their circle. The father, Hoarfrost, bought time for Seastorm and their daughters to escape. They fled deeper into the forest while Hoarfrost ensured not one of the patrol would report back.
Several days later, the family emerged on the far edge of the forest, now one member short. They came out near a Pegasus village, one whose garrison had not been informed of their fugitive status, Falx hid in the woods while Seastorm and Celerity took refuge. Whenever Celerity went out to ‘play’, she brought supplies to Falx. Unfortunately, the scout who originally found them had survived Hoarfrost’s sacrifice. He was eventually able to report back to the commander of the region, who sent out bulletins to the garrisons on the area.  The family rushed to gather everything and leave, but the garrison attacked before they could leave. Seastorm stayed behind to buy time while the twins took what supplies they could and fled into the forest.
The twins stuck together, resolving to go as one wherever they were bound. Over the next few years, they began teaching each about the combat styles of the other. By the end of their fifth year in the forest, both fillies had fairly extensive knowledge of both Pegasus and unicorn magic. After another two years spent surviving in the forest, they found an abandoned temple. A rainstorm had been laid over the forest to assist the Earth pony serfs in the service of pegastopolis, forcing the twins into the ruin. Scarce had the entered before the ground where exploded amid a hail of magic fire. Unicornia was expanding into Whitetail woods from the other opposite edge from the Pegasi, and the advance scouts had spotted the sisters easily. Falx and Celerity fled deeper into the temple, eventually finding a door they could seal behind them. Falx barricaded it with wards as Celerity managed to close it just in time.
The pair was plunged into darkness for a moment, before an amber glow lit up the room. In their panic, the sisters had not noticed the sundial-like altar made of gold, opaque crystal. The altar’s glow flared. Falx, recognizing the spell mere seconds before Celerity, pushed her sister aside. Celerity was caught on the outer edges of the spell rather than its center, saving her.  With that, Falx knew no more.
Sometime later, Celerity awakened, feeling a strange wrongness about her body. Within a few seconds, she suddenly realized why. Her statue and wingspan had increased dramatically, and a horn like her sister’s now adorned her head. A horn exactly like her sister’s in fact, one suited for a unicorn rather then an alicorn of Celerity’s stature.
The next few minutes, Celerity spent in panic. She was interrupted by a metallic voice emanating from the altar “Are you quite done? We have business to discuss,” Turning to the altar, she immediately noticed the crystal incased body of her sister, the shell aglow with tangled lines of magic. She angrily demanded an explanation from the altar, which it happily provided. The altar explained it was the result of a mad attempt to stop time permanently by foolish Unicornia cultists. Instead, they gave Time sapience. With it’s new found mind, Time immediately slew them all.  The altar further explained to the newly made alicorn that her sister could not be freed until the temporal disturbances plaguing Time were untangled. In order to save her sister, Celerity would have to assist Time in repairing itself. When the mages had given it Sapience, they also weakened. things it would've once done automatically, such has untangling paradoxes, it would not have to relearn. To that end, Celerity would serve has Time's troubleshooter. Once she had solved enough paradoxes and time loops, Time would be able to take over, and fully free her sister. Until then, she would have to hunt down the paradoxes herself, and deal with them manually. Celerity agreed, though she was not expecting the binding magical contract that followed. She could not attempt to free her sister though any means other than completion of the contract, and would be bound to prevent others from doing so as well. She would be transported across time and space to end any and all temporal meddling.
Once the contract was made, the Altar directed her attention to the arms and armor of the Unicornia deserter the cultists had acquired. After donning the corpse’s gear, Celerity was directed to slay the intruders outside
When the doors opened, Celerity found a powerful ice spell favored by her sister leap from her horn, as if by instinct. After mopping up the remaining scouts with her new sword, she stormed back into the temple to demand an explanation for her sudden magical prowess. The altar explained that her alicorn state was a result of the combined essences of Falx and the earth pony warrior the cultists had sacrificed for the ritual. As such, she now had the skill sand experience in earth pony and unicorn magic that they had possessed.
Having now other option than to begin her work for Time, Celerity steeled herself for many hard days ahead.
Personality: Celerity’s personality depends on what role she is in. When waiting tables, she is friendly and unobtrusive, as is her trade. When in the role of a hunter, she is brusque and standoffish, unless she is attempting to get information.
Current Home: Canterlot.
Misc:


Last edited by Lorthalis of Crows on Fri Jul 17, 2015 4:39 am; edited 4 times in total
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Mar 18, 2015 1:22 am

"Poison seeps from the veins of the prettiest flowers."


Name: Autumn Crocus
Race: Unicorn
Age: 26
Mane: Short, Lavender purple, except a large pin stripe of white on the left side
Coat: Crocus has a very, very faint pink coat, so faint, in fact, that it is practically white.
Cutie mark: A wilting purple flower, the stem and leaves sharp in appearance.
Extra details that aren't needed but are nice to add: Autumn is incapable of using her magic as a normal unicorn should seeing as it does not react as it should, killing, wilting, deteriorating, or rotting whatever it surrounds or acts upon. This is because magic produced through her horn is poisoned by her curse.
Distinguishing Features: Autumn wears several bandage wrappings around her knees. Circling her neck, trailing up the left side of her face and curling about her horn is a barbwire like pattern.
Specialty: Toxic Magic; Medicine made from Toxins; Poison Making
Weaknesses: Autumn has a bad knee (Back Left), to cover this fact up she bandages all four (or both if anthro) of her knees.
Occupation: Mercenary Supplier; Head Doctor; Medicine Expiramentor; Medical Doctor
Gear: Besides her knee bandages, Crocus wears a dark, grey coat which she uses for work, and a long wand to channel her magic for practical things.
History: Autumn was born into a once noble family in Canterlot. Known for their control over many of Equastria's small clinics and Hospitals. They got their position for being a nursing family since the beginnings of Equastria, losing nobility in Equastria recently, as well as many other countries all about the globe. Despite it all, they can not save everypony. When Autumn's mother had been young she had been shown how cold her own parents could be towards medical treatment for 'The Lost'. Many cases it ended in the ponies leaving mad, and torn. Despite the two adult ponies trying there best to give 'The Lost' a relaxing life before they passed onto the next. However, one such case came back on his dying moments, her parents had given him as much comfort as possible, but nothing they did was in an attempt to help. He was another lost one, he noticed the lack of help too. The stallion's mind festered the anger and as he felt himself readying to expire he cast a spell, his horn should not have turned though, it matched no part of him. It just wasn't right.
  In the following years another family of doctors married in and Autumn became a soon to come result. Ecstatic and enjoying the time before her birth, preparing for the new family heiress. They had planned her life in detail, from her childhood schooling to her marriage choices. It was set in stone before her birth, they had no idea that Autumn had absorbed a curse from years and years prior to her birth. When she was born her parents hadn’t noticed anything wrong at first, everything continued without any complications. That was, until she turned one. On her first birthday her parents had woken up to get her. When they turned on the lights to her room they were aghast. Their daughter was covered in some strange mark, akin to barbwire. The worst had yet to be seen though, when her horn lit up, the uncontrolled magic of the unicorn filly was a dark, sickly purple as it picked up one of her toys it quickly deteriorated to nothing but dust. Autumn didn’t realize any different.
  Her parents in an attempt to control the, now obvious, pandemic put a magic restraint on her horn. It stayed there for many years after that. Through childhood and even some of her later years. At school her studies happened in private as the normal school foals shunned her because of her horn restraint. However, she never really questioned having no use of her horn. She was taught how to use a wand for practical magic as well as several forms of medicine and drugs from pony-made to natural types. Despite her education and expertise she found her calling when she was studying poisonous plants that can be used potentially for medicine if prepared right. When she began to experiment with poisons, she gained her mark. In the following year she became a well known unicorn doctor-in-training for her expiramenting.
  Never once, in all those years, thought she was different, and not one pony told her why her horn was kept locked in a restraint, only her parents knew anyways. She never asked. One night while testing the effects of a rather acidic poison, she made a grave mistake, reaching too far. She knocked over a large mix and it covered her, she expected death, but was surprisingly unhurt, simply feeling a stinging on her body. When she finally washed off the acid and managed to clean it up she reached up and found her horn was restraintless. Deciding to test out her magic from her horn, something that to her, was a new experience, something natural. She tried to levitate the broom in her lab. It deteriorated to nothing, it horrified her a bit. Her magic didn’t do that when she used the wand. Transfixed, she researched on the effects of her horn, it should be doing that. Right? She searched endlessly for the answer to her problems. She couldn't find anything, until she researched curses. Her magic a poison so potent it turned things to specks of dust.
  Her parents passed away from a foreign disease they had caught in Zebra Country, visiting the witch doctors there to learn their ways of potion making in an attempt to try and find a break-through in the medical fields. Leaving her in charge of the entire family. After gaining her position she quickly made her industry boom like her parents couldn't before. Poisons that had had no cure were cured. Diseases that were thought completely hopeless, became treatable through her knowledge of poisons and their components.
  As it all happened she couldn't help, but feel somewhat unaccomplished. She had found a way to help dozens of others, but ponies such as herself with curses were still condemned. How could you cure a magical spell that affected people spiritually? The answer was cold, and came quickly after she searched for answers; you don't. It picked at her mind like the knowledge that you can't help a patient whenever you wish you could. It was Doctor's Mind, a common way of thinking among many of the Medical industries professionals. You can't help everyone, but you can prevent it. Right? Something clicked wrong in her mind as she got to this conclusion. There was only one way to stop curses though. Get rid of the would be offender.
  However, Autumn knew this was far out of her league. Far out of her mentality. Soon after she got a rather odd letter for a transaction. It had no name on it. Simply a transaction request. Quite a bit of poison for a job of some sort. The pay was quite high as well judging off the listed price. Later that night she left her home a cloak covering her saddlebags that she had filled with supplies. Heading to the location she was asked to meet this pony, she was quick to arrive early. There she waited until another hooded figure approached and simply dropped a stuffed bag of bits. Removing her cloak and emptying her saddlebags with her wand, she collected the bag and the figure left without a word with the supplies. A week later when she read the paper, as she did frequently to keep up with the national and global problems, a noble, who was known amongst the blue-blooded for torturing earth ponies, was found dead. He had had a heart attack and died of cardiac arrest.
  Feeling far from unnerved his death,  Crocus became well acquainted with the weekly visits to meet this stranger, they made no move to attack her, or pay her any worse, she simply brought the goods. She, however, finally started to feel satisfied with her work in poisons. She may not have been preventing curses, but the country's villains were dying. That was preventing deaths as well no? It was different from how her work environment prevented death. Somehow she found it to be a proper treatment of these plagues in society. It was a sickly prescription, but when was poison ever healthy.
Personality: Autumn truly is one who figs her name. Like a poisonous flower she has a beautiful and bright side, one that covers up her poisonous innerself. Autumn is a gentle, reclusive girl who loves what she does. Cheerful when treating kids, kind with all patients, and gravely serious when the situation calls for it. She seems like a bright and beautiful rose, but roses have thorns. Autumn is no rose. She would be better classified by what hides under the kind and innocent outershell. Sanctimoniousness; Autumn believes it is her duty to clean up all plagues, pains, and illnesses. She is a doctor of all cures, including those of society.
Current Home: Canterlot Middle-High Class
Misc: (Scaling of 1-10) Her curse mark grants her immunity to anything with a corrosion level from 6 below. 7 being capable of leaving permanent wounds. 8+ being enough to kill her. However weaker corrosive levels when if left alone after a certain amount of time, it will wear out the curse marks immunity and gain the capability to hurt her. (Note a 1 is akin to Lemon juice, whereas a 8-10 is like American Superacids.)

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Mar 18, 2015 9:50 pm

Name: Sena (Say-nah)
Race: Artificial Unicorn
Age: Appears 22 but has only been 'on' for about a year
Alignment: good

Mane: Bright, light blue, kept haphazardly brushed and about medium length
Coat: Dull light green
Cutie mark: A delicate looking flower made of crystal
Distinguishing Features: The vibrant purple eyes have a yellow ring outline, and if she's cut then a black synthetic blood substitute will bleed out than the traditional red blood.

Specialty: Sena's is an artificial unicorn, composed of synthetic material that only simulates normal pony anatomy. As such, she's a touch more magically adept and learns at an accelerated rate. She also has a certain level of magical and occasional technical aptitude when such a thing is applicable.

All throughout Sena's body are microscopic constructs that regulate just about everything to her. Poison, sickness, disease, and even wounds can be 'repaired' by these constructs. The constructs can manipulate almost every aspect of Sena, and replicate so long as they have either matter and magic. The largest concentration of these microscopic creations is in her stomach, so she can literally eat to heal as the constructs break down the matter or magic in what she eats to repair the damage done to her.

Weaknesses: Sena's usually unaware of both her artificial nature, and the microscopic constructs that make up her being. And while she has an accelerated learning rate, Sena isn't an expert at anything and is rather ignorant of many of the modern concepts that should be common knowledge. She's also largely inexperienced in terms of combat of any kind.
Occupation: None
Gear: A locket that has a picture of her creator/father scientist.

History: A few years back, one of the lead scientist at Canterlot began a series of experiments in secret and without the knowledge or consent of his fellow scientist or the princesses. The old stallion had gone through life devoted to the pursuit of magical research and study. The one wife he did have was driven away from him by this endless endevour and as he crept into his later years, the stallion came to realize he had no heir to continue his legacy, or anypony to spend this final years with and so he set upon a task to create a daughter.

Dozens of experiments towards making synthetic materials and even more on ways to sustain them. Eventually, a breakthrough was reached with the creation of microscopic constructs that could break down magic and matter to repair and sustain the synthetics. The increasingly long hours and tiresome experimentation though was taking it's toll on the scientist. The closer he got to completing his greatest experiment, the weaker he was becoming. On the day of her activation, the old scientist barely had the strength to throw the final switch. He barely got to see Sena open her eyes before he died.

Needless to say, this meant Sena's first memories were something of a shock. Waking up for the first time in a strange room, full of strange things, and a dead pony on the floor before her. She found a locket still in the stallions grasp and donned the piece along with a letter that had her name on it. At least what she thought her name was to be since S.E.N.A. was on the tube that had held her. With virtually no clue on where to go or what to do, Sena wandered out of the lab and into the world. Luckily, she was taken in by a nicer couple in Canterlot who assumed the poor unicorn had amnesia. They began showing her the ways of the world, but she's still fairly unaware of a lot of things.

Personality: Highly curious, generally happy, inquisitive, and inventive. She also doesn't care for violence and will often try to diffuse a situation rather than make it worse.
Current Home: Lives with an elderly couple in Canterlot.
Misc: Sena's rather meant for more futuristic RPs where her nanites will be part mechanical and part magical, but this is a bit of a rework to make her fit in the canon universe. S.E.N.A. also stands for Synthetically Engineered Nanite Android.


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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Mar 18, 2015 10:10 pm

Zen wrote:
Name: Sena (Say-nah)

Nah. Wink

Quote :
All throughout Sena's body are microscopic constructs that regulate just about everything to her. Poison, sickness, disease, and even wounds can be 'repaired' by these constructs. The constructs can manipulate almost every aspect of Sena, and replicate so long as they have both matter and magic. The largest concentration of these microscopic creations is in her stomach, so she can literally eat to heal as the constructs break down the matter or magic in what she eats to repair the damage done to her.


Can you say "nanites"? Wink



I like it. It's cute. And it's not too tragic. Approved. ^_^
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 19, 2015 4:13 am

The Notebook wrote:
The lost was a term I used in place of The Dying. Ponies who have no chance of making a recovery.

As for examples Done.

I don't know what a superacid is but you answered the questions, so approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 19, 2015 4:14 am

Lorthalis of Crows wrote:
Name: Celerity

Approved. I will now ship Celerity and Auftrag and you can't stop me. Very Happy
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 19, 2015 11:11 am

Name: Anima

Race: Alicorn

Age: She prefers not to answer...

Mane: Translucent pale green

Coat: A muted white-grey.

Cutie mark.: A lantern shedding light

Extra details that aren't needed but are nice to add: Anima has an original form, but can choose to assume the visage of whatever she desires.

Distinguishing Features:

Specialty (eg. special spells, unique powers etc): Anima is the purveyor of souls, she who passes judgement and guides the souls of departed ponies to their determined afterlives. Residing in the Astral Twilight between worlds, she can draw the souls of ponies in her realm to her by merely willing them to her presence. Beyond the near deific levels of magical prowess that come with being an immortal being, Anima has the advantage of knowing the total sum history of all within her realm. Being an ethereal being, attacks of physical nature are useless gestures, and only the highest caliber of mortal magic could begin to approach her. Anima knows only the 2 alicorns attuned to the celestial bodies that keep the world in balance as her equals, and will on occasion allow them access to her realm to reform the souls of new alicorns.  

Weaknesses: None persay. One could consider her inability to project herself into the material realm, but beyond this, as an Alicorn, she possess no inherent weaknesses besides her spiritual nature.

Occupation: Judge of Souls, Guide of the Departed.

Gear: N/A

History: Anima is an original being, created with the purpose of guiding souls between worlds, and to this function her entire history is laid before. Apart from this, she is not a major mover in the material realm, and is only known by name to a scant few scholars of the planes and afterlife, and to the Princesses of Equestria, of whom are the only people she speaks to on the Material Plane.

Personality: Anima is the literal definition of a perfect judge of character. She is neither harsh, nor forgiving, she is simply objective in her dealings with the souls of the departed. To the rare unicorn mage who manages to project themselves into the Astral Twilight, she usually is impressed with, though her temperance may change depending on the individuals level of deference and respect. Above all, Anima treats a pony exactly how she perceives them to be worthy of treating.  

Current Home: Palace of Twilight

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sun Mar 22, 2015 5:43 am

SwordSymphony wrote:
Name: Anima

x.x I hate you because you're too good at playing me like a piano. Character approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Tue Mar 24, 2015 5:07 pm

Name: Glitter Bomb

Race: Pegasus

Age: 23

Mane: Long and flowing orchid (color ref)


Coat: Lavender

Cutie mark.: A spotlight shining down on a pegasus silhouette

Extra details that aren't needed but are nice to add: Almost always dressed in some kind of sparkly and over-designed outfit, typically very gaudy and camp.

Distinguishing Features: The aforementioned outfits, additionally he tends to keep himself exceptionally well groomed, straightening his mane, having his wings preened to perfection etc.

Specialty (eg. special spells, unique powers etc): Has an exceptional singing voice and is a highly trained dancer, including in the use of aerial maneuvers with his wings. Because of this he is also in above average physical shape.

Weaknesses: Exceptionally nervous and easy to panic the moment he feels out of his comfort zone, not experienced in the "real world", little common sense. (And frequently mistaken for a mare /pfft )

Occupation: Pop Music Singer

Gear: Usually has at least some kind of camera on hand and typically a brush to tend to his mane. Also usually has a notepad and quill with him to note down song ideas and to keep a to do list.

History: Raised by a former manager of Sapphire Shores and other similar acts, Glitter Bomb's father was able to get him a shortcut into the singing industry. However, his initial attempts to promote his son as a classical, upper class act failed miserably, as Glitter Bomb was clearly stiff and uncomfortable with the typical "dignified" music and the crowds did not respond to him.

His father gave up for the most part on Glitter but the teenaged colt pushed forward on his own, going through the "amateur way" as his father put it of playing small venues and opening acts until he achieved notice on his own, now for his energetic performances, upbeat songs and flamboyant persona both on and off the stage.

Glitter Bomb was subsequently signed by Ocean Records and has since then been a constant success with his music, having the occasional number one hit while otherwise remaining comfortably in the top 20. His frequent collaborations with artists such as DJ-Pon3 and Neon Lights have also helped keep him noticed, as he freely allows them to remix and sample his songs while he occasionally features on their albums.

Personality: Flamboyant and brimming with far too much energy most of the time, Glitter Bomb is constantly needing something to occupy him when he's not performing or practicing, and his obsession with his good looks takes up a lot of that time.

Despite his vain nature and somewhat selfish tendencies, he makes very generous donations to a variety of charities from his riches and while he would rather just perform, get his money and leave in most cases he is very gracious towards his fans and will happily pose for pictures and sign autographs.

Current Home: Has many "seasonal retreats" across Equestria, currently resides in a penthouse in Fillydelphia.

Misc: A frequent customer of Rarity's due to his increasingly outlandish outfits both for concerts and just in his normal life. Known for a reluctance to do world tours, typically only touring Equestria except when his record label demands a world tour.

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Mar 25, 2015 12:20 am

ObsidianPony wrote:
Name: Glitter Bomb

...You cloned Heartstring. You fool! You'll cause reality to collapse from the infinite squaring of fabulous!

It goes without saying that this is approved. Smile
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 26, 2015 2:06 am

Name: Libra Justicar(Goes by Icarus)

Race: Pegasus Seraph

Age: 2467

Mane: Long, streaked by two shades of a golden-brown color.

Coat: Light, almost-white grey.

Cutie mark.: A set of golden scales, with a heart on one side and a feather on the other.

Extra details that aren't needed but are nice to add: Her smile always looks kind.

Distinguishing Features: Her irises look like molten gold. Her wingspan is nearly twenty feet.

Specialty (eg. special spells, unique powers etc): Icarus, before becoming a Seraph, was stronger and more durable than the average pegasus. But after she became one, she became a lot more physically and mentally powerful. Capable of moving around in her armor and swinging her sword like they were made of paper. The mare herself is also abnormally fast in such large armor, aided by her massive, extremely strong wings, she is a physical force to be reckoned with. The mare also has an extremely strong will, capable of resisting any and all drugs, chemicals, and scents that affect the mind, not to mention seduction is useless against Icarus.

Weaknesses: Though physically strong, Icarus has no natural defenses against magical attacks, but the only thing she can try to defend against would be telekinesis, as she could try to overpower it. Other than this, Icarus cannot and will not attack or kill anyone unless they have done some sort of crime that would incur arrest or death penalty. In other words, she is literally incapable of harming or killing anyone not deserving of such a punishment.

Occupation: Mercenary.

Gear: The mare wears a massive set of golden armor, weighing in at a ton and enchanted to be able to absorb impacts, as well as deflecting any glancing blows from magical sources. Her sword, including it's foot-long handle, is nearly nine feet in length, and sharp as a shaving razor, but it is enchanted to never dull, nor can it be sharpened, and is also enchanted to be heavier than the armor, symbolic to the weight of duty. Both armor and sword share massive runes carved through the trim of the armor and hilt, handle, and flat of the sword. Each rune is Duty, Honor, or Justice, carved over and over, but unreadable by any but Icarus herself. In addition, her armor and Sword each are enchanted to be able to reduce themselves to simple accessories to save Icarus from questioning or their weight. The sword becomes a large belt, the buckle being swords crossed over a shield, while the armor becomes a golden necklace, with a shield-shaped locket.

History: Icarus was born and raised within a very militaristic family. She grew up, learning from her parents that duty and honor were the most important things. She joined the guard, like her family before her, but Icarus's time in the guard was mostly spent rooting out corruption. She did this due to a cousin being kicked from the guard for false reasons, and felt it was her job to root out those who did it.

But the farther she delved, the worse things she found, and after following a lead to a warehouse, well, she had fallen into a trap, and also had a battleaxe rammed into her back, diagonally between her wings. But as she died, her mind went black, with two things appearing before her. A massive set of black armor, offering whispering, seductive promises of revenge. And a golden phoenix, serenely offering her the chance to bring the ones who do bad to justice. She chose the phoenix, thinking of her family, what they'd say if she went for revenge instead of justice.

Over two thousand years later, she's been doing nothing but wander Equestria, meeting new faces, memories of past blurring together in a jumble. She makes new friends when she can, but they never last. Not as long as she has...

Personality: Kind and neutral towards most. But the ones who can befriend her meet quite a warm, gentle mare. Those her make her an enemy will find even glaciers are warmer.

Current Home: N/A

Misc: She likes coconut cream pie.

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Thu Mar 26, 2015 3:40 am

BronzeFog wrote:
Name: Libra Justicar (Goes by Icarus)

Approved.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Mar 28, 2015 4:11 am

Big Boss Man:
Pegasus:
30:
Black and brown mane:
Orange coat:
A yellow star (like an old west style sheriff star):
Extra details that aren't needed but are nice to add:
Wing supports (I think that's what they're called? Not sure.) :
Busting Criminals:
Hot-Headed, Rushes in like Leeroy Jenkins, he has slightly reduced flight capabilities (thanks to his confrontation with the manticore).:
Prison Guard:
Brown Vest, Black Cowboy hat,:
Big Boss Man was once a royal guard but after a manticore severely damaged his wing, he was forced to retire from the royal guard. But he still wanted to be a guard, so he became a prison guard and now handles some of Equestria's worst criminal scum:
Brash and obnoxious. Since he was on the Royal Guard, he thinks he is the best prison guard ever.:
He lives by himself:

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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sat Mar 28, 2015 11:49 pm

Name: Logic Bomb

Race: Earth Pony

Age: 14-16 (Last used in a group that worked based on maturity levels rather than ages)

Mane: Two-tone blue, light and dark. Mid-length and messy most of the time.

Coat: Light gray. Short.

Cutie mark.: Cartoon-style bomb with 1/0 on it in white and a lit fuse.

Extra details that aren't needed but are nice to add:

Distinguishing Features: Blue eyes.

Specialty (eg. special spells, unique powers etc): Latent Chaos magic/Complexity sense. He can sense magic and with some effort, identify its purpose and origin. This gets harder the more complex it gets, but it gets easier to notice. Similarly, he can disrupt it, though he can't disrupt Alicorn magic or any other magic beyond a certain power level.

Weaknesses: His chaos magic is draining to use actively, though simply sensing complex magic is passive, and gives him headaches when he uses it too much or for too long, followed by nosebleeds, cramps, and unconsciousness if he continues. He is also not particularly fit, as he spends more time studying magic of different kinds so he'll recognize them if he senses them.

Occupation: Helps his parents with their antiques store in Manehatten, has advertised himself as being able to identify magic items and does so for a fee which depends on certain conditions like the difficulty and how big or awkward the item is. Also takes odd jobs when the store is going through a slow patch.

Gear: A silver warding bracelet that protects him from adverse environmental conditions such as heat, cold, bad weather, etc. and a shiny dark blue one that guards him from mental and magical harm. Neither are particularly strong, and both were gained from ponies who had them identified and decided they didn't want them at his prices afterwards.

History: Born in Manehatten. His mother is an Earth Pony from there as well, his father is a Unicorn from Canterlot. He's an only child. He was born with a minor sensitivity to magic, and then had it massively expanded upon by Discord during his first escape in Return of Harmony. He knows some magical theory from reading his father's old textbooks from magic classes. His mother has a clockwork specialty, reflected in her clock face cutie mark with some gears exposed, and his father has a repair work specialty, represented in his cutie mark by a hammer and a wand in an X shape.

Personality: Open-minded. Normally a nice guy. Not always patient, especially when he thinks people are being willingly stupid. Willing to help others learn, though they'll usually have to ask him first.

Current Home: Manehatten, above his parent's antiques store, though he's saving for his own place.

Misc:
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sun Mar 29, 2015 12:08 am

Logic Bomb wrote:
Name: Logic Bomb

Approved.

Big_Boss_Man wrote:
Big Boss Man:

Still needs fixing.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Sun Mar 29, 2015 7:52 am

Name: Muffler Doll
Race: Unicorn
Age: Varied (Normally 22 unless otherwise stated, or needed.)
Mane: A Blue-esque Black, the tips of his bangs a rich, dark violet.
Coat: A deep violet, almost black in tint.
Cutie mark: A straight uncurving line, seven green bubbles floating up.
Extra details that aren't needed but are nice to add: He constantly wears a large red muffler.
Distinguishing Features: Muffler has four zippers attached to his body. One on his chest, one on his mouth, and  two that travel the length of his forelegs.
Specialty: Silence. Muffler is trained to kill, which only covers for half of the term silence. His other silence, is like a shut-off silence. Cutting it off from the source, this can include simply just hushing a voice to shutting down areas of the nervous system by nullifying parts of the nervous system, or silencing that area of nerves. This, however, is a rather strenuous task and can take a lot of energy from him if he tries to do this to anything larger than a silver dollar.
Weaknesses: A long box he keeps with him, possessing his internal organs other than his digestive system. They are enchanted to function as if they were never removed from his body.
Occupation: Ex-Zebra Living Military Weapon; Private First Class in the Royal Guard.
Gear: His large red muffler, which holds the symbol of his tribe; The Alpache. When unzipped Muffler's two arms unfold a robotic mechanism that wraps up and about his arm in a spiral, each with a scorpion stinger tip on the end. Each is engraved with Zebra Magic Runes. One meaning 'Death', and the other 'Kiss' the phrase forever putting a poisonous tip on the stingers.. When unzipped, his chest, reveals a rather large object akin to a switchblade. The blade of the object can rotate in a full 360° as he maneuvers the device. Both his arms and chest have been hollowed out effectively and forced to grow around the storage areas that were placed their.
History: Muffler Doll was born to a very poor family on the outskirts of Equastria. His Mother and Father being addicts to a Zebrican Herb known for its halliganic properties. Always in need of more. Muffler was one of 15 kids born this particular couple. All of which had been traded off to the Zebras in exchange for the plant they craved for. Alongside his older brother and two younger sisters he ever knew, Doll was sold to the zebras.
  By age three Muffler and his siblings were bombarded daily by injections and shots, none of them fought back against the zebras, too scared to be hurt the same as the foal they had seen as they entered the clans military experimentation labs. They had watched him get crushed beneath a adults hoof. They never questioned what they were given to eat. If they were told to do something, they learned to do it the first time.
  By age seven Muffler was already larger than most his age, his body built sturdy like a earth pony foal. This was when they became true rag dolls of the zebras. They were taught many ways to fight, and to fight to kill. With weapons and by hoof. By age Twelve Muffler Doll had murdered his siblings in a test to kill off his emotions. At least outwardly, he no longer felt physically or emotionally attached to things. Attachment would kill you.
  At the age of seventeen, Doll was a tall, oddly built pony. One that looked somewhere between nowhere, and somewhere. When he reached the age of twenty they made one last experiment. This resulted in his box of organs. Soon after this he was stuffed with things the tendril like flesh within his pockets held in place. With this done they Zebras had control, a perfect husk. A living killing machine made by ponies. Something to combat the machines the other tribes built through tedious work. After all their hard work, he was but an earth pony if he had no horn. His horn was what they wanted to utilize with his combat. Sitting him down they taught him how to read.
  By age 21 he finally had his cutie mark. A pulse gone silent, followed by the rising of seven green bubble. The silence of life, he was taught specifically to hush everything and anything. Never let even a thought process in their head. Basic at the time, it grew to be what was a lethal force; complete silence, eternal silence. He learned to kill by muting everything. It was after he was ordered to kill the runt of the tribe's foals as an example of what would happen if you disobeyed that Muffler finally thought something himself. This was wrong. His logic correct in his eyes, he proceeded to murder the tribe's leader and some of their guards. Leaving he brought many of the village foals with him using one of the only basic magics he knew, levitation. Hefting the box of his organs onto his back he left and didn't turn back.
  Once he had reached a town he looked for shelter. Unable to find until an older Earth Pony stallion offered him and the children a place to stay for the time being. After discussing it as well as he could, Doll explained his situation. The old stallion being the town's school teacher the old boy had a deep passion to raise children to shape tomorrow. Leaving the young children in the care of the kind school teacher in Lotterbale, Muffler left to find work. The child he was meant to kill that day giving him the only possession they had as a thanks, a large red muffler with the tribe's symbol on it. leaving him their only possession. For the first time in his life since infantry Doll smiled.
  Over the next year he went through training to become a soldier in the equestrian guard. What else could a stallion of his background go? Assassination was a option, but that was his past. For once, Muffler was calling the shots. He got to say yes and no. Half his earned money being sent to Lotterbale to help pay for the expenses of the children.
Personality: Empty, Doll has a lot of bottled emotions to uncork one by one. Being raced to kill them off he learned to just hide them deep within. Somewhat like a Husk he doesn't really react to anything at all.
  Quiet out both lack of social skills, and a desire to speak aloud he only talks when talked to. Because of this he is oblivious to sarcasm and doesn't quite understand the meaning of "Joking". When he is flirted with. He will answer honestly as subtle hints do nothing to phase him. Despite that he is rather street smart. Able to notice a rat in the crowd he can avoid the cons of the market and easily barter.
  Honest, and blunt almost to an extreme level Doll tries his best not to lie as he has no reason to. Overly modest when he sees obscene objects of any sort, and very portective of his box of organs.
Current Home: Crystal Empire Guard Barracks.
Misc: Muffler has a foalish tendency to say his name while talking, as well as a child's level in terms of speech skills. (Ex. "Doll thanks you much.")

____________________________
Just what I need. A little more entropy.


Last edited by The Notebook on Mon Mar 30, 2015 12:24 am; edited 1 time in total
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Mon Mar 30, 2015 1:46 am

The Notebook wrote:
Name: Muffler Doll

As Dual has left this one up to me, upon verifying the latest change in description, it is approved... Just remember that I must sternly debate the existence of such a character in regular MLP as far as I know, though AU I have little to no issues with depending on the context. Do use responsibly, but there you go: Green lit.
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   Wed Apr 01, 2015 8:33 pm

Name: Goes by Peanut, a nickname given to him by Sugary Market.

Race: Breezie

Age: 18

Mane: Light Green

Coat: Cyan

Cutie mark.: None

Extra details that aren't needed but are nice to add: The most peculiar of his antics always involve glass jars in some way. He also is around a lot when Sugary Market is involved.

Distinguishing Features: His gear make him stand out from other breezies. That is, if one can spot him first.

Specialty (eg. special spells, unique powers etc): Being a companion and a lookout (When not distracted anyway). Is also strangely durable for a creature his size.

Weaknesses: Gets distracted easily, also gets into trouble a lot. Also breaks the 4th wall constantly. Trust me, this is a weakness.

Occupation: None

Gear: A tiny army helmet and a tiny telescope.

History: He was part of the great Breezie swarm that Seabreeze and everybreezie else was part of, but he got separated early on from them, reason being that while he was refreshing his strength, he got stuck in a glass jar. Sugary Market was the one who found him. Elated with joy at his rescue, he tried to rejoin the swarm but they were nowhere to be seen. Eventually he decided to stick with Market for a time, forming a bond of friendship with the stallion. After a while he decided to try and help others. He still helps Sugary every now and then when their paths meet.

Personality: He tries to be serious (Which usually makes him sound rude at times) but his antics usually result in these attempts becoming adorable. He is also hungry often due to his small size, which make him do things that make him look even more adorable.

Current Home: None.

Misc: "It was the last peanut! It was the opportunity of a lifetime! Now open this jar and let me out!"

Theme Song:

____________________________
An empty mind is like unto a freshly turned sod, if not sown with the seeds of love, duty and honour, the insidious weeds of heresy will take root.

- Prefect Xavier Lanate, from his essay "Heresy and Faith: an Introspection"



Last edited by Brother Roga on Fri Sep 09, 2016 6:47 am; edited 3 times in total
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PostSubject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)   

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