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 Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)

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ObsidianPony
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PostSubject: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Thu Oct 09, 2014 6:49 pm

War... war never changes.

Not that the inhabitants of The Stable, would ever know that. This is the only life that any of them can remember, the same dreary grey prison walls, the same barred cells to return to each night, and the same dull, bored voice barking out the same commands to them every day.

"Wake up. Lunch. Dinner. Return to Cells. Lights out." Repeat.

In fairness, it wasn't a bad life. A bit repetitive maybe, and yeah it was annoying never getting to meet anyone aside from their fellow prisoners... and yeah it was a bit weird that none of the guards or staff ever actually came out to see them... and yeah maybe it would be nice to remember what they'd been imprisoned for in the first place...

On second thought, maybe this place isn't so perfect...

Maybe it's time to see more of the world. Even if the guards come out and stop them, that would still be more of the world than they've been seeing for who knew how long...


RULES:

1) Maximum of two OCs per player

2) The only equipment you shall start with by default is your blue jumpsuit. No pulling guns or pipboys out of your ass.

3) No we won't be doing a stats system but please say what your character is particularly good with (IE, computers, guns, hand to hand fighting etc.) In addition please choose two SPECIAL stats to have specialise in (Strength, Agility, Intelligence, Endurance, Charisma, Perception, Luck)

4) Yes, you can die

5) It's not required for you to stay in a group but if you do split please don't magically snap back to the group if you feel you suddenly need help

6) Be sensible. If you decide to charge a pack of raiders with miniguns with a pen knife I don't want to hear complaints when you get shot.

7) Have fun!
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Xereth

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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Thu Oct 09, 2014 9:13 pm

Wyvorn Whitewing.

Good at thieving, lockpicking and being stealthy.

Special stats being Agility and Endurance.


Last edited by DragonXneoN on Sat Oct 11, 2014 8:11 pm; edited 2 times in total
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Wild Card

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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Thu Oct 09, 2014 9:40 pm

Signing up Wild Card for this thread.

Wild is extremely good at gambling, and surprisingly can cook a rather good meal. He does, however, dislike using large and bulky weaponry, and will avoid having to use things like this.

As for the two SPECIAL stats with specialisation, Luck is a must have, and Endurance will be the second one for him.
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StrawberryGamer

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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Thu Oct 09, 2014 11:16 pm

Signing up both Frosty Works and Strawberry Breeze for this, because you said max 2 OCs, so I'm taking advantage of that.

Frosty is very good with mechanics and can make or fix machines and guns. Her special stats would be Strength and Endurance.

Strawberry, on the other hoof, is good with other ponies. Very sociable. She is also quite fast on her hooves and wings, though she can only use those wings in more open areas of the Stable. Her two Special stats are Charisma and Agility.
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Star Sentinel

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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Thu Oct 09, 2014 11:37 pm

I suppose I shall sign up with Star Sentinel and Dark Wing.

Star is good with guns. Firing guns that is. And his special stats are Agility and Perception.

Dark Wing is good and computers and making things. His special stats are Intelligence and Luck.
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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Thu Oct 09, 2014 11:49 pm

I'll be signing up Auftrag, and I'm gonna kneecap him for you. None of his special abilities are for use in this. This Auftrag isn't exactly the same as normal considering the circumstances.

His S.P.E.C.I.A.L. stats are Intelligence and Perception. Auftrag is (surprisingly) good with medicine, energy weapons, science, and explosives.


Last edited by Wiserodin032402 on Mon Oct 27, 2014 12:31 am; edited 2 times in total
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Zen

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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Fri Oct 10, 2014 1:08 am

I'd like to sign up with my new Oc J├Ąger if he gets approved in time. He's good at fighting, and surviving, but mostly fighting with his special stats being Strength and Endurance.

If he doesn't get approved in time, then I'd like to try and use Reflect. She'd be good with diplomacy and just talking to others. Her special would be in Charisma and Perception.

Either one or the other though, not both at the same time.
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Brother Roga
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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Sat Oct 11, 2014 10:58 am

I'll sign up with Natural Tune.
My 2 special stats would be Charisma and Endurance
Tune is good with hand-to-hand, somewhat proficent at repairing and rather good at melee weapons.

This is gonna be fun Very Happy
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DualThrone
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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Sat Oct 11, 2014 7:41 pm

Signing up Viridian Rain (Intelligence & Endurance) and Verde Tin (Agility & Endurance).

Viridian would be exceptionally good with science, computers, research, and intellect-related tasks. Verde is more hands-on, an engineer by training and inclination and has the delicate touch to "tickle" a lock if it won't do what she wants.
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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Sat Oct 11, 2014 8:09 pm

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Cynicalwhovian

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PostSubject: Re: Fallout: The New Arrivals (AU, Gore, Adventure, Anthro)   Fri May 08, 2015 12:23 am

Dust for later.

Good at speech, science, and plasma weaponry.

Special skills are Charisma and Intelligence.
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