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 Maretropolis OC Character Thread

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DualThrone
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeTue Feb 10, 2015 2:40 am

This Fantasy is a Fine one.

veryveryfluttershy wrote:
Name: Fine Fantasy

As per our Skype conversation about how her powers work, this is approved. If you'd kindly fix up the capitalization and grammar, however, that'd be fantastic.
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeMon Apr 06, 2015 5:19 pm

Name: Alias: Dread Lock

Race: Earth Pony

Age: Has been in the city for over 50 years. Actual age unknown.

Alignment: Chaotic Neutral

Mane: Brown dreadlocks

Coat: Gray

Cutie mark.: A guitar with a thunderbolt striking through it.

Extra details that aren’t needed but are nice to add: He has a scar on his left eye that goes all the way to his nose from when he accidentally snapped a string, or so the tales tell.

Distinguishing Features: He has spiked leather hoofguards and all the telltale signs of a metal fan. His guitar is also shaped like a battleaxe (Though few know that it actually IS a battleaxe)

Specialty (eg. special spells, unique powers etc): Playing an electric guitar. Thanks to his enchanted guitar's abilities, he can also hypnotize ponies of his choosing. The type of riff or solo that he plays determines the effects his guitar will have - the harder the riff or solo, the deadlier the effects. His guitar also is enchanted to have an invisible back-up band that backs up any tune Dread strikes up though he can dismiss this band at will.

These are the main riffs and solos he has available, with links to applicable songs:
Desert Sands: All affected targets are under the illusion of being swallowed by quicksand. Pegasi feel their wings grow leaden and are forced to land, to be swallowed by the sands. Targets can be choked to death by this.
Peace Equals War: All chosen targets shrug aside their fear of death, increasing their speed dramatically and making them fear nothing.
Road To Ruin: All affected targets are unable to take steps in any direction or flap their wings without feeling like hot iron spikes are driving into their hooves.
Serve The King: Summons minions that overwhelm enemies. These get stronger the longer the effect is maintained.
Brewing Storm: The longest ability to wind up, this song summons lightning bolts that strike indiscriminately at approaching targets. He has only used this ability once before and it had devastating results. It also generates a shield around Dread that slowly gathers power until it's almost impenetrable once the winding period is over.
Consumed By Hate: While this song is active any hostile act taken against him causes a part of the attacker's body to burst into magical flame that can only be put out by laying down one's weapons with genuine conviction. Each attack adds another flame until the attacker either quits or burns to death. Doesn't work against those immune to fire.


Weaknesses: Relies on others to clean up the mess that might be left behind after he is done, must keep playing to keep hypnotizing effects active, with the exception of his Desert Sands if it successfully chokes the victim to unconciousness or to death. In addition, it takes time for him to actually activate the effects and quick-thinking foes can use this to their advantage. Naturally, the deaf are immune to his hypnotizing effects, though his harming powers can still affect them as long as they have physically visible effects. Finally, he is unable to use more than one of his abilities at a time.

Occupation: Balance-keeper of the city. Practically means keeping both supervillains and superheroes from getting too powerful.

Gear: An electric guitar that doesn't need a speaker to make the electric sounds that electric guitars usually need. Also an outfit one usually sees on metal fans at concerts and the like, in addition to some worn black and white paint on his face.

History: Once upon a time, Maretropolis was far more of a battleground than it is today. Superheroes and supervillains were abundant, each greater than the last, all stuck in an eternal conflict. The citizens of the great city silently cried out for help even as they cheered the self-proclaimed "heroes" of the conflict, for despite their opposition of the supervillains, the battle for Maretropolis didn't seem to end.

Little did they know that the battle was meant to be eternal, but some reprieve was given to them when, during a big battle involving practically every superhero and villain, a lightning storm converged. This in itself wasn't unusual, but the presense of music caught everyone off guard. It boomed across the battlefield, as if the thunder itself was playing it. With a thunderstrike, Dread Lock appeared.

Upon pointing his two hooves at both sides, he demanded that they stop. Unsurprisingly, they refused and began once more. Then his guitar began playing and by the end of it the amount of heroes and villains in the city had been reduced by more than 80%. This gave the city some time to breathe. Now, however, the battles are getting large once more. This time Dread is going to stop it from escalating by preventing their numbers from getting too large. Preferably without death.

Personality: Dread doesn't talk much, but when he does, it's usually because he has something important to say. He cares not what happens to the heroes or the villains, but will still make sure no harm comes to any of them if not necessary.

Current Home: Unknown.

Misc:

Theme Song:

Power Level
Strength: 2
Intelligence: 2
Energy Projection: 6 (1 when he doesn't have his guitar)
Fighting Ability: 2
Durability: 3
Speed: 2


Last edited by Brother Roga on Tue Oct 20, 2020 5:10 am; edited 17 times in total
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeThu Apr 09, 2015 4:37 am

Brother Roga wrote:
Name: Alias: Dread Lock

Approved.
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeSat Apr 25, 2015 7:43 pm

Name: Snowfall (Alias: Blackout)

Race: Pegasus

Age: 27

Alignment: Neutral

Mane: Pure white. Spikes up when his powers are in use.

Coat: Pure white

Cutie mark.: A diagram demonstrating the transference of heat (a pair of orbs, one red and one blue, with the red "leaking" into the blue)

Extra details that aren’t needed but are nice to add: Has solid white eyes with no pupils or iris when his powers are not in use and solid black when they are in use.

Distinguishing Features: His all white color scheme and his black blood

Specialty (eg. special spells, unique powers etc): Blackout can absorb the power of any other hero through physical contact to use them as his own.

Weaknesses: Can only absorb one set of powers at a time and has only a finite amount of power; he will tire more quickly using another ponies power than they would using it.

Occupation: Mercenary

Gear: Wields a lightning blaster of his own invention designed to act as a long ranged taser. Has a body covering hologram project to use as a disguise in lieu of a costume.

History: Blackout and his twin White Noise were created as a result of genetic experiments in an early effort to artificially create new heroes rather than awaiting more supers, as at the time the superhero community was being overwhelmed. The aim of Blackout and White Noise was to make a pair of twins who would rely upon each other for their powers to operate and then to ensure their personal relationship was exceptionally close, to allow that to be used as leverage to ensure loyalty.

Unfortunately the brothers powers began to evolve to work on their own, no longer needing their sibling to use their abilities; with this in mind the two soon devised a plan to escape and live their own lives, enacting their escape attempt by having White Noise take down the facility defenses while Blackout removed them from the data base, eliminating any record of their creation.

The two brothers upon their escape made their way to Maretropolis and have since put up the front that they are a perfectly ordinary pair of supers as opposed to artificial creations. They currently work for the employer who will pay them and protect them the best, which has alternated between both the Power Ponies and various villains in the past.

Personality: Blackout is very quiet and detached toward others except for his brother; only White Noise can carry long conversations with Blackout, others are likely to get little more than silent stares and one word yes or no answers to queries.

Blackout goes along with White Noise's idea of hiring themselves out to the highest payer more for scientific interest in testing the boundaries of his own power; he cares little for the money so long as he can eat and keep their home, and as such often uses his minor share to just buy him equipment for whatever experiment he wishes to perform next.

Largely because of their history, the brothers will take down any illegal experiments on other ponies free of charge or of their own accord.

Current Home: Blackout lives in a disused apartment building along with White Noise, where the two of them have refurbished the second and third floors to be habitable and use them as one large living space, while the basement is Blackout's personal laboratory space; the first and ground floor are left in run down and abandoned state to put up the illusion of the building still being abandoned.
Misc: Blackout is wanted by the Maretropolis Police Department with a 1000 bit reward for his capture.

Power Level
Strength: 2 (varies due to power)
Intelligence: 6
Energy Projection: 1 (again varies due to power)
Fighting Ability: 3
Durability: 3
Speed: 2
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeSat Apr 25, 2015 8:00 pm

Name: Bedtime (Alias: White Noise)

Race: Earth Pony

Age: 27

Alignment: Neutral, leaning towards Evil

Mane: Long, scraggly and black

Coat: black

Cutie mark.: A monitor showing static

Extra details that aren’t needed but are nice to add: White Noise is a mute

Distinguishing Features: His muteism, his all black coloration, his height (7'1)

Specialty (eg. special spells, unique powers etc): White Noise is capable of psychic manipulation and control over both minds and physical objects; his name came from his ability to instill a brown note into a ponies brain that was described as sounding like static or white noise; this brown note causes major motor function failure, ranging anywhere from muscle atrophy to stopping of the heart, depending on the strength and biological health of the subject in question.

White Noise additionally uses his powers for telepathic communication, which is how he gets around the hurdle of his lack of speech. Despite the potential clearly being there, White Noise cannot read minds; neither he nor his brother know if this is because of a lack of training on how to do that or a deliberate omission when they were created.

On top of his psychic abilities, due to the damage the White Noise ability can cause to his own body, White Noise also has a regenerative healing factor, which redirects the energy he uses for his psychic powers to healing damage.

Weaknesses: Due to his energy dictating both his psychic abilities and his healing factor, he cannot use them simultaneously. Additionally, his signature white noise ability also causes muscle failure and internal damage to himself, relegating it to being strictly a last resort ability even ignoring his usual desire to incapacitate rather than kill.

Occupation: Mercenary

Gear: Wears a suit of snow white kevlar armor in combat along with a metal helmet that is shaped like a dragon's head.

History: Blackout and his twin White Noise were created as a result of genetic experiments in an early effort to artificially create new heroes rather than awaiting more supers, as at the time the superhero community was being overwhelmed. The aim of Blackout and White Noise was to make a pair of twins who would rely upon each other for their powers to operate and then to ensure their personal relationship was exceptionally close, to allow that to be used as leverage to ensure loyalty.

Unfortunately the brothers powers began to evolve to work on their own, no longer needing their sibling to use their abilities; with this in mind the two soon devised a plan to escape and live their own lives, enacting their escape attempt by having White Noise take down the facility defenses while Blackout removed them from the data base, eliminating any record of their creation.

The two brothers upon their escape made their way to Maretropolis and have since put up the front that they are a perfectly ordinary pair of supers as opposed to artificial creations. They currently work for the employer who will pay them and protect them the best, which has alternated between both the Power Ponies and various villains in the past.

Personality: White Noise is very apathetic towards the reasons why he and his brother were created and takes far more personal enjoyment than his brother in enjoying his powers; it is not uncommon for White Noise to draw unnecessary attention by attempting to use his powers for petty crimes such as robbery and vandalism towards those he sees as having slighted him.

Despite Blackout's distant nature, White Noise loves him dearly and is constantly trying to persuade him to join up with one of the villains more permanently, not trusting the Power Ponies to not simply hand them over to the government again if they were to join them; despite this lack of trust White Noise is willing to work with them mostly because of Blackout vouching for them.

Current Home: He shares his abode with Blackout, living primarily on the third floor.

Misc: White Noise's eyes display blurring and streaking lights like static when using his powers, another reason for his name. It is theorised that whatever biological basis his powers have may be connected to his optical nerves, but this has not been significantly tested by him or his brother due to potential harm to him and his abilities.

Power Level
Strength: 3

Intelligence: 3

Energy Projection: 1

Fighting Ability: 4

Durability: 4

Speed: 2
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeSat Apr 25, 2015 11:12 pm

Name: Auftrag Tyrannus (Alias: The Jack of Smiles)

Race: Unicorn

Age: 34

Alignment: Lawful Evil

Mane: Silver

Coat: Pale blue

Cutie mark: A serpent that consumes it's own tail

Extra details that aren’t needed but are nice to add: His eyes are a lovely shade of green to match with his suit, and he files his fangs down on a regular basis.

Distinguishing Features: His sangria suit jacket, waist coat, flat tie and trousers really stand out, especially with his fern green dress shirt.

Specialty (eg. special spells, unique powers etc): Other than being gifted with the gift of heavy charisma, a silver tongue, and 22 years of experience Auftrag has a few powers. He can 'teleport' short distances using a combination magic enhancement and speed, though he can't teleport through objects due to the nature of it, instead he has to move over or around them. He can summon bursts of energy to attack ponies within 10 - 20 feet of him or channel them into his physical attacks to give them more punch. He can summon his family's signature chain-whip, Ouroboros to strike enemies out to 15 meters and drag them towards himself, though it can miss. He can regenerate fairly quickly from wounds, taking about 6 minutes to go from 'Death's Door' to 'Can walk to a hospital to get proper medical treatment', but severe damage, like getting an arm severed, has to be dealt with by actual doctors before his healing will kick in to reattach it.

His actual super power is the once a day ability to create a field with a 10 meter radius that resets everyone within it to a state of 'normal' as long as they're in the field. Super strength or speed that isn't gained through intense training is reset to the strength of the average pony. Superpowers are shut off while in the field. The big drawback is it's short range, duration of five minutes, and its only available once per day, making the use of it at the right time extremely important.

Weaknesses: Auftrag is only a super in the loosest definition of the term. His power simply renders ponies normal and doesn't do away with their intelligence, tech or fighting experience. Everything else about him is acquired from experience fighting for his life in the Griffon Empire and fighting crime in Maretropolis. His healing is easily beaten by decapitation or limb severing. 

Occupation: Mayor of Maretropolis

Gear: A pair of (rather ornate, yet functional) folding blades, a bladed trilby hat, a bladed top hat (for formal occasions), a sword cane with a built in pistol (for formal occasions, and it comes with a pistol for dueling too), his four piece suit that has Kevlar woven into it, sunglasses, binoculars, a pencil, a notebook, a mask from his time as a masked vigilante, and whatever being the mayor gives him other than a license to be kidnapped and/or taken hostage.

History: Auftrag grew up on the west coast of the Griffon Kingdoms. His upbringing was rough, being taught at age six by his father to deal with his problems by fighting them. He went to the provided public school, learning his maths, sciences, grammar, and so forth. There weren't many conflicts early on, most of the ones that did happen were minor, and easily solved by his gift of a silver tongue. Then at age 12, there was a dispute with a bully that got violent and ended up with Auftrag being shiv'd with a pencil. He learned then that he was a regenerator, a pony that could recover from wounds at a fairly brisk pace. He clobbered the bully, making sure that the griffon who shiv'd him knew that Auftrag Tyrannus was not one to be toyed with. He started practicing fighting styles and training his intellect even further, soon gaining his cutie mark a year after the incident and learning how to use his family's ancestral weapon, Ouroboros. At 16 he graduated from the public schooling system and went on to a finishing school, learning how to be a quintessential gentlestallion and earning his sword cane with a built in pistol at age 20. Now that he was out and on his own, he applied his experience to fighting crime and vigilante justice, while working as an accountant. At age 23, he saved up enough money to buy passage to Equestria, getting on a boat to Maretropolis. When he arrived in Maretropolis, he was stricken with the amount of violence in the street, and became a vigilante once again. But soon, he realized that he was fighting against superpowered ponies instead of run of the mill griffon thugs, and simple martial arts combined with peak physical strength wouldn't cover it. He worked on his magic skills, eventually getting them to the point where he could weave them into his fighting style with no interruption. He worked as a political aide to the mayor at the time to cover other expenses, as he saw that the police were incompetent when it came to handling the villains running about. At age 32, it came time yet again for the current incumbent to run for office, and Auftrag saw his moment to make a difference. He ran against his former employer on the ticket of change, reform, and cleaning up the city streets. Auftrag won by a landslide, landing himself the position of Mayor. Now as Mayor, he works to keep the city working, the trains running on time, and keeping the streets clean. It doesn't mean he doesn't run around at night or his days off beating criminals senseless though, old habits die hard...

Personality: Generally acts like a gentlestallion in public to keep a good reputation, and does a lot of good acts to keep the opinion polls high, but deep down he's a sociopath who will do anything for success or to see his goals made true. He tends to dislike criminals who don't have a cause or reason for what they do, talking down to them and calling them 'Republic Serial Villains'. He doesn't much like supers either, seeing them as flawless Colt/Filly scouts with no real character to them who would rather throw criminals in jail and leave everyone else to solve the problem of keeping them there. He takes a special joy in beating lawbreakers senseless or cutting them up, and he will fight a super or two if he has to.

Current Home: An apartment in Maretropolis, close to city hall.

Misc: It's rumored that his political was funded by the Solitaire Company, but those are just rumors.

Power Level

Strength: 3
Intelligence: 5
Energy Projection: 3
Fighting Ability: 5
Durability: 4
Speed: 3
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeSun Apr 26, 2015 5:59 pm

ObsidianPony wrote:
Name: Snowfall (Alias: Blackout)

Approved.
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeSun Apr 26, 2015 6:01 pm

ObsidianPony wrote:
Name: Bedtime (Alias: White Noise)

Approved.
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeSun Apr 26, 2015 6:07 pm

Wiserodin032402 wrote:
Name: Auftrag Tyrannus (Alias: The Jack of Smiles)

Approved.
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeTue May 12, 2015 6:10 pm

Name: Wormhole

Race: Unicorn

Age: Unknown including to him (28 in actuality)

Alignment: Evil

Mane: White with dark grey streaks

Coat: Dark blue

Cutie Mark: A black hole

Extra Details: Looks older than he actually is due to constant use of his powers, looking closer to mid-forties.

Distinguishing Details: Has a very muted color scheme compared to most ponies, almost like faded paint; it is theorised to be a result of abuse of his powers.

Specialty: Ability to time travel and cross parallel dimensions. Also a highly trained combatant.

Weaknesses: While capable in combat, Wormhole lacks any powers which compliment this and cannot focus enough to use his powers in the middle of a fight, preventing an easy escape. In addition frequent use of his powers in a short span of time can cause effects like illness, seizures and premature aging.

Occupation: Assassin

Gear: Wears an all covering black and grey bodysuit inscribed with roman numerals on his sleeves; for each assassination he adds a number to the sleeves, which currently sit at XXVIII. He also keeps several watches on his person at all times to keep track of different dates; for weapons he typically carries four automatic pistols (two held in his telekinesis, two used with his arms/forehooves) as well as a long beige briefcase containing a collapsible sniper rifle.

History: Wormhole (who has long since both abandoned and forgotten his proper name) was a unicorn who in his seclusion was determined to unlock the secrets of easy time travel, believing it was able to be done without complicated rituals and heavy resources and that it was just the techniques that were missing; he spent over eight years dedicating himself to studying time travel almost every waking day before eventually he decided to send himself back in time using a known ritual (once he had the resources for it) in order to study the nature of the ritual first hand.

Unfortunately the many experiments Wormhole had conducted on himself using magic to attempt to give himself an ability to make these portals on command interfered with the spell; during the process the magic of the portal poured directly into Wormhole, exposing him to the void of time and space in utterly unprotected fashion. The world he arrived in is not the one he left but he cannot remember much of the world he left; he settled in the world of the Power Ponies and tried to study their history, finding it dotted with all sorts of horrible conflicts and wars related to the supers.

Horrified, he discovered that the magic that had latched to him from the void finally allowed him to do what he had believed possible, however the powers proved to be difficult to control and Wormhole regularly found himself slipping out of space and time and on one fateful occasion viewed almost the entire history of the power ponies world in one quick rush; while this incident finally cemented Wormhole's control of his powers, it also drove the unicorn insane and convinced him to experiment with time by killing major figures of the past to observe the distortions, with no care for the potential disastrous paradoxes he would cause.

Wormhole is currently contained in a Power Ponies containment facility; his cell is kept constantly in a state of suspended animation to prevent him simply time travelling out. Just a few seconds would allow Wormhole to escape, which has happened before.

Personality: Wormhole is very curious and conducts himself like a scientist observing their work. When it comes to killing however, despite his claims that it is only for studying purposes and he holds no ill will or pleasure from it, it is clear Wormhole enjoys killing and often toys with his targets before actually killing them. 

Wormhole is usually quite calm emotionally and does not let his anger or frustration show, but the act of others time travelling back to stop him (as the Power Ponies usually do) enrages him, not just because he feels they are disrupting his work but because he has gotten it into his head that as he can time travel without the use of advanced rituals, only he is deserving of the right to do so.

Current Home: Eclipse Maximum Security Prison

Misc: Possibly as a result of the magic contained within him, Wormhole speaks with an echo as if three versions of him at different ages are talking at once.

Power Level:

Strength: 3

Intelligence: 5

Energy Projection: 3 (standard unicorn)

Fighting Ability: 6

Durability: 3

Speed: 2
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeWed May 13, 2015 2:50 am

ObsidianPony wrote:
Name: Wormhole

Approved.
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeTue Mar 01, 2016 1:21 am

Name:Delphina Resin (The Maven)
Race: Earth Pony
Age:24
Alignment: Good
Mane:Black
Coat:Midnight Purple
Cutie mark.: A light blue dotted eighth note.
Extra details that aren’t needed but are nice to add: She has green eyes, and stands about an inch smaller than most.
Distinguishing Features: Her eyes are specked with gold-colored pigments, she has a tuft of lighter, longer fur on her chest.
Specialty (eg. special spells, unique powers etc): She's an indirect emotional influence with music. That is, she can mess with the emotions of those listening beyond what is normally capable, due to a link between her special talents and psyonics. She is also capable of manipulating sound to attack, though it's not normaly her go-to. She also practices hoof-fu, though she isn't about to take on a Minatuar with it.

A note about her musical abilities: Her powers operate on any musical instrument (including her voice) but are stronger with instruments she is proficient in. The strongest of these would be her viola, as she's mastered it.

Weaknesses: She is not overly physically strong.
Occupation: Concert Violist
Gear:A viola, a flute, and a length of rope. Her super hero costume is reminiscent of a bard's outfit, close to this style:
Maretropolis OC Character Thread - Page 2 300px-Bard_concept_art

She has a matching cape with a stylized musical staff.
History: Delphina grew up well-off for the most part. She went to a nice school and fell in line, especially when it came to musical instruments. However, when she got to play her first solo, it was like life opened up for her - especially since she got her cutie mark. Nothing abnormal seemed to happen.

Flash forwards about a decade. She's just made it out of college for entertainment with high marks in singing, dance, and instrumentalism. She's settling down into her new role in a smaller town to begin her career. Fresh life, yeah? One day, she stumbles across an odds-and-ends shop. Deciding it would be fun to check out, she walks in and looks around at the nick-knacks. She smiles at some of the older instruments, even picking up a banjo (Because why not?). Going to the counter to check out, the old lady behind the counter stopped her and asked for her hoof, saying only, "Hooves can say a lot about a pony." Delphina reluctantly gave her said hoof, polished well enough, though with grooves where her string instruments had pressed into them. The old lady smiled and covered the hoof in both of hers. "Mmmm, such a wonderful thing to humor an old bird like me. You're gunna be the best musician of our time one day, I'm sure of it." Delphina was flattered and caught of guard at the same time, but before she could respond, she felt energy jolt up her hoof, filling her body and entering her mind. In a moment, her world went dark.

When she awoke she was at home, feeling weird for lack of a better term. A little fuzzy and tingly. Her head also felt a bit... sharper. With a sigh, she decided to pass some time and play her viola. Just a quick shanty or fiddle tune. (Which aren't just confined to violins, by-the-by.) She often did this when feeling off, and was thankful every day her neighbors didn't mind. However, a few bars in, she was surprised by the sounds of a party coming from outside her door. They died off when she stopped playing, so she shrugged and went back to it. A few minutes later, partying seemed revitalized. Taking a look outside, she saw a small gathering of passerbys' dancing with each other. They seemed a little confused, though they also seemed happy. One of them asked her to continue, and she obliged for a while. That was her first introduction to her new life.

She's still newer to her new-found abilities, and is trying to become a super hero, though she isn't established as of yet.

Personality: Independent, a bit sarcastic, but soft-hearted. She absolutely hates being crossed. In groups, she seldom takes a leadership role, though she'd probably say something if something was bothering her.
Current Home: Maretropolis
Misc: A fan of chocolates. Not a superfan, though.


Power Level
Strength:1
Intelligence:4
Energy Projection:3 (Short-ranged, short duration musical energy bursts.)
Fighting Ability:2
Durability: 3
Speed:2
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jz96




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Join date : 2015-06-04
Age : 28

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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeWed Mar 02, 2016 7:11 pm

Name: Loaded Dice
Race: Pegasus Mare
Age:24
Alignment: Chaotically evil
Mane: Jet black. Bed mane.
Coat: Snow white
Cutie mark.: Two Red /black dices, both with the six on top.
Extra details that aren’t needed but are nice to add: Can change her eye's color.
Distinguishing Features:
Specialty (eg. special spells, unique powers etc): Very fast and Skilled fighter. Can hypnotize ponies to "Rage or berzerk." (Happens when she rapidly changes eye colors. Only works through staring into the ponies eye's. Pony must be mad or upset.) Uses her playing cards as knives. (Throws them fast enough for them to pierce the skin. Could kill it hit the neck area.)
Weaknesses: Insane. tend to push her luck far too many times. If the pony she tries to hypnotize haves a random happy thought would cause dice a major head ace and could cause her to go blind for a few moments. Like to torture her victims and "toy with them".
Occupation: Theft, villain
Gear: Multiple decks of  bladed cards. a bull whip. and small explosions/ smoke bombs dice.
History: Even as a filly Dice was just a jerk. teasing everypony pranking them and pretty much everything means. No matter what her parents did she just became more resistance and a bigger jerk to the point of being violent to her other students. She was expelled after being caught stealing from the teacher.
At her teenage, her parents had enough of her and she feel the same way about her parents. "you be surprised what one cup of rat poison could do to a parent stew." As soon as she got rid of her parents she ran away to maretroplises Thier she join a street gang simply doing street games and ripping ponies out of their money.
One day of doing three cards Monty a mysterious pony. Promising her an exchange.
"Word around town is that you like to spread misery. So I have a deal for you. I'll give you the ability to cause misery at will all I want you to do is send many ponies to the grave. Simple."
Any sane pony would say no and leave. But dice, of course, said yes.
Her first ponies of her new deal Her gang, Every pony in her gang. 
She just loves the feeling of spreading pain and of course winning.
Personality:  Sadist. Cocky. Flirty. All around she just loves to see ponies in some form of pain rather verbally or physically she like to cause pain.
Current Home: Apartment in maretropil
Misc: Life goal: become Immoral and kill an alicorn.
Would do anything to cause mores misery.
Master plan cause enough pain and misery in one town to get alicorn attention.
Not a vampony but likes to drink blood on occasion.
Likes winning and misery.
Power Level
Strength:4
Intelligence:4
Energy Projection:1
Fighting Ability:6
Durability:2
Speed:5
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DualThrone
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeFri Mar 04, 2016 2:53 am

Dawnpath wrote:
Name:Delphina Resin (The Maven)

Approved, for what it's worth.
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DualThrone
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeFri Mar 04, 2016 2:56 am

jz96 wrote:
Name: Loaded Dice

Creepy. She might be loaded dice but she's clearly not playing with a full deck of cards. Wink

You might want to review spelling and grammar because it gets a bit messy, but this is approved.
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Dawnpath

Dawnpath


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Location : US

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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeTue Mar 15, 2016 9:15 pm

Dawnpath wrote:
Name:Delphina Resin (The Maven)
Race: Earth Pony
Age:24
Alignment: Good
Mane:Black
Coat:Midnight Purple
Cutie mark.: A light blue dotted eighth note.
Extra details that aren’t needed but are nice to add: She has green eyes, and stands about an inch smaller than most.
Distinguishing Features: Her eyes are specked with gold-colored pigments, she has a tuft of lighter, longer fur on her chest.
Specialty (eg. special spells, unique powers etc): She's an indirect emotional influence with music. That is, she can mess with the emotions of those listening beyond what is normally capable, due to a link between her special talents and psyonics. She is also capable of manipulating sound to attack, though it's not normaly her go-to. She also practices hoof-fu, though she isn't about to take on a Minatuar with it.

She also has the ability to influence physical things based on the song being played. The song's title and the creator's intent are factored in when determining the result, and the intensity of the song determines how strong it is. Obviously, if she's tired and the song reflects that, it probably won't have much affect. If she's enraged and playing for her life, it's probably going to be much stronger.

A note about her musical abilities: Her powers operate on any musical instrument (including her voice) but are stronger with instruments she is proficient in. The strongest of these would be her viola, as she's mastered it.

Weaknesses: She is not overly physically strong.
Occupation: Concert Violist
Gear:A viola, a flute, and a length of rope. Her super hero costume is reminiscent of a bard's outfit, close to this style:
Maretropolis OC Character Thread - Page 2 300px-Bard_concept_art

She has a matching cape with a stylized musical staff.
History: Delphina grew up well-off for the most part. She went to a nice school and fell in line, especially when it came to musical instruments. However, when she got to play her first solo, it was like life opened up for her - especially since she got her cutie mark. Nothing abnormal seemed to happen.

Flash forwards about a decade. She's just made it out of college for entertainment with high marks in singing, dance, and instrumentalism. She's settling down into her new role in a smaller town to begin her career. Fresh life, yeah? One day, she stumbles across an odds-and-ends shop. Deciding it would be fun to check out, she walks in and looks around at the nick-knacks. She smiles at some of the older instruments, even picking up a banjo (Because why not?). Going to the counter to check out, the old lady behind the counter stopped her and asked for her hoof, saying only, "Hooves can say a lot about a pony." Delphina reluctantly gave her said hoof, polished well enough, though with grooves where her string instruments had pressed into them. The old lady smiled and covered the hoof in both of hers. "Mmmm, such a wonderful thing to humor an old bird like me. You're gunna be the best musician of our time one day, I'm sure of it." Delphina was flattered and caught of guard at the same time, but before she could respond, she felt energy jolt up her hoof, filling her body and entering her mind. In a moment, her world went dark.

When she awoke she was at home, feeling weird for lack of a better term. A little fuzzy and tingly. Her head also felt a bit... sharper. With a sigh, she decided to pass some time and play her viola. Just a quick shanty or fiddle tune. (Which aren't just confined to violins, by-the-by.) She often did this when feeling off, and was thankful every day her neighbors didn't mind. However, a few bars in, she was surprised by the sounds of a party coming from outside her door. They died off when she stopped playing, so she shrugged and went back to it. A few minutes later, partying seemed revitalized. Taking a look outside, she saw a small gathering of passerbys' dancing with each other. They seemed a little confused, though they also seemed happy. One of them asked her to continue, and she obliged for a while. That was her first introduction to her new life.

She's still newer to her new-found abilities, and is trying to become a super hero, though she isn't established as of yet.

Personality: Independent, a bit sarcastic, but soft-hearted. She absolutely hates being crossed. In groups, she seldom takes a leadership role, though she'd probably say something if something was bothering her.
Current Home: Maretropolis
Misc: A fan of chocolates. Not a superfan, though.


Power Level
Strength:1
Intelligence:4
Energy Projection:3 (Short-ranged, short duration musical energy bursts.)
Fighting Ability:2
Durability: 3
Speed:2

Made a small change on her abilities. Sorry Dual. It's in bold
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DualThrone
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeWed Mar 16, 2016 2:29 pm

Dawnpath wrote:
Made a small change on her abilities. Sorry Dual. It's in bold

*pecks your cheek* No apologies required. I see no problems with the change.
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MilkmareAlexis




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Age : 24

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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeMon Mar 13, 2017 5:41 pm

Name: Alexis Lamontagne
Race: Alicorn
Age: physical 17 years
Alignment: ?
Mane: dark brown
Coat: sunflower brown
Cutie mark.: none
Extra details that aren’t needed but are nice to add: large assets,
Distinguishing Features: freckles, green eyes
Specialty (eg. special spells, unique powers etc): universal time travel spell
Weaknesses: WIP
Occupation: milkmare
Gear: milkmare uniform, a cow bell necklace, bobby pins
History: been around for a Long time, helped around with events in history and got a good status of respect from the princesses, currently living a normal life
Personality: smart, funny, shy, sensitive
Current Home: prefab home in ponyville
Misc: WIP
Power Level
Strength: semi-high
Intelligence: high
Energy Projection: ?
Fighting Ability: ?
Durability: ?
Speed: ?
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DualThrone
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PostSubject: Re: Maretropolis OC Character Thread   Maretropolis OC Character Thread - Page 2 Icon_minitimeTue Mar 14, 2017 4:26 am

MilkmareAlexis wrote:
Name: Alexis Lamontagne
Age: physical 17 years

This kind of implies that she's older in some other way. Is she?

MilkmareAlexis wrote:
Alignment: ?

How is this category unclear?

MilkmareAlexis wrote:
Specialty (eg. special spells, unique powers etc): universal time travel spell

Can you explain this in a little more detail? What does it do? What does it mean that it's 'universal'? What are its limitations and capabilities.

MilkmareAlexis wrote:
Weaknesses: WIP

In this case, my approval must also be a WIP.

MilkmareAlexis wrote:
History: been around for a Long time, helped around with events in history and got a good status of respect from the princesses, currently living a normal life

I needs vastly more history and a lot more detail in the history.



As you say, this is a work in progress. When it's done, message me or someone else who can get a message to me.
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